If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.
2. Can you make a patch for {insert mod here}?
Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.
2a. What about {insert lighting mod}?
As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.
RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.
3. You made a patch for {mod}. Is it good?
Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.
4. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself. Common culprits are armor mods and Solitude and Temple Frescoes (which you were explicitly warned about). There's a bunch more suggestions for debugging over on the Articles tab (as well as a second article specific to Opulent Thieves Guild).
5. I found a bug!
That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.
6. It didn't install patches for some of the palaces, what gives?
You didn't read the warning tab that you clicked through. Argh. Go to this page and install those. It happened because you have Palaces and Castles Enhanced installed.
7. This patch is looking for DBM_{something} while I have DBM_{something}_DoS. What gives?
You're using Dawn of Skyrim. I don't. I'm sure it's a perfectly groovy mod - I may in fact check it out some other time. But looking for that mod which has that shared master isn't just for that. It'd be making 1) DoS patch, 2) DoS + ES, 3) DoS + JK, 4) DoS+Skyway, 5) DoS + LOTD, 6) DoS+ES+LOTD, .....you get the picture. It's almost a factorial scale (not quite because ES and JK are disjoint). I just...no. Not happening. Sorry. From what folks have said, you can swap masters and it works fine.
8. This patch says it needs {insert CC master here}
Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.
Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.
FYI, I have created a patch between JK's Understone Keep and Greater Markarth Expansion. It can be found here: Jonado's random patches. An Open Cities version can be found here: Jonado's Open Cities patches.
Hello, i just wanna know what the patch ''JKs Blue Palace - JKs Skyrim Patch'' is for, bcs it fixes an interior ground seam which is almost impossible to notice, im thinking to remove the JK's Skyrim, would it be okay for me to keep the patch enabled?
but then how does it happen, seam gets fixed right after i active that patch and i don't touch anything else, i have JK's Skyrim also activated, it's so weird i don't understand i guess i'll just start a new game and forget about it, yeah it's better that way, Thanks for the patches btw
Potential error in one of the patches. I just redownloaded the update and was running dyndolod and this unresolved formid error popped up:
Error in JKs Sinderions Field Laboratory - The Blackest Reaches.esp [REFR:62000832] (places Caveworm3Group [ACTI:020037D8] in GRUP Cell Temporary Children of BlackreachElevatorAlftand [CELL:000237B4]
I'm assuming that the patch is out of date with JK's mod since it was updated Dec 10th.
Thanks for the reply. I don't understand it much myself, but I copied and pasted it above. It was something about an unresolved FormID mismatch, xxooo832 I believe, between the patch and one of the other plugins (Blackest Reach or JK's Sinderiorn). Dyndolod did suggest that the patch plugin was out of date and to check for a new version. Since JK's mod was updated recently and the patch was older I guessed that was the cause of the problem.
I deactivated this patch was able to successfully complete Dyndolod. I checked the debug logs and couldn't find the previous error. So, I reactivated the patch and reran dyndolod. The error occured again and this is what it said:
[11:39] Error: Unresolved FormID [59000953] The Blackest Reaches.esp might be the wrong version. Error in JKs Sinderions Field Laboratory - The Blackest Reaches.esp [REFR:59000832] (places Caveworm3Group [ACTI:020037D8] in GRUP Cell Temporary Children of BlackreachElevatorAlftand [CELL:000237B4] (in Blackreach "Blackreach" [WRLD:0001EE62] at 5,3))
After that, I just had suggestion about fixing the problem and not deactivating the plugin and links for troubleshooting. If there is anything else, I made a back up of the log this time.
Missing Masters, any help? Can't find anything in Gourmet Patchyes nor here nor in JK's Patches. Will the game work just fine with this error?
JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp
Why did you install the patches if you don't use Gourmet - Cooking Pots and Baking Ovens (one of the two main files on the main Gourmet page)? Installer won't autoselect them if that file isn't active in your load order.
