- Added Vampire eyes. The intention with these vampire eyes is to make them subtle so that a vampire could theoretically wander around without giving away their true nature unless someone gets close. I hate that vanilla vampire eyes are like fog lights, my eyes still glow but it is much more subtle. These vampire eyes conform to the vanilla style (black sclera) because vanilla vampire meshes and therefore the eyes that are baked/saved into each npcs facegen glow. Colouring sclera (whites) of the eyes in anything but black will lead to massive glow. This approach means that these textures will work without glitchy glows or problems for all the games vampires without the need for another mod. This isn't how I want them to look, but to change it for both the player and all the games vampires would make the mod have a much larger scope (esp, facegen data, conflict galore). I will do this later as an optional file. You can of course use any other vampire overhaul you want and overwrite my files for vampires.
- Improved normal map and other effect maps. Removed alpha channel experiment from normal map that caused blockiness. New map has no artifacts and is much smoother.
Is Eye Normal Map Fix SSE still good to use, and combined with Authentic Eyes? At present I'm using these two together, along with The Eyes of Beauty SSE, and the combination of the three is really nice.
What I noticed before using Authentic Eyes, is that the eye reflections were misplaced, like this screen shot. Notice how the right eye reflection doesn't match/somewhat match the placement of the left? But with Authentic Eyes, now the placements are better, more natutral/realistic.
I don't know if the reflection placements for better positioning, more natural, is part of the scope of this mod, but it really helped me, and I couldn't figure out why they eyes would look like this screen shot before.
I coupled this mod "Authentic eye" with "Nordic Face" and "Vanilla hair remake SMP" and the result is just fantastic. I think it's the best combination possible to have a lore friendly remastered game. Thank you.
I really like these Eyes, and the Eyelashes!^^ I just wish all human eyes were available for Elves too, I was able to do that with The Eyes of Beauty, but those have an esp. and this doesn't. Is there a way to do that without SSEedit (which needs the esp)? I can't just drag and drop the dds., nif (whatever ) or rename them to be open for Elven-Races?
Thank you :) If you wanted the human eyes in addition to the elven eyes youde need an esp. But if you were happy with elves just having the human eyes you could copy the human eye textures (like eyeblue.dds or eyeamber.dds) and rename them to the elven ones (like eyedarkelf.dds or eyehighelforange.dds). This mod doesnt have any nifs by the way.
Inserting human eyes for high elves, does just writing "highelf" after "eye" suffice, or do they have to be named the exact same as pre-existing vanilla high elf eye textures..?
Of course, these just replace the vanilla eye textures. SUEMR is just a mesh replacer for the eyeballs. They compliment each other greatly (I use both already).
Hello there! I was wondering if I could use your wonderful eyes for my quest mod. I first came across your work while playing the amazing Gate to Sovngarde Collection :)
Edit: Sorry, ignore. Decided to use something else, thank you! Edit: The other eye retexture turned out badly. May I again ask permission for the use of your eye textures? :)
Just wanted to thank you for this! I was noticing very bright eyes with another vanilla replacer I was using, so I swapped it over to standalone and downloaded this for my replacer and everyone looks normal again. No more immersion breaking bright white eyes at night
?There's something funky going on with my werewolf eyes with this mod. The problem goes away when I disable the mod and is present when it is the only mod affecting eyes in my mod list. Is this intentional or I'm missing something?
Edit: eyewolfenvironmentmask_m.dds seems to be the culprit here.
101 comments
- Added Orc eyes.
- Added Vampire eyes. The intention with these vampire eyes is to make them subtle so that a vampire could theoretically wander around without giving away their true nature unless someone gets close. I hate that vanilla vampire eyes are like fog lights, my eyes still glow but it is much more subtle.
These vampire eyes conform to the vanilla style (black sclera) because vanilla vampire meshes and therefore the eyes that are baked/saved into each npcs facegen glow. Colouring sclera (whites) of the eyes in anything but black will lead to massive glow. This approach means that these textures will work without glitchy glows or problems for all the games vampires without the need for another mod.
This isn't how I want them to look, but to change it for both the player and all the games vampires would make the mod have a much larger scope (esp, facegen data, conflict galore). I will do this later as an optional file.
You can of course use any other vampire overhaul you want and overwrite my files for vampires.
- Improved normal map and other effect maps. Removed alpha channel experiment from normal map that caused blockiness. New map has no artifacts and is much smoother.
The mod now replaces all of the games eyes!
Is Eye Normal Map Fix SSE still good to use, and combined with Authentic Eyes? At present I'm using these two together, along with The Eyes of Beauty SSE, and the combination of the three is really nice.
What I noticed before using Authentic Eyes, is that the eye reflections were misplaced, like this screen shot. Notice how the right eye reflection doesn't match/somewhat match the placement of the left? But with Authentic Eyes, now the placements are better, more natutral/realistic.
I don't know if the reflection placements for better positioning, more natural, is part of the scope of this mod, but it really helped me, and I couldn't figure out why they eyes would look like this screen shot before.
THANKS
Edit:
Sorry, ignore. Decided to use something else, thank you!Edit: The other eye retexture turned out badly. May I again ask permission for the use of your eye textures? :)
Edit: eyewolfenvironmentmask_m.dds seems to be the culprit here.