
File information
Last updated
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Created by
mindfIuxUploaded by
mindfluxVirus scan
About this mod
An overhaul of campfires and other fire sources.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
FatalIllusion has been granted a permission to port Embers XD for Xbox on Bethesda.net.
Shekhinaga has a permission to earn Donation Poiints for the Rain Extinguishes Fires Embers XD patch.
Wired1up has been given a permission to release a Community Shaders particle lights patch for Embers XD.
Kittytail has a permission to release a patch that improves the Embers XD torch (EmbersXD Torch Edit).
Snipey360 has a permission to port the Kittytail's EmbersXD Torch Edit patch for Xbox.File credits
Some of the gallery images provided by:
* thanhluancklk
Some of the compatibility patches kindly provided by, improved by or based on the work of:
* agentw
* amastermiind
* Czasior
* enthe
* Iqbalev
* Janquel
* LORDSAVEX
* Masterofchim
* MonkutPaik
* NeduZ
* ReTr0TeK
* SMB92
* Wolfpack49Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
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Translations available on the Nexus
Language Name Spanish Author:supercento Embers XD - Castellano - Spanish Mandarin Author:YHJ Embers XD - Simplified Chinese Translation Polish Author:deleted00000000 Embers XD - Polish Translation German Author:NicoGamerman Embers XD - German Translation Spanish Author:Gonzy42 (Actualizado 3.1.0) Embers XD - Spanish (Con Parches) Ukrainian Author:Frozenshtoldts Embers XD (UA - Ukrainian translation) Russian Author:xLetiso Embers XD (Russian Translation) v3.0.9 Portuguese Author:Daniel embers XD pt br Russian Author:Ssation52 Embers XD (RUS) 3.0.6 Italian Author:Mindflux Translated by Tito Embers XD - Traduzione Italiana - 3.0.3 Mandarin Author:roger Embers XD CHS German Author:mindfIux Embers XD - German v2.9.3 Turkish Author:melihkaraman Embers XD - Turkish Translation - GUNCEL Mandarin Author:Misaki Mei Embers XD - CHS Turkish Author:Alnasya Embers XD - Turkce Translation Russian Author:exela1337 Embers XD - Russian Translation Spanish Author:xlwarrior Embers XD Spanish 2.4.9 Polish Author:VARANTXD Embers XD PL German Author:fcreloaded Embers XD Deutsch (german) - Changelogs
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Version 3.1.1
- Added smoke to select brazier fires.
- Implemented Embers XD style firepit for Jarl's Longhouse in Falkreath.
- Fixed No Magick Particle Lights option not working with the default flame style.
- Fixed No Magick Particle Lights option not being applied to some dragon shouts/spells.
- Updated the patch for Lanterns of Skyrim II.
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Version 3.1.0
- Improved flames that appear on actors so that they are smoother now.
- Improved smoke from fires for smoother animation and less popping.
- Added an option to not use the Master for users who do not use DynDOLOD.
- Added a customization option to reduce actor flames for improved 1st person visibility.
- Updated the Houses Shops and Inns SE patch to be load order agnostic.
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Version 3.0.9
- Embers XD now comes with a Master (esm) and a plugin (esp) to get around large reference warnings (does not apply for Lux Orbis and Enderal options).
- The installer now features a customization option to install glow maps for ENBSeries 0.503 and newer.
- Fixed various Mathy's Medieval Torch patches so that they also install appropritate wall-mounted torches in all installation combinations.
- Fixed giant campfires when using yellow flame style with or without orange embers customization option.
- Added a patch for Holds The City Overhaul.
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Version 3.0.8
- incinerate spell no longer leaves lingering light spots behind.
- Added "Proper Wield" option for Medieval Torch (Torches Add-On).
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Version 3.0.7
- Optimized fire spell hand effects.
- Added a patch for Sneak Tools.
- Added a patch for High Fantasy Pack - Mihail Monsters and Animals (SE-AE version).
- Updated the patch for JK's Skyrim - LOS2 - Capital Windhelm - ELFX Exteriors.
- Updated the patch for JK's Skyrim - LOS2 - ELFX Exteriors.
- Updated the patch for Lanterns of Skyrim II.
- Updated the patch for Another Riverwood provided by MonkutPaik.
- Updated the patch for TNF Skyrim House Remodel.
