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Last updated
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Created by
FarmingDarknessUploaded by
FarmingDarknessVirus scan
Activity logs
This page was last updated on 27 January 2024, 10:09PM
- Changelogs
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Version 4.0
- Huge refactor of the spell system. Broke it down into multiple effects that are better for tracking state as script properties are unreliable. Also the main script was getting super bloated.
- Removed looted skull as scripts were a more reliable and cleaner option
- Broke standard and diablo paths into different effects inheriting from a common parent to make extending functionality easier
- Cleaned up some of the always drop form-list
- Expanded to 10 profiles
- Added custom formlist with user-editable options in the MCM
- Added health degradation option for removing equipped items (see mod description)
- Added inventory removal options on standard mode
- Added more customization options for inventory dropping in diablo mode
- Added separate effect type option for placed dead
- Added separate prevent naked corpses for placed dead
- Can now activate an actor with a knapsack to have the knapsac repositioned based on the player position
- Race-specific knapsacks for falmer, draugr & skeletons, and rieklings
- Improved armor and weapon checks
- Improved follower check for checking the actors killer (not just factions now, but also checking teammate)
- More quest items added to always-drop list
- Merged many boolean and int options into arrays for better dynamic scripting
- Removed the option to drop items taken from the player for the meantime as it didnt fit into the flexible structure
- Switched to bitwise comparisons in slot masks to not double up on some item checks
- Big MCM update
- Fixed a bug where never drop items were ignored
- Fixed a few small bugs
- Activating a dead actor with a knapsack will now cause the knapsack to reposition based on the player's position, for if it gets stuck
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Version 3.4
- Non-diablo mode should no longer have looted skulls
- Knapsacks should no longer appear until after all loot has transferred to them
- Katria's journal added to always-drop formlist (new game likely required)
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Version 3.3
- Diablo mode: Prevented looting corpses multiple times through adding a token to the inventory of the looted (the spell was reapplying to corpses on cell reload)
- Diablo mode: added knapsack option, where dropped items are placed in a knapsack beside the corpse. Has settable despawn timer.
- Diablo mode: MCM option to remove loot spells
- Added "DRIT" to loot spell descriptions in spell menu so you know what mod they're associated with
- Added option in "common" to apply the effect to placed dead bodies
- Fixed a bug where free / important inventory items would fail to drop if the max allowed droppable items was already reached
- Increased the form array length for when npcs steal from you (some mods) from 10 to 30
- Moved the slot masks to a separate script
- Fixed a few bugs where the death effect could be called again in some circumstances
- Fixed a bug where creatures would drop items in diablo mode even though "all races" was disabled in the MCM
- Ash spawn weapons added to the no-drop formlist (new game required)
- Minor bug fixes
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Version 3.2
- Blocked actors that are still alive will now unblock on activation
- Equipped forms (armor & weapons) will now no longer drop when purging the NPCs inventory
- Added two more save slots
- Can now name save profiles
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Version 3.1
- Option to only perform diablo effect when you activate the dead actor
- Fixed error where chances to drop were inverted (oops)
- 'Player only' toggle has been switched with a slider for chance to drop if killer is not player
- Reduced worthless items dropping if they're forbidden to drop. Sometimes the mod doesn't care for some reason.
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Version 3.0
- Overhaul of mod description
- Overhaul of main effect script so it can be read and improved with ease
- Harmonized standard and diablo modes so they can be expanded
- Fixed some minor bugs
- Added feature where chances can be skill-based instead of just pure chance
- Gave the replacement flicker / naked victim bug another go. F*&^ that thing. See my sticky notes and the mod description.
