posting just to mark importance of calibrating values in ENB as suggested in Frequently Asked Questions in the end of this page description. I was thinking to remove embers because of some issues... turn out I solved all changing the intensity of varios enb values! Now in this image you cant see much of what was the problem, it was more noticable when moving camera so it was not easy to screenshot it https://ibb.co/jvhqckn lowering windowlight intensity solved and embers is back in my load order (for fire there are some good alternative but damn, embers really terrible without it!)
Thanks for the feedback, you're definitely not wrong.
As a quick recap, here are the various settings categories of ENBSeries which affect Embers XD:
[FIRE] Intensity and color of the flames themselves.
[LIGHTSPRITE] Intensity and color of the fake fire glow (the yellowish one).
[WINDOWLIGHT] Intensity and color of the embers and logs.
COMPLEXPARTICLELIGHTS] Intensity and color of the particle light cast by fire.
[BLOOM] Intensity and color of (often reddish) glow from fire. All the of the above settings will affect the intensity of bloom so for example too high fire intensity coupled with high amount of bloom (or low threshold) may result in an overly bright bloom depending on your ENB preset.
Also worth noting is that if you have adaptation enabled (like you most often will have) the brighter the pixels on the screen are the more possible it is that adaptation will kick in, making the image appear darker. Therefore, it's important to set the intensity of the aforementioned parameters in tandem with adaptation settings.
I would point out that this problem has been totally (for me at least) solved with the new options in the FOMOD where now you can disable and lower the glows
Actually nothing changed in [FIRE] while I was tweaking everything there (about the COLOR of the flames). They're getting more powerful, yes, but not really color changing (for example from red to yellow).
Anyways, no matter what, this mod here is the best for fire, so doesn't matter to me - that much - if I won't have my yellow flames.
Any inspiration from the fires in Oblivion Remastered? I noticed they have a much stronger smoke effect with a lot more particles, but maybe it's my ENB settings for why Embers XD doesn't do that.
Sorry, my English is not very good. I'd like to ask how to sort Embers and Hellfire. Because I found that when embers cover Hellfire, I have a lot of frame drops
Im having this issuse with the fire on Dragonsreach. I have installed Embers XD, JK Dragonsreach, Inferno Flames and KD Realistic Fireplaces and all the patches for them, when dissabling the patch (or your mod entirely) for JK seem's to fixi't but I don't know what is causing this...
Newest version has issues with FOMOD patch that disables shadows for giant campfires. GiantCampfire01Burning.nif still cast shadows, which of course looks really bad with Lux Orbis. Can you investigate?
Yes, I'm using the no parallax one. If it 100% works on your end I believe you, but on my end definitely Embers XD has priority (I see it in the Data menu), so I'm kind of stumped why it wouldn't work.
7825 comments
My eternal gratitude to those who have taken the time to help with the compatibility patches:
agentw
amastermiind
Czasior
enthe
Iqbalev
Janquel
LORDSAVEX
Masterofchim
MonkutPaik
NeduZ
ReTr0TeK
SMB92
Wolfpack49
Special thanks to robertkorkor and Skyrimer3232 for help with testing.
I was thinking to remove embers because of some issues... turn out I solved all changing the intensity of varios enb values!
Now in this image you cant see much of what was the problem, it was more noticable when moving camera so it was not easy to screenshot it
https://ibb.co/jvhqckn
lowering windowlight intensity solved and embers is back in my load order (for fire there are some good alternative but damn, embers really terrible without it!)
As a quick recap, here are the various settings categories of ENBSeries which affect Embers XD:
[FIRE]
Intensity and color of the flames themselves.
[LIGHTSPRITE]
Intensity and color of the fake fire glow (the yellowish one).
[WINDOWLIGHT]
Intensity and color of the embers and logs.
COMPLEXPARTICLELIGHTS]
Intensity and color of the particle light cast by fire.
[BLOOM]
Intensity and color of (often reddish) glow from fire. All the of the above settings will affect the intensity of bloom so for example too high fire intensity coupled with high amount of bloom (or low threshold) may result in an overly bright bloom depending on your ENB preset.
Also worth noting is that if you have adaptation enabled (like you most often will have) the brighter the pixels on the screen are the more possible it is that adaptation will kick in, making the image appear darker. Therefore, it's important to set the intensity of the aforementioned parameters in tandem with adaptation settings.
Sorry, no.
Yes, now it is by using the modified glow maps for ENBSeries.They're getting more powerful, yes, but not really color changing (for example from red to yellow).
Anyways, no matter what, this mod here is the best for fire, so doesn't matter to me - that much - if I won't have my yellow flames.
Thanks for your vote of confidence, appreciated!
(I swear I will improve that horrendous cooking pot smoke one of these days)
One issue I can see is that increasing the particle count might cause problems.
You can try the legacy compatibility patch in the downloads, it might help or not.
it have green and red fire,i can not find anymod about it in nexus.
https://freeimghost.net/i/ScreenShot7.xURRK7
I did try with the same settings as you though.
I'm using 1K version.
Are you choosing any other customization options which might have an effect? There aren't many though, maybe just the no parallax option.
Let me fix that and update.