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Version 3.0.6
- Reduced Heartfire oven's particle light leaking.
- Added Cultured Orc Furniture - ElSopa's HD Medieval Anvi SE installation option.
- Fixed installer bug affecting "Minimize Light Leaks" option.
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Version 3.0.5
- Fixed a crash when using Simplicity of Snow and Seasons of Skyrim related giantcampfire01off.nif.
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Version 3.0.4
- Fxied alpha blending of fireplace ashes using textures/clutter/woodfires/ash01.dds.
- Added Survival Mode and Survival Mode Improved patches to the installer.
- Updated patches for Eli's Breezehome and Capital Windhelm.
- Added a patch for Lanters of Skyrim II with ELFX Exteriors.
- Added a patch for Legacy of the Dragonborn.
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Version 3.0.3
- Improved fire placement in Proudsprire Manor.
- Added a customization option to place Solitude fires into braziers.
- Fixed Rest By Campfire patch partially not working when "No Parallax" option was chosen.
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Version 3.0.2
- Restored "Vanilla Flames" flame style.
- Fixed inconsistencies with "Vanilla Flames" flame style.
- Improved fireplace particle lights to reduce the chance of light leaking plus they probably also look a bit nicer now.
- Optimized fire pit particle lights (all options, i.e. even when not using the "Optimized" option).
- Fixed default flame style torch flame not looking as intended when using Smoking Torches (odd fire articles "circling" the torch).
- Fire spells hand effect is now slightly smoother (less jitter-y).
- Added a patch for Schlitzohr's Riverwood.
- Fixed a dirty edit in the ELFX patch.
- Improved Enderal plugin to make it fully compatible with Enderal.
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Version 3.0.1
- Removed all sound effect edits due to them causing unexpected bugs.
- Retired "Quieter Braziers" option due to it not doing what it's supposed to.
- Campfires are now larger and have more logs.
- Fixed inconsistencies with Inferno campfires.
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Version 3.0.0
- Added new "Embers HD Flames" style.
- Retired "Vanilla Flames" style as woefully deprecated.
- Static lights are now used for select braziers with the "Optimized" option, improving performance in the worst case scenarios.
- Reduced the amount of torch particle lights for the "Optimized" installation option (Torches Add-On).
- TorchSconce01 now always uses the high-poly torch model (Torches Add-On).
- Added an installer option for Enderal.
- Added a patch for Goblins and Riekrs - Mihail Monsters and Animals.
- Minor consistency fixes here and there.
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Version 2.9.8
- More optimized particle lights for the "Optimized" installation option.
- Added a customization option for quieter brazier fire effect audio.
- Added a dedicated patch for Capital Windhelm Expansion.
- Added patches for Goblins and Bolgans from the Mihail Monsters series to the installer.
- Updated all Lanterns of Skyrim II patches to fix fire clipping through the large braziers.
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Version 2.9.7
- Fixed another type of a toggleable brazier to stop it casting light before toggled on.
- Fixed the texture format of a number of normal maps (thanks to Fuzzlesz again).
- Added patches for Mihail's Minotaurs and High Minotaurs to the installer.
- Updated patches for Tamriel Master Lights and Lanterns of Skyrim II.
- Updated the patch for ENB Light Magic Hand Effects.
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Version 2.9.6
- Added a customization option to reduce the ember glow even more.
- Fixed default flame using an incorrect texture, possibly causing semi-transparent squares.to appear around flames.
- Flames no longer clip through the bottom of Qwafee's braziers.
- Improved campsite blending at Fort Dawnguard.
- Fixed one type of a toggleable brazier (seen for example in Castle Volkihar).
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Version 2.9.5
- Improved particle light positioning to reduce light leaking downwards.
- Improved consistency of particle light intensities.
- Added more logs to fireplacewood01burning.
- Various minor fixes.
- Added a patch for Houses Shops and Inns SE All-In-One
- Added a patch for EEK's Immersive Whiterun.
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Version 2.9.4
- Added Embers XD embers and flames to oil traps missed previously.
- A red square should hopefully no longer appear on actor flames.
- Fixed a bug with Incinerate spell affecting Burnt Orange and Golden Yellow flame colors.
- Added a further customization option to remove the fake yellow glow completely.
- Added patches for Windhelm Braziers BOS and Windhelm Braziers BOS + LOS2.
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Version 2.9.3
- Improved Incinerate spell (Magic Add-On).