- Removed some previously deprecated properties and deprecated a few more
- Added "drop what was stolen" feature for diablo mode
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Version 2.7.1
- Cleaned up some dirty edits / records that were no longer needed
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Version 2.7
- Skipped v 2.6 because I can't count
- Updated SPID file to support all races
- Added some missing items to the exclusion form list
- Cleaned up old DRIT keywords that were no longer needed for increased compat with other mods
- Began a Never Drop formlist for things like the spriggan shield
- Swapped the order of two lists being searched, for cleanliness
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Version 2.5.3
- Added the spid ini... cause I forgot... :S
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Version 2.5.2
- Fixed a bug that I created that wouldn’t have compiled in any respectable programming language
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Version 2.5
- Shizof (another mod author) added formlists to compensate for quest items that need dropping in diablo mode
- Shizof upgraded to use SPID (spell perk item distributor)
- Fixed a bug that would prevent weapons from being removed not on diablo mode
- Moved save profiles to new script and added multiple save profiles
- Added option to only have items drop if player &/or followers kill the individual in diablo mode
- some script cleanups
- fixed an issue that could prevent quest items from being dropped if the max count was already reached
- Added an option where players can set the delay before enemies are reclothed
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Version 2.4
- Fixed issue where diablo dragon souls couldn't be sacrificed
- Changed export save location to reduce clutter
- Improved cuirass swap speed so as to be slightly less obvious with higher papyrus loads
- Added 'loot the dead' spell for diablo mode so that corpses can't be accidently activated
- Prevented double activation in diablo mode
- Added option to perform normal DRIT effects on diablo bodies when looting to further reduce loot
- Diablo lockpicks will no longer drop if not transferred automatically
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Version 2.3
- Fixed issue where pop-up would occur when Diablo mode was turned off or when activating some living horses
- Diablo mode will no longer drop 'bloody rags'
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Version 2.2
- UPDATE INSTRUCTIONS: Turn mod off and on in mcm, exit, return
- Added ability to save and load mod settings
- Fixed issue where npcs looting/activating corpses in diablo mode would trigger a message pop-up
- added 'always drop' keyword to a few more quest items
- added 'no diablo' keyword and added it to a few actors so they can be looted for items added via script
- cleaned up some MCM code I was sitting on in case I wanted to reintroduce the custom rags (I'm not, so its gone)
- improved a few mcm descriptions
- changed slot 46 (capes) to default to true in slots
- Added chance to auto transfer lockpicks in diablo mode
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Version 2.1
- Improved chance calculations. Armor used to be checked for destruction, then checked for enchanted destruction. Now armor is checked separately if it is enchanted, increasing flexibility of the mod.
- Additional checks to prevent naked dead NPCs
- Added race option to limit races to ones that equip lootable weapons and armor
- Added Diablo mode... and oh man do I ever love it
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Version 2.0
- now supports all major armors in the game that have a specific keyword (excludes guard armors and most bandit fur armors)
- all DLC armors now supported
- can now select the percent chance an enchanted item is destroyed (used to be a toggle)
- removed customizable armor replacers
- improved performance
- big script cleanup to make future updates easier
- moved source files to proper folder
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Version 1.3
- you can't access the broken armor pieces to wear or take.
- option to receive no materials from destruction
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Version 1.2
- added separate rags replacer options for normal clothes / robes, leather armor (includes hide, scaled, studded, etc), metal armor (iron, steel, blades, dwarven, elven, etc), and advanced armor (ebony, daedric, dragon, etc). Each can be customised to the body slot armor of your character. Default armor has no value or protection.
- TO UPGRADE: turn mod off and on in mcm, exit mcm, new menus will appear
- updated material categories to include all materials for consideration
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Version 1.1
- fixed the rags replacer. This took a lot of pain. Will only apply to NPCs you haven't met yet. If the first person you try doesn't work, try a few. There's a small delay because it's the only way to make it work without the effect applying again.
