Please read before commenting about compatibility issues
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
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Open TESVEdit/SSEEdit with your mods loaded up and determine which plugin has the perk you desire
Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
Go into the folder "8001" and open the "_conditions.txt" inside
On the line "HasPerk("Skyrim.esm"|0x105f23) AND", change "Skyrim.esm" to the name of the plugin with the perk (ONLY change if it's a new mod added perk) and "0x105f23" with the Form ID of the specific perk you decided on for roll landings
Save and close the text file
Repeat the steps outlined above for folders "8002" and "8003" to change the hero landing and float landing respectively
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
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Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
Go into the folder "8001" and open the "_conditions.txt" inside
Delete the line "NOT HasMagicEffect("DSerCombatGameplayOverhaul.esp"|0x0DE3E6)"
Save and close the text file
Repeat steps 2-4 above for folders "8002" and "8003"
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
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Is your Skyrim on version 1.5.97? There technically shouldn't be any issues using this mod with older versions but I also can't guarantee there isn't myself.
Do you have the latest version of Nemesis Engine installed and made sure to update before launching it? Update it if you have not.
Are you using the latest version of CGO (v1.1.0)? My patch was created to work for that specific version.
Did you make sure to check the 360/CGO patches during installation of this mod? The patches are necessary if you want my behavior changes in conjunction with 360/CGO features.
Are the patch files from this mod placed below/overwriting CGO's files? This is CRITICAL or otherwise you might encounter errors!
If you have done all of above properly but you still have CTDs or other glaring issues, I suggest you try to test things out on a new save with ONLY 360, CGO, and this mod, JBO w/ patches, installed. If this resolves the CTDs/issues, then there must be some other mods that could cause conflict which I am unaware of and it would be helpful for users to narrow down the conflicting mod and report it here. Otherwise, if CTDs/issues still persists, then I honestly am not sure what's wrong with your game.
I don't know if the author still posts here but I was finally able to figure out the reason for the silly sliding while landing animation. Basically, if your fps is over 112, the landing animation is bugged. If you try to limit fps to 112, landing from any point will play the correct animations without sliding.
I hope you can help me resolve an issue troubleshooting conflicting animations. I am using 'Jump Behavior Overhaul' and 'Traps NTR' alongside 'Watch Your Step'. When I jump from a medium height instead of the medium landing animation it goes to the foot trap animation where I get hung upside down (I need to press jump to free myself there's no progress bar). It's quite funny.. but I'd like to fix it please. I've tried changing the priority in Nemesis with no luck, and I see no conflicts in MO2.
Not working for me. I see the mod patch in Nemesis but when I select it, and then generate, it is blank in the generation list below. I've seen this before with other mods, if Nemesis doesn't name it in the overview, it won't work. It's disappointing. If anyone knows where I am hung up, let me know. I have better jumping, OAR, TDM in my load order.
Hi there. Figured it out. It should be in the skyrim.ini file which is in C:\Users\****\Documents\My Games\Skyrim Special Edition (**** being your user name) if its not there, scroll to the bottom of the ini file when youve opened it in notepad and add these lines. [HAVOK] flnAirFallingCharGravityMult=1.8
Copy and paste from here if you want. Then save the ini file and that should do it.
I'm pretty sure I knew the answer to this before but as it's been a long time since I've revisited this game I'll ask: Is this compatible with normal jumping animation mods? For example; mods that add jumping animations with DAR/OAR. Will I be able to see those along with this mod's animations?
awesome mod ! i wonder if its possible to negate damage on the falls when one of the conditional falls is played. im going to see if i can figure it out but if you have any insight please let me know !
This fixed it for me, hope it helps. (I'm using "Animations Only" btw.)
1. Delete your "cache" and "temp_behaviors" folders in the Nemesis output overwrite\Nemesis_Engine\cache and overwrite\Nemesis_Engine\temp_behaviors (This route might change for Vortex users, i don't know since i use MO2).
2.Run Nemesis and check the patches for the mods you have, BUT be sure to left unchecked "Weighted Jump".
3.Update Nemesis engine and generate your animations as usual.
1028 comments
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
I hope you can help me resolve an issue troubleshooting conflicting animations.
I am using 'Jump Behavior Overhaul' and 'Traps NTR' alongside 'Watch Your Step'.
When I jump from a medium height instead of the medium landing animation it goes to the foot trap animation where I get hung upside down (I need to press jump to free myself there's no progress bar). It's quite funny.. but I'd like to fix it please.
I've tried changing the priority in Nemesis with no luck, and I see no conflicts in MO2.
It's not working for me on 1.6.1170 + OAR + Nemesis patch.
I dont know where [HAVOK] section is. how do i get there?
[HAVOK]
flnAirFallingCharGravityMult=1.8
Copy and paste from here if you want. Then save the ini file and that should do it.
in the game files?
well i see 20 different skyrim.ini (all having the same name)
Is this compatible with normal jumping animation mods? For example; mods that add jumping animations with DAR/OAR. Will I be able to see those along with this mod's animations?
1. Delete your "cache" and "temp_behaviors" folders in the Nemesis output overwrite\Nemesis_Engine\cache and overwrite\Nemesis_Engine\temp_behaviors (This route might change for Vortex users, i don't know since i use MO2).
2.Run Nemesis and check the patches for the mods you have, BUT be sure to left unchecked "Weighted Jump".
3.Update Nemesis engine and generate your animations as usual.