- Reduced light leaks at Candlehearth Hall.
- Fixed flickering fire outside High Hrothgar.
- Replaced removabletorch01.nif with a higher poly one from STAC (Torches Add-On).
- Added heat distortion to the standard forge used in many places (Forges-Add).
- Heat distortion is now symmetric (not that you will probably notice...).
- Added a patch for Realistic Lighting Overhaul Exteriors.
- Added a combo patch for Cultured Orc Furniture + ElSopa's HD Medieval Anvil SE.
- Added a patch for Beyond Skyrim - Bruma.
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Version 2.9.2
- Added a new customization option "Minimize Light Leaks" that attemps to eliminate light leaks at the expense of less impressive particle lights.
If you come across a bad case of light leaking in a specific location please don't hesitate to let me know. - Improved fireplaces at Fort Neugrad Prison and Fort Sungard Annex to reduce light leaks.
- Reduced fxfirewithemberslogs01.nif ash size to prevent clipping through braziers.
- Added a new customization option "Minimize Light Leaks" that attemps to eliminate light leaks at the expense of less impressive particle lights.
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Version 2.9.1
- Fixed floating campfire outside Whiter River Watch.
- Campfire brightness is now consistent when using Inferno with SMB92 tweaks.
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Version 2.9.0
- Wall of Flames flames no longer flicker.
- Ground around non-burning giant campfires no longer flicker.
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Version 2.8.9
- Added built-in support for HDT-SMP Force Fields by jg1.
- Fixed giant campfire light glow shaders, removed redundancy.
- Improved placement of embers in Nightcaller Temple.
- Fixed incorrect color space of a number of textures affecting 1K and 2K options.
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Version 2.8.8
- Reduced the intensity of fireball explosion glow and made it a lightsprite like other similar effects.
- Fixed the black glow of fireball explosion affecting certain installation options.
- Added a patch for Breezehome TNF - Trapdoors of Whiterun SE.
- Fixed bright glowing edge as seen in most standard forges.
- Fixed floating fireplace fire at Heljarchen Hall.
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Version 2.8.7
- Optimized campsite rocks (23k tris > 8k tris).
- In main version campsite rocks are now 4K (giant fires uses the same textures so larger res feels justified).
- Fixed oversized mx_emberscold_g.dds included in 2K (Lite) and 1K versions.
- Fire FX shaders should now have more consistent colors when using the default flame type.
- Lite version is now simply called "2K" to make it easier to see how it compares to 1K version.
- Fixed accidental absolute path in the installer script.
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Version 2.8.6
- HOTFIX: Fixed fire spell hand fx for default flame option.
- Red quads no longer show up in the fire spells hand effect.
- Added non-sticky torch light option for the new default flame.
- Added Inferno and vanilla flames support for Mathy's Skyrim 3D Cooking patch.
- Added a patch for Hearthfire Crispy Dumplings by Kadraeus, with fire support from Iqbalev.
- Removed duplicate smoke effect affecting Giant Campfires Cast Shadows patch for default and orange flame.
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Version 2.8.5
- Fixed lighting inconsistency between certain campsites and surrounding terrain.
- Forwarded a few missing USSEP record changes to Embers XD plugin.
- Fixed patch for Mathy's Skyrim 3D Cooking not working for the new default flame.
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Version 2.8.4
- Fixed normal map texture missing when choosing certain installation options.
- Fixed clipping ash and embers in the Dragonsreach firepit.
- Fixed Magick Add-On fire shader texture reference to point to a custom Embers XD texture.
- Improved Magick Add-On fire shader color consistency for Orange and Default flame options.
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Version 2.8.3
- Campsite embers no longer flash on/off when rotating camera when using orange flame style.
- Fixed campsite parallax bug of the Inferno flames option.
- Added a patch for Rest By Campfire and Rest By Campfire - Base Object Swapper (patch will work for both).
- Updated Lux Via patch with some fixes.
- Added a patch for EEK's Bannered Mare.
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Version 2.8.2
- Updated orange flame option with the improvements of the new default flame.
- Campfire flames are now slightly bigger.
- Fixed overly dark ashes.
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Version 2.8.1
- Added parallax support for the campsite and giant bonfire terrain (and a customization option to disable parallax).
- Added Embers HD style glowing embers beneath fires (default flame only).