- added custom rags option (sets to player's slot 32 armor)
- added separate chances for chest armor and peripheral armor destruction
- added option and chance sliders to replace broken armor and weapons with ore / ingots of materials related to that armor / weapon
- added bits of my sanity lost in the process
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- Author's activity
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January 2024
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27 Jan 2024, 10:09PM | Action by: FarmingDarkness
Changelog added
'Change log added for version 4.0'
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27 Jan 2024, 10:08PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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22 Jan 2024, 7:24PM | Action by: FarmingDarkness
Changelog added
'Change log added for version 4.0'
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22 Jan 2024, 7:23PM | Action by: FarmingDarkness
Changelog added
'Change log added for version 4.0'
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22 Jan 2024, 7:23PM | Action by: FarmingDarkness
Changelog added
'Change log added for version 4.0'
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22 Jan 2024, 7:17PM | Action by: FarmingDarkness
Changelog added
'Change log added for version 4.0'
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22 Jan 2024, 7:09PM | Action by: FarmingDarkness
Attribute change
'File \'Don\'t Roll In That - NPC Loot Reduction (SPID)\' category changed to Old versions.'
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22 Jan 2024, 7:09PM | Action by: FarmingDarkness
File added
'Don\'t Roll In That - NPC Loot Reduction [version 4.0]'
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22 Jan 2024, 6:30PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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22 Jan 2024, 6:28PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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22 Jan 2024, 6:25PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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22 Jan 2024, 6:23PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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22 Jan 2024, 6:12PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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22 Jan 2024, 6:00PM | Action by: FarmingDarkness
Attribute change
'Description changed.'
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15 Jan 2024, 5:57PM | Action by: FarmingDarkness
Mod image added
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15 Jan 2024, 5:56PM | Action by: FarmingDarkness
Mod image added
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15 Jan 2024, 5:55PM | Action by: FarmingDarkness
Mod image added
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15 Jan 2024, 5:53PM | Action by: FarmingDarkness
Mod image added
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15 Jan 2024, 5:53PM | Action by: FarmingDarkness
Mod image added
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15 Jan 2024, 5:52PM | Action by: FarmingDarkness
Mod image added
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- Mod page activity
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April 2025
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24 Apr 2025, 5:06AM | Action by: mrwiskers100
Tracked
'Don\'t Roll In That - NPC Loot Reduction'
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20 Apr 2025, 10:11PM | Action by: cim
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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20 Apr 2025, 10:16AM | Action by: michizcool
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'Don\'t Roll In That - NPC Loot Reduction'
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16 Apr 2025, 12:45AM | Action by: MestreKann
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'Don\'t Roll In That - NPC Loot Reduction'
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14 Apr 2025, 1:56PM | Action by: monkecrasher
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'Don\'t Roll In That - NPC Loot Reduction'
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12 Apr 2025, 4:31PM | Action by: eralgen761
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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08 Apr 2025, 8:51PM | Action by: dotted1
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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08 Apr 2025, 5:37PM | Action by: Veneslash
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'Don\'t Roll In That - NPC Loot Reduction'
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08 Apr 2025, 3:24AM | Action by: Thenewstranger
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'Don\'t Roll In That - NPC Loot Reduction'
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07 Apr 2025, 4:42PM | Action by: AntVerros
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'Don\'t Roll In That - NPC Loot Reduction'
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06 Apr 2025, 9:07AM | Action by: unknownmf07
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'Don\'t Roll In That - NPC Loot Reduction'
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03 Apr 2025, 3:36PM | Action by: clockworkings
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'Don\'t Roll In That - NPC Loot Reduction'
March 2025
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29 Mar 2025, 7:59PM | Action by: Hydraaawr
Tracked
'Don\'t Roll In That - NPC Loot Reduction'
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29 Mar 2025, 7:02PM | Action by: ashitakahiko
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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27 Mar 2025, 3:13PM | Action by: JohaniHol
Tracked
'Don\'t Roll In That - NPC Loot Reduction'
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25 Mar 2025, 4:54PM | Action by: shadowknyght
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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23 Mar 2025, 5:45PM | Action by: skvili
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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22 Mar 2025, 7:02PM | Action by: Restartitius
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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20 Mar 2025, 8:54PM | Action by: VonNarancha
Endorsed
'Don\'t Roll In That - NPC Loot Reduction'
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16 Mar 2025, 6:33AM | Action by: reindeer51
Tracked
'Don\'t Roll In That - NPC Loot Reduction'
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