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268 comments

  1. Paultimate01
    Paultimate01
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    Not sure why these are so popular. They are poorly and lazily done. Instead of slowly morphing into each animation, they snap into each animation within .5 seconds and change from animation to animation with a trasnition of 0.5 sec too. It looks like crap. Why did you take all the time to do this then make it transition like s#*!
    1. Tebogo
      Tebogo
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      whats your reccomendation?
    2. Otsuke00
      Otsuke00
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      It's a decade old mod that hasn't been updated in 2 years, don't quite know what you're expecting. Older mods tend to be more janky. 
    3. JJFXVR
      JJFXVR
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      Yea this mod came out in 2016, but we can't wait to see what you create @Paultimate01, surely your work will be far superior to this I'm sure. HAHA
  2. TheCoyoteBruh
    TheCoyoteBruh
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    Will this work with Dynamic Animation Replacer??
  3. Pellape
    Pellape
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    • 26 kudos
    I have tried a couple of Idle animation packs as I am very tired of watching the Nord females to carry around old invisible televisions or
    refrigerators, like Vilja, Mjoll and Lydia, well except Sofia that uses the new animations. So, how can I solve this?  Honestly, it looks like they are trying to poooh... 

    SOLVED: https://www.nexusmods.com/skyrimspecialedition/mods/73140?tab=description
  4. dccasey
    dccasey
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    I don't understand. I know how to use OAR, but I can't get anything from these idles to work. They all work completely fine when I preview them in OAR, but they don't work other than just previewing the animations
  5. SerenityLost
    SerenityLost
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    During dialogues, this mod seem to "fight" with vanilla animation and my character looks af if she had Parkinson's. Anyone got a way around it?
  6. deleted156941048
    deleted156941048
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    I'm using 3ba with smp physics and with a lot of the idles the arms have collision with the chest and make them freak out. Is there an way to fix this?
    1. askarduishaliev
      askarduishaliev
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      same here, i tnink we should check the CBPC
  7. Trashboathammy
    Trashboathammy
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    I'm guessing that DAR isn't a suitable replacement for OAR with this mod. If that's the case, could I have both DAR and OAR? DAR for my DAR mods, and OAR for this mod? For clarification, I understand nothing about modding other than pressing the install button on Vortex xD
    1. Nadaco
      Nadaco
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      Good point, any answer to help lazy peoples like us ? :)
    2. EdenEjinn
      EdenEjinn
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      OAR should be able to run any DAR mod. So you only really need OAR. :3
  8. smarchet
    smarchet
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    Is there any way to add a condition so that the idles DON'T happen when you've got showracemenu open? Really annoying when the character puts their hand in front of their face when you are trying to make a change to the face.
    1. kittycoonie
      kittycoonie
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      • 5 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/96970
  9. kittycoonie
    kittycoonie
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    • 5 kudos
    can someone tell me how to make it player only D: im so lost and have tried everything

    edit: never figured it out but i found this https://www.nexusmods.com/skyrimspecialedition/mods/42332?tab=posts that is player only, so if anyone else is struggling here you go :)
  10. NiteX
    NiteX
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    My follower does the mod pose for 1 second before going back to the default pose.  Not sure why this is happening.  Anyone had this happen?
    1. Chlamydia1
      Chlamydia1
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      • 17 kudos
      I figured it out!

      NPCs have multiple idle.hkx files. 34 in fact. You need to have ALL of these in your mod folder (or DAR folder if you use that). So copy and rename the idle.hkx file you want to use, 34 times lol (doing so for every one of these file names). Here is the complete list (you can also find it inside your Skyrim data folder). In the end, you'll have 34 copies of the same file, but with each of these file names.



      The same goes for sitting animations (although there are only 10 there). Don't create files for enter/exit animations for sitting.

    2. Deowulf
      Deowulf
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      Where did you find all these files? I cannot find them in my Skyrim's data folder
    3. Chlamydia1
      Chlamydia1
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      They're in one of the BSAs (you need to unpack it with BAE). But you don't actually need the files, just their names (you can use the screenshot I provided). You're taking whatever idle.hkx file you want and copying it 34 times and then just renaming each copy to the names in that list. It's annoying and tedious (takes like 10 minutes), but it's the only way I've been able to solve this. I'm not sure if a batch file could automate the process.

      How I do it:

      Install whatever idle animation mod you want. Open the mod folder and copy the mt_idle.hkx file.

      Create an empty animation folder for your follower in OAR/DAR.

      Paste the mt_idle.hkx file you copied into your OAR/DAR follower folder. Then rename the file to mt_idle_a_left_long.hkx.

      Then paste the same mt_idle.hkx file again and rename this one to mt_idle_a_leg-shift.hkx.

      After that you'll paste it again and name this one mt_idle_a_pull_pants.hkx.

      And so on.

      Keep repeating this process until you have all the file names listed in that screenshot inside your OAR/DAR follower folder.

      Now, any time your follower tries to activate one of those actions (which would cause them to revert to vanilla idles), they will use the new custom animation instead.

      If you don't use DAR/OAR, then just do this same thing, but inside the Pretty Idle Animations mod folder. Right now, the folder will have just one file "mt_idle.hkx". You'll create 34 copies of that one file inside that folder.
    4. deleted190451856
      deleted190451856
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      • 11 kudos
      Could yous share please?