Is the armour value supposed to be applied to all bags and pouches? Some of armour values while others don't For example, there are two of the same looking waist pouch for different sides of the body, and one will have armour while the other doesn't. As well, some shoulder bandoliers don't have armour but small hip bags do.
Edit: Nevermind. Redownloaded it and it's working now on everything.
Edit 2: Nevermind again. It's back to not working on everything.
hi, thank you so much for this patch, i like bandoliers, but always thought they were too op for a survival gameplay. could you make a patch that the bandoliers dont add any warmth? i use them with sunhelm and they just break the cold feature
I asked myself if this would make the Bandoliers to be counted as an "Light Armor" or not. I am asking to be sure, that this won't affect the Perk of Destruction, that makes you deal 30% more damage with spells, when only wearing robes and clothes such as no light armor and heavy armor. Did anyone testes this?
Hey, if you're still interested (or anyone else reading), then no - these shouldn't be counted as light armour. Even though they're labelled "Light Armor" in your inventory, they don't contain the keyword "ArmorLight" (or "ArmorHeavy") when I checked in SSEEdit which I believe is all that matters.
I'm super late on this, but for anyone reading this, it does seem to give me light armor experience, at least when using Vokrii perk overhaul. I'm running all heavy armor, with 5 puches and a large bandolier, and my light armor has out-leveled my heavy armor skill. I'm looking into it to make sure its not a load order or Vokrii exclusive problem.
Hey CMSTORMSTROOPER20! These patches are great -- they breathe fresh air into a classic every-LO mod with all the survival and realism type mods around. These would work great with something like Elegy, where a set of un-patched pouches could double your carry capacity.
Will you be porting or considering porting to console?
Hello ! I have a small question, are these plugins compatible with those of this page : https://www.nexusmods.com/skyrimspecialedition/mods/19093 It distributes the shoulder straps to NPCs. Thanks ! :)
I'm not entirely sure tbh but here is how you go about checking. This would be a useful skill to acquire for modding as it has helped me fix things countless times.
If you download SSEEdit you can compare esp files to find some of the conflicts between the records. 1. Load the esps you want to compare 2. Right-click one of the esps in the left pane and select "Apply filter to show conflicts". 3. Check in the right pane for any conflicts and make a patch if need be. If no esps are shown there are no conflicts and the mods are more likely to work together.
** Note this does not guarantee the mods will function together but can up your chances.
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Edit: Nevermind. Redownloaded it and it's working now on everything.
Edit 2: Nevermind again. It's back to not working on everything.
I asked myself if this would make the Bandoliers to be counted as an "Light Armor" or not. I am asking to be sure, that this won't affect the Perk of Destruction, that makes you deal 30% more damage with spells, when only wearing robes and clothes such as no light armor and heavy armor. Did anyone testes this?
I would like to know. :)
Will you be porting or considering porting to console?
It distributes the shoulder straps to NPCs. Thanks ! :)
If you download SSEEdit you can compare esp files to find some of the conflicts between the records.
1. Load the esps you want to compare
2. Right-click one of the esps in the left pane and select "Apply filter to show conflicts".
3. Check in the right pane for any conflicts and make a patch if need be. If no esps are shown there are no conflicts and the mods are more likely to work together.
** Note this does not guarantee the mods will function together but can up your chances.