It's not SPO, it's an issue with RoomMarkers, which are significantly modified in JK's Blue Palace. There are two possible culprits for this: 1) lack of patch for your lighting mod (or any other mod that touches RoomMarkers in the palace) 2) installing mod/patch on the existing save (RoomMarkers are persistent references and they can't change their shape/size/position mid-play)
I have JK's Temple of Talos and AI overhaul, I also downloaded this patch and selected everything i needed patched, but LOOT claims i havent enabled the compatibility patch for jks temple of talos. Im not sure how to fix it. This might be a problem with LOOT rather than this but any help would be appreciated. Edit: the patch is in the load order, but LOOT is still saying that ''I havent enabled the patch'' Edit: Aight check that your plugins are actually anabled on MO2, i had to enable them manually and that fixed it
I'm having a small compatibility issue with "Daedric Shrines" and "JK's Nightingale Hall". I was looking for a patch, but I found none. Do you confirm there is no patch for this right now ? I'd love to be able to use JK's Nightingale Hall, but Daedric Shrines is too good to be left out :)
2542 comments
1. Does {insert mod here} need a patch?
If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.
2. Can you make a patch for {insert mod here}?
Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.
2a. What about {insert lighting mod}?
As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.
RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.
3. You made a patch for {mod}. Is it good?
Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.
4. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself. Common culprits are armor mods and Solitude and Temple Frescoes (which you were explicitly warned about). There's a bunch more suggestions for
debugging over on the Articles tab (as well as a second article specific to Opulent Thieves Guild).
5. I found a bug!
That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.
6. It didn't install patches for some of the palaces, what gives?
You didn't read the warning tab that you clicked through. Argh. Go to this page and install those. It happened because you have Palaces and Castles Enhanced installed.
7. This patch is looking for DBM_{something} while I have DBM_{something}_DoS. What gives?
You're using Dawn of Skyrim. I don't. I'm sure it's a perfectly groovy mod - I may in fact check it out some other time. But looking for that mod which has that shared master isn't just for that. It'd be making 1) DoS patch, 2) DoS + ES, 3) DoS + JK, 4) DoS+Skyway, 5) DoS + LOTD, 6) DoS+ES+LOTD, .....you get the picture. It's almost a factorial scale (not quite because ES and JK are disjoint). I just...no. Not happening. Sorry. From what folks have said, you can swap masters and it works fine.
8. This patch says it needs {insert CC master here}
Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.
Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.
Thanks!
thanks for all you do :D
I think this needs a patch for JK's Sleeping Giant Inn and Alchemy Station Variants. See the screenshot: https://ibb.co/W4jwFF6X
Error in JKs Sinderions Field Laboratory - The Blackest Reaches.esp [REFR:62000832] (places Caveworm3Group [ACTI:020037D8] in GRUP Cell Temporary Children of BlackreachElevatorAlftand [CELL:000237B4]
I'm assuming that the patch is out of date with JK's mod since it was updated Dec 10th.
[11:39] Error: Unresolved FormID [59000953] The Blackest Reaches.esp might be the wrong version. Error in JKs Sinderions Field Laboratory - The Blackest Reaches.esp [REFR:59000832] (places Caveworm3Group [ACTI:020037D8] in GRUP Cell Temporary Children of BlackreachElevatorAlftand [CELL:000237B4] (in Blackreach "Blackreach" [WRLD:0001EE62] at 5,3))
After that, I just had suggestion about fixing the problem and not deactivating the plugin and links for troubleshooting. If there is anything else, I made a back up of the log this time.
JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp
JKs Silver-Blood Inn - Gourmet Tables patch.esp depends on GourmetTables.esp
1) lack of patch for your lighting mod (or any other mod that touches RoomMarkers in the palace)
2) installing mod/patch on the existing save (RoomMarkers are persistent references and they can't change their shape/size/position mid-play)
Edit: the patch is in the load order, but LOOT is still saying that ''I havent enabled the patch''
Edit: Aight check that your plugins are actually anabled on MO2, i had to enable them manually and that fixed it
I'm having a small compatibility issue with "Daedric Shrines" and "JK's Nightingale Hall". I was looking for a patch, but I found none. Do you confirm there is no patch for this right now ? I'd love to be able to use JK's Nightingale Hall, but Daedric Shrines is too good to be left out :)
The issue is in the master bedroom:
Have a wonderful day ! <3