7825 comments

  1. mindfIux
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    Thanks to everyone who have posted feedback, bug reports and suggestions.

    My eternal gratitude to those who have taken the time to help with the compatibility patches:

    agentw
    amastermiind
    Czasior
    enthe
    Iqbalev
    Janquel
    LORDSAVEX
    Masterofchim
    MonkutPaik
    NeduZ
    ReTr0TeK
    SMB92
    Wolfpack49

    Special thanks to robertkorkor and Skyrimer3232 for help with testing.
  2. Tenz81
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    posting just to mark importance of calibrating values in ENB as suggested in Frequently Asked Questions in the end of this page description. 
    I was thinking to remove embers because of some issues... turn out I solved all changing the intensity of varios enb values!
    Now in this image you cant see much of what was the problem, it was more noticable when moving camera so it was not easy to screenshot it
    https://ibb.co/jvhqckn
    lowering windowlight intensity solved and embers is back in my load order (for fire there are some good alternative but damn, embers really terrible without it!)
    1. mindflux
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      Thanks for the feedback, you're definitely not wrong.

      As a quick recap, here are the various settings categories of ENBSeries which affect Embers XD:

      [FIRE]
      Intensity and color of the flames themselves.

      [LIGHTSPRITE]
      Intensity and color of the fake fire glow (the yellowish one).

      [WINDOWLIGHT]
      Intensity and color of the embers and logs.

      COMPLEXPARTICLELIGHTS]
      Intensity and color of the particle light cast by fire.

      [BLOOM]
      Intensity and color of (often reddish) glow from fire. All the of the above settings will affect the intensity of bloom so for example too high fire intensity coupled with high amount of bloom (or low threshold) may result in an overly bright bloom depending on your ENB preset.

      Also worth noting is that if you have adaptation enabled (like you most often will have) the brighter the pixels on the screen are the more possible it is that adaptation will kick in, making the image appear darker. Therefore, it's important to set the intensity of the aforementioned parameters in tandem with adaptation settings.
    2. zainjavaid
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      Is there a way to decouple Window light with Log glow?
    3. mindflux
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      Sorry, no.

      Yes, now it is by using the modified glow maps for ENBSeries.
    4. Tenz81
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      I would point out that this problem has been totally (for me at least) solved with the new options in the FOMOD where now you can disable and lower the glows
    5. mindflux
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      Thanks for chiming in, that’s great to hear.
    6. andymash70
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      Actually nothing changed in [FIRE] while I was tweaking everything there (about the COLOR of the flames).
      They're getting more powerful, yes, but not really color changing (for example from red to yellow).

      Anyways, no matter what, this mod here is the best for fire, so doesn't matter to me - that much - if I won't have my yellow flames.
    7. mindflux
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      To affect the color, you can try adjusting the [FIRE] curve - increasing will make the fire more red.

      Thanks for your vote of confidence, appreciated!
  3. mindflux
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    Next update:



    (I swear I will improve that horrendous cooking pot smoke one of these days)
  4. DerekDiablo
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    Any inspiration from the fires in Oblivion Remastered? I noticed they have a much stronger smoke effect with a lot more particles, but maybe it's my ENB settings for why Embers XD doesn't do that.
    1. mindflux
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      I haven't actually checked out Oblivion remaster yet so hard to say.

      One issue I can see is that increasing the particle count might cause problems.
    2. mindflux
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      What do you think of something like this?

    3. mindflux
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      Alright, some more flame particles to make the fire look more lively plus some additional work with flying embers:

    4. DerekDiablo
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      Wow... the second one is genius and pure beauty. Love your work man. 
    5. mindflux
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      Cheers, love hearing that! All these things will be in the next update.
  5. robbybaby1962
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    Needs a patch for Subdivide and Smooth - Sovengarde Brazier https://www.nexusmods.com/skyrimspecialedition/mods/101634 Please
    1. mindflux
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      Thanks but not sure what makes you think so since Embers XD doesn't affect braziers which are separate objects.
  6. modmeca
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    dfrtdhgdtfgghrtde
  7. Murvel3000
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    Thanks for the 3.1.2 update! Is the LoS II patch now updated into the main FOMOD, or do we still need the separate file?
    1. mindflux
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      You're welcome! No need for the separate patch update.
    2. Murvel3000
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      Thanks!
  8. made00544
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    Sorry, my English is not very good. I'd like to ask how to sort Embers and Hellfire. Because I found that when embers cover Hellfire, I have a lot of frame drops
  9. Noxvern
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    Im having this issuse with the fire on Dragonsreach. I have installed Embers XD, JK Dragonsreach, Inferno Flames and KD Realistic Fireplaces and all the patches for them, when dissabling the patch (or your mod entirely) for JK seem's to fixi't but I don't know what is causing this...

    1. mindflux
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      It's an issue with a third-party (i.e. not mine) patch.

      You can try the legacy compatibility patch in the downloads, it might help or not.
  10. liwenrou
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    sorry,can you creat a patch for ember in creation club?Dawnfang & Duskfang.
    it have green and red fire,i can not find anymod about it in nexus.

    https://freeimghost.net/i/ScreenShot7.xURRK7
    1. mindflux
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      Thanks for the reminder, I can take a look when I have time.
  11. Admiral30
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    Newest version has issues with FOMOD patch that disables shadows for giant campfires. GiantCampfire01Burning.nif still cast shadows, which of course looks really bad with Lux Orbis. Can you investigate?
    1. mindflux
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      Sure, of course. Which flame style are you using please?
    2. Admiral30
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      Embers XD Flames (the first one), Optimized, Normal intensity. Nothing is overriding this specific mesh.
    3. mindflux
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      I just checked at my end with Lux Orbis and I don't have any issue, no flickering shadows as long as the patch is installed.
    4. Admiral30
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      Is it possible to check through nifskope can mesh cast shadows? Perhaps FOMOD is not installing the patch.
    5. mindflux
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      Yes - check that the upright logs have alpha property, and if they do, they're not shadow casting.

      I did try with the same settings as you though.
    6. Admiral30
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      I'm positive it does not have alpha property.

      I'm using 1K version.
    7. mindflux
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      Thanks, tried to again with 1k version and still working fine so not sure what to think. Using Vortex.

      Are you choosing any other customization options which might have an effect? There aren't many though, maybe just the no parallax option.
    8. Admiral30
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      Yes, I'm using the no parallax one. If it 100% works on your end I believe you, but on my end definitely Embers XD has priority (I see it in the Data menu), so I'm kind of stumped why it wouldn't work.
    9. mindflux
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      Aha, that's it! It's indeed the no parallax option that's not working.

      Let me fix that and update.
  12. GoldenChimera
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    ENB glowmaps on burning wood are red.
    1. mindflux
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      "NOTE that the appearance of embers and logs will change so only use if you don't mind that."
    2. GoldenChimera
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      Yeah but didn't expect that to mean RED.
    3. mindflux
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      Nothing I can do as far as I can see but you can try to tweak the [OBJECTGLOW] settings.
    4. GoldenChimera
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      It at least doesn't need the glowmaps to function so that's not a huge deal overall. 
    5. mindflux
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      Yes, I don't actually myself use the glow maps since I prefer how the glowy stuff looks without.