- Torch flame now stays pointing up during animations (default flame only).
- Added more fitting smoke effect to giant fires (default flame only).
- Updated ELFX Exteriors patch to fix a number of floating braziers fires in Markarth.
- Improved the look of campsite ashes and blending.
- Changed the "Guardian Stones" campsite terrain to match the rocky beach around.
- Updated Lux Via patch with some minor fixes.
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Version 2.8.0
- ELFX Exteriors patch is now automatically selected when applicable.
- It's no longer possible to use the "Alternative Torch Flame" option with the default flame color (looks bad).
- Added vanilla campsite rocks customization option to the installer.
- Added vanilla campsite rocks support for the new default flame color.
- Added support for shadowcasting giant fires patch for the new default flame color.
- Added support for "No Torch Light" customization option for the new default flame color.
- Improved Flames impact effect to make it look more like one big explosion.
- Improved torch smoke (thicker, less like steam) and added an option for brown, almost black smoke (new flame only).
Note that torch smoke is now controlled by lighting (direct, ambient and point) intensity parameters under [PARTICLE]. - Removed fxglowfillrndlitmid and fxglowfillroundmid tweaks since they are causing issues with other mods.
- Fixed a number of misplaced fires for example in Volkihar castle.
- Sneak Tools Legacy Patch is now included in the generic Legacy Compatibility Patch.
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Version 2.7.9
- Added a new default fire color option with improved shading and animation.
- Added a few additional fixes to the Lux Via patch.
- Fixed double glow in the Inferno option so glow brightness should be back to normal again.
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Version 2.7.8
- Improved flames animation.
- Improved Fireball spell effect.
- Added a new firescroll effect to Flames spell.
- Replaced Silver-Blood Inn campfire with ordinary fireplace fire.
- Removed red glow from the flames and removed the "No Red Glow" patch as deprecated.
- Improved some fireplace fires and adjusted some fire sizes based on where they're used by Lux etc.
- The default inn firepit fire is now more atmospheric, smaller and more spread out, instead of a burning inferno.
- Non-sticky torch flame is more transparent.
- The "Disabled Helgen Glow" option now goes by a more appropriate name "No Burnt Wood Glow".
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Version 2.7.7
- Added a customization option to disable particle lights for Magick Add-On.
- Updated Goldenhills Plantation patch to add a fire to the upstairs fireplace.
- Improved Jorrvaskr firepit to reduce repetition of fires.
- Restored animated particle light to campsites.
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Version 2.7.6
- Fixed Alternative Torch Flame option.
- Bug fixes, mostly to Inferno and vanilla flame options.
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Version 2.7.5
- Restored animated glow of brazier flames.
- Braziers and most firepits now cast more realistic, reddish light.
- Fixed too short particle light rendering distance of some braziers.
- Fixed a bug with a certain type of a particle light.
- Flaming familiar flames now match the Embers XD style.
- Fixed orphan glow in Windhelm when using JK's Skyrim.
- Eliminated most of the Bannered Mare kitchen firepitlight leaking.
- Added a patch for JK's Skyrim & Capital Windhelm.
- Fixed floating brazier fire in Windhelm when using Capital Windhelm patches.
- When choosing Inferno or vanilla option, installer now only installs required assets.
- Minor texture optimization to reduce VRAM usage.
- Minor tweaks to Flames spell.
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Version 2.7.4
- New torch flame with smoother animation. Previous one available as "Alternative Torch Flame" customization option.
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Version 2.7.3
- Improved Flames spell.
- Improved Flame Cloak hit effect.
- Improved Fire Storm area effect.
- Quiet Jorrvaskr embers.
- Added a patch for JKs Skyrim & Capital Windhelm & ELFX Exteriors combo.
- Fixed Lite installer bugs.
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Version 2.7.2
- Added ENB complex particle light effect to Flame Atronach.
- Improved Flame Atronach shaders, flame trail placement.
- Added Embers XD style improved giant smoke stack.
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Version 2.7.1
- Cleaned torch flame texture.
- Fixed Flame Atronach trail color.
- Improved Flame Atronach trail animation.
- Fixed a compatibility issue with Thunderbolt HD Lightning when choosing the optimized option.
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Version 2.7.0
- Added Inferno tweaks and fixes kindly provided by SMB92, available as a customization option.
- Fixed default carried torch flame disappearing at distance.
