Do you happen to know if this is compatible with the Staff of Shalidor Enhancement Patch? I'm just wondering about the "optional version" of the patch that adds some crafting stations inside the house. Thank you!
It most likely is compatible since my mod is modifying the original esp and the Enhancement Patch is apparently adding a second esp (no change should be overwritten). I have not tested it out though, if you happen to confirm the hypothesis, don't hesitate to share your findings. And if the mods aren't compatible I might look into it.
If I already have the Staff of Shalidor in my inventory or player home, will my original one disappear, will the new one not appear in the maze, or will there be 2 copies? Regardless of what happens mid playthrough, I'm definitely keeping this mod so that it will be in my next one :D
That's an interesting question. I have not tested that myself but considering the way scripts are working in this game I would think that you could end up with a duplicate staff. The one already in your inventory will not disappear, and if you haven't completed the maze yet on this play-through, it should be in the Dremora's inventory at the end as well. Either way both staff should work the same way and send you to the same location.
The staff is a portable player home made by Haem Projects : https://www.nexusmods.com/skyrimspecialedition/mods/13764 You need their mod for mine to work.
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1.6.659.0.8 SKSE64 2.2.3 rel 69
https://www.nexusmods.com/skyrimspecialedition/mods/26716
It most likely is compatible since my mod is modifying the original esp and the Enhancement Patch is apparently adding a second esp (no change should be overwritten). I have not tested it out though, if you happen to confirm the hypothesis, don't hesitate to share your findings. And if the mods aren't compatible I might look into it.
Regardless of what happens mid playthrough, I'm definitely keeping this mod so that it will be in my next one :D
You need their mod for mine to work.