Quest Guide/Buying the playerhome/Disabling the planks etc: Capital Whiterun Expansion Quest Guide / Walkthrough (Skyrim Mod) - YouTube ________________________________________________________________________________________________________________________ PROBLEMS/BUG REPORTS If you do not bother following instructions, I will not bother answering.
1. Test if you have the problem with only this mod enabled! 87% of all bug reports are actually compability issues. 2. Are you on a new save or an existing one? 3. Use the mod "More Informative Console" to identify which mod last edited an npc/object. 4. If possible, screenshot it the issue
- "NetScriptFramework SkyrimSE" can be used to get crash logs
I'll move your post to the bug report section if I got enough info to go on.
i tried removing this mod from my list and when i did the walls where entrances to the news parts of the city were are completely gone. Any ideas on how i can fix this?
Just putting this out there in case someone had the same issue as me, I was gonna do Skirmish at Whitewatch but Thane Hroa Hearth-Healer wasn't there. I figured out her refID and brought here to Whitewatch, only for her to just cower in fear constantly. I fixed this by disabling and enabling her, finally able to talk to her and progress the quest.
Her refID (and all not from vanilla Skyrim for that matter) is dependent on your load order, my advice is to download Skyrim Search and search for her refID that way.
So i been playing with this mod for awhile now. using whiterun has walls and JK whiterun with the patches. like 2 weeks been playing with this. Today after i kill my first dragon during the quest. i cant fast travel. map markers wont show up. i cant use the map or my game will crash. i have to use coc riverwood to get out this mess. can you fix this issue please its just really buggin me. Oh also for some reason randoms keep attacking me. like the dawnguard guy
Best goddamned Whiterun overhaul/expansion there is! It comes with quests and the new NPCs have actual character! Seldom you see that in a City expansion.
Vilde and Mazoka the Knight always fight each other and turn hostile. They would then kill eachother in a bloody battle. They don't seem to have the practice sword equipped by default, and actually fight with real weapons./
The "Ode To The Tundrastriders" quest description mentions the possibility of poisoning the giants food. Is there any way to do this? I bought the giantsbane poison from the witch, am I missing something?
1662 comments
Surjamte - YouTube
Quest Guide/Buying the playerhome/Disabling the planks etc:
Capital Whiterun Expansion Quest Guide / Walkthrough (Skyrim Mod) - YouTube
________________________________________________________________________________________________________________________
PROBLEMS/BUG REPORTS If you do not bother following instructions, I will not bother answering.
1. Test if you have the problem with only this mod enabled! 87% of all bug reports are actually compability issues.
2. Are you on a new save or an existing one?
3. Use the mod "More Informative Console" to identify which mod last edited an npc/object.
4. If possible, screenshot it the issue
- "NetScriptFramework SkyrimSE" can be used to get crash logs
I'll move your post to the bug report section if I got enough info to go on.
Any NPC outfits that don't fit your game?
Simple NPC Outfit Manager at Skyrim Special Edition Nexus - Mods and Community
---->Check articles tab for road plank removal <-----
I haven't been very good at replying to compliments/postive feedback, but I do read the comments and appreciate it :)
>Open CIties
Open Capital Whiterun at Skyrim Special Edition Nexus - Mods and Community
>Whiterun City of Walls (it's a mega patch in progress, go to link for details):
Whiterun The City of Walls at Skyrim Special Edition Nexus - Mods and Community
>Patch central - JK's and Dawns of Skyrim(version 1.1 currently):
Whiterun Expansion city patches at Skyrim Special Edition Nexus - Mods and Community
>Even more patches (Dos, Fortified, Dark's, CW Checkpoints):
Capital Whiterun Expansion - City Overhaul Patches at Skyrim Special Edition Nexus - Mods and Community
>Realistic RS Children Overhaul Patch (in case Imsin's face looks weird in your game):
Realistic RS Children Overhaul at Skyrim Special Edition Nexus - Mods and Community
>RS Children Overhaul Patch (in case Imsin's face looks weird in your game):
Check optional files on this mod page.
>Patch for JK's only:
Check optional files on this mod page.
>High Poly NPC:
High Poly NPC Overhaul - Capital Whiterun Expansion at Skyrim Special Edition Nexus - Mods and Community
>If you prefer some NPCs to use armors from "Guard armor replacer":
Capital Whiterun- Guards Armour Replacer Patches at Skyrim Special Edition Nexus - Mods and Community
heres a fix
found a fix
when in game, load a save before they became hostile, and go into a cell/home/somewhere away from the hostility. should work!
Similar thing happen to the thanes in windhelm