- Added a minor patch for Lux Via.
- The pulsating glow from braziers is now slightly slower.
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Version 2.6.9
- Improved meteor storm effect (now larger with smoke).
- Updated patch for Eli's Breezehome.
- Improved magic hit smoke animation.
- Flying sparks from magic hits now match the chosen flame color.
- Added a patch for TNF Skyrim House Remodel.
- Improved Flames spell effect and added particle lights.
- Flames on characters now match the chosen flame color.
- Improved magic fire hit effect so it looks more consistent.
- Added more optimized effects for the optimized option.
- Magic effect consistency improvements, mostly for yellow flames.
- Fixed patch for Breezehome TNF Beds Plus.
- Added a patch for Arthmoor's Shor's Stone.
- Updated patch for Breezehome TNF Expanded for SSE Redux.
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Version 2.6.8
- Fixed inconsistencies with the yellow flames option.
- Also the embers are now yellow when using the yellow flames option.
- Smoke from magic fire is not as orange when using the yellow flames option.
- Added a customization option for orange embers with yellow flames.
- Fixed a crash when entering Sjel Blad Castle.
- Minor animation fine-tuning.
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Version 2.6.7
- Fixed glitchy particle lighting of fireplaces when using the "Less Sparks" option.
- Improved Fire Storm spell to visually match Embers XD and added particle lights.
- Improved Flame Atronach so that it visually matches the Embers XD style.
- Improved Firebolt projectile.
- Minor animation tweaks.
- Candles are now slightly dimmer to better match the intensity of other particle lights.
- Fixed rectangles being emitted from fire when using Inferno.
- Added compatibility with Thunderbolt - HD Lightning.
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This is a continuation of my previous similar mod, Embers HD, and really a love letter to all who have used and enjoyed Embers HD along the years. This mod started as an improved version of Embers HD but after some initial prototyping it remained in a limbo for a long time due to the other commitments and lack of motivation. However, we recently passed 10,000 endorsements for Embers HD and I felt like it's my turn to give something back to you. So here it is finally, the envisioned next version of Embers HD, and I hope you will enjoy it.
I'm uploading this one as a separate mod because it's pretty different to Embers HD especially in regards to aesthetics, and keeping this thing separate makes it much more to manage both mods but also for you to switch between each. In other words, Embers XD is a replacement of Embers HD and it needs to be uninstalled prior to installing this. Not compatible with any other mods that modify fire sources either, I'm afraid.
A Lite version with half a resolution (mostly 2K) textures is provided for those who want to save bandwidth or system resources (VRAM).
For even more conservative VRAM usage 1K version is provided, as well.
No scripts used so safe to install, safe to uninstall.
As always, ENBSeries is highly recommended.
Diverse Campfires - Base Object Swapper by FrankBlack is a perfect companion mod to go with Embers XD. It's an immersive mod that adds over thirty variants of the campfires you find around Skyrim, all by leveraging the magic of Base Object Swapper for hassle free integration into your load order.

Compatibility
A separate main plugin for Lux Orbis is provided in the installer.
NOTE: Even when using the Lux Orbis option the plugin name will be "Embers XD.esp" to maintain compatibility with patches.
Also, compatibility patches are provided in the installer for a number of popular and fine mods, including:
Arthmoor's Shor's Stone
Beyond Skyrim - Bruma SE
Bolgans - Mihail Monsters and Animals
Breezehome by Lupus
Breezehome TNF - Trapdoors of Whiterun SE
Breezehome TNF Beds Plus
Breezehome TNF Expanded for SSE Redux
Capital Windhelm Expansion
ClefJ's Karthwasten
ClefJ's Morthal
ClefJ's Winterhold
Cultured Orc Furniture
Cultured Orc Furniture + ElSopa's HD Medieval Anvil SE
EEKs Bannered Mare
EEKs Beautiful Whiterun
EEKs Immersive Whiterun
EEKs Whiterun Interiors
Enhanced Lights and FX
Eli's Breezehome
ENB Light Magic Hand FX
Giant Campfires Cast Shadows
Goblins - Mihail Monsters and Animals
Goblins and Riekrs - Mihail Monsters and Animals
Goldenhills Plantation (Anniversary Edition)
Half Moon Chalet
Hearthfire Crispy Dumplings
High Fantasy Pack- Mihail Monsters and Animals (SE-AE version)
High Minotaurs - Mihail Monsters and Animals
Houses Shops and Inns SE
Holds The City Overhaul
Inferno - Fire Effects Redux
JK's Dragonreach
JK's Skyrim
Lanterns of Skyrim II
Legacy of the Dragonborn SSE
LUFTSHIP K747
Lux Via
Mathy's Medieval Torch
Minotaurs - Mihail Monsters and Animals
Perseids Inns and Taverns - Realistic Room Rental Enhanced
Realistic Lighting Overhaul SSE Exteriors
Rest By Campfire
Rest By Campfire - Base Object Swapper
Riverwood (By Schlitzohr)
Riverwood Inn By Nesbit
Rodryk's Dragon Bridge
Skyrim 3D Blacksmith
Skyrim 3D Cooking
Skyrim Farmhouse Inns
Smoking Torches and Candles
Sneak Tools
Survival Mode (Anniversary Edition)
Survival Mode Improved
SunHelm Survival and Needs
Tamriel Master Lights
TNF Skyrim House Remodel
Windhelm Brazier Replacer - Base Object Swapper
Compatibility with HDT-SMP Force Fields is built-in.
Compatibility with generic flame texture replacers (and just plain vanilla textures, of course) is provided via an option to use vanilla flames.
Patches for InnCredible and Campfire are available here courtesy of Wolfpack49.
Additionally, ever so prolific Janquel maintains a large repository of compatibility patches for a number of city and architecture modifications, including those from the "The Great" series and Cities of the North, all provided in neatly packed installers. If you use any of these mods, be sure to check out the patches here.
Installation Notes
This mod uses particles for the flame effects as well as particle lights so please ensure the following parameter is set as follows in SkyrimPrefs.ini:
[Particles]
iMaxDesired=10000
All flame effects of Embers XD should be continuous, and a telltale sign of running out of particles is flame particles disappearing intermittently or completely for fire sources. If increasing iMaxDesired doesn't help (that may happen if you're using other particle heavy mods) you can try to use the optimized installation option since it will reduce the amount of particles with some loss of visual quality. Embers HD, Inferno and vanilla style flames also need less particles.
Complex Particle Lights offered by the recent versions of ENBSeries are fully supported by Embers XD.
I recommend enabling
EnableBigRange
(in enbseries.ini) as follows:[COMPLEXPARTICLELIGHTS]
EnableBigRange=true
Frequently Asked Questions
How to make the flames more or less intense and adjust flame color?
Increasing the
intensity
related parameters in the [FIRE]
category of enbseries.ini will make the flames more intense, while reducing them will have an opposite effect. The curve
parameters work like gamma control. Increasing the curve tends to make the flames more red and concentrated, while decreasing will make the flames more yellow. Be aware that increasing the curve also easily results in the flames blowing out especially with high amount of bloom. For reference, here's how mine are set at the moment:[FIRE]
IgnoreWeatherSystem=true
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.5
IntensityInteriorNight=1.5
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
Embers look overly bright or dull. How to adjust the intensity of the glow?
Adjust the intensity and curve parameters in the
[WINDOWLIGHT]
category. Like with flames, increasing the intensity
related parameters will make the embers brighter, while reducing them will have an opposite effect. Increasing and decreasing the curve
parameters will give the glow more or less a red tint. For reference, here's how mine are set at the moment:[WINDOWLIGHT]
IgnoreWeatherSystem=true
IntensityDawn=4.0
IntensitySunrise=4.0
IntensityDay=4.0
IntensitySunset=4.0
IntensityDusk=4.0
IntensityNight=4.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
How to increase or decrease the intensity of the light cast by the fire sources?
Increase or decrease
intensity
parameters in the [COMPLEXPARTICLELIGHTS]
category.How do I reduce the glow from the braziers?
Decrease
intensity
parameters in the [LIGHTSPRITE]
category.The installer also has customization options for reducing the glow intensity or disabling it completely.
How should I set
[COMPLEXPARTICLELIGHT]
parameters?For reference, here's how mine are set now:
[COMPLEXPARTICLELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=0
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.4
CurveInteriorNight=1.4
Increasing the particle light curve will give the light a more red shade which can often seem more realistic for a wood fire.
Some of the images in the official gallery aptly captured and kindly provided by thanhluancklk. Thanks, appreciated!