Hey everyone, I have a small update in the works but its gonna be a while before I can finish it. I wanted to clear up a couple of things with the new Skyrim releases.
First off, one of the smaller changes I would like to make is to get rid of the food descriptions left over from Survival Mode. In the meantime, please take a look at this mod by MissileMann that fixes the issue: Hide Hunger Amount
Secondly, some of you might be asking if they can use SunHelm on the newest Steam or GOG versions of Skryim.
As many of you know, when Bethesda released 1.6.629, they made a change that broke SKSE plugins. This means they will all need to be recompiled for 1.6.629+. Some mods have already done so.
I added the survivalwarm keyword to an item. I'm playing in VR so I can't see in the inventory menu if it worked. Anyone who is accustomed to adding custom armor, can you let me know if that is all that is needed to make the item warm?
Hi!! First of all, I want to say thank you so much for the mod, Colinswrath!! SunHelm has been an amazing addition to my load order for a long time!! :)
I have a question, though, for anyone who knows: How would I remove the hunger, stamina, and magicka draining effects in xEdit while keeping everything else intact? Like, I still want to be reminded to eat, drink, and sleep (I use the widget addon) - but without any negative effects if I don't. I don't personally enjoy survival-style gameplay. What I do enjoy is the roleplaying aspect...but my ADHD brain cannot keep track of when to remember to eat, drink, and sleep...so having the widget there for SunHelm to remind me of these things is extremely helpful. The downside (not of the mod itself; the mod does exactly what it's meant to do!) is that when I'm on a long adventure with no food anywhere nearby and I've forgotten to refill my waterskins...it makes combat completely unbearable having no magicka, health, and stamina regen (with my specific modlist at least)...so I'm hoping to keep using SunHelm + it's widget addon...but without the negative magic effects if possible???
I just noticed that when i have Cold on it gives me +1 Health while swimming. Does anyone else also have this? I tried to set my health to 100 while swimming and it stays at 101. When i go out of the water it goes back to the right number. Its not a big Problem, just a bit irritating and weird :)
I had the same problem, since I use TrueHUD, my health bar would appear anytime I entered and exited water. I found a solution to this, since it was bugging me too. If you edit the Magic Effect "Heat/Swim Detection", or "_SHSwimDetectionEffect" under Magic Effects in xEdit, you can change the effect to something else. I simply changed the Actor Value in the magic effect from "Health" to "Heal Rate". I've had no problems with this solution so far.
I have 2 questions: 1. Is this mod compatible with "Campsite"? i mean will the SunHelm skill tree work with Campsite bonfires?
2. Is it planned to add a system of getting wet and freezing in the future like in the "Wet and Cold" or "FrostFall" mods? And it would de nice to see a food spoilage module like in "I Need" or "The Last Seed"
for some reason i cant get water from lakes, or rivers, if I'm living outside a city or camping and don't have a bunch of water then i cant survive, i use the bottle water power and the game says "i need to stand in water to refill my bottles" the problem is, i WAS standing in water, is this a bug anyone else has?
How to use fill bottle power? I keep standing on water, got empty bottles with me, and press the power but still getting the message instead Tried even under water in medium sized water source, still cant get those bottles filled
Have you installed powerofthree's script extender and its requirements? It has a function for checking if the character is in the water or not. I assume Sunhelm is relying on this.
sorry for late reply, been mia for months but um Ye I already downloaded all the required mods, and yes I'm pretty sure Sunhelm relies on this extender. But still, nothing works. I'm back to modding skyrim VR again, Imma try the sunhelm mod and see if the fill bottle power works or not.
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As of 3.0.8, powerofthree's papyrus extender is a HARD REQUIREMENT
Please ensure you are using powerofthree's extender
For more info, please refer to the site: https://sites.google.com/view/colinswrathmods/sunhelm-survival
It also may be best to seek out support in Discord:
https://discord.gg/UTqjGpShRx
First off, one of the smaller changes I would like to make is to get rid of the food descriptions left over from Survival Mode.
In the meantime, please take a look at this mod by MissileMann that fixes the issue:
Hide Hunger Amount
Secondly, some of you might be asking if they can use SunHelm on the newest Steam or GOG versions of Skryim.
As many of you know, when Bethesda released 1.6.629, they made a change that broke SKSE plugins. This means they will all need to be recompiled for 1.6.629+. Some mods have already done so.
SunHelm does have the hard requirement of powerofthree's Papyrus Extender.
update 10/14: The extender has been updated to 1.6.629+
I have a question, though, for anyone who knows: How would I remove the hunger, stamina, and magicka draining effects in xEdit while keeping everything else intact? Like, I still want to be reminded to eat, drink, and sleep (I use the widget addon) - but without any negative effects if I don't. I don't personally enjoy survival-style gameplay. What I do enjoy is the roleplaying aspect...but my ADHD brain cannot keep track of when to remember to eat, drink, and sleep...so having the widget there for SunHelm to remind me of these things is extremely helpful. The downside (not of the mod itself; the mod does exactly what it's meant to do!) is that when I'm on a long adventure with no food anywhere nearby and I've forgotten to refill my waterskins...it makes combat completely unbearable having no magicka, health, and stamina regen (with my specific modlist at least)...so I'm hoping to keep using SunHelm + it's widget addon...but without the negative magic effects if possible???
Im Loving the mod so far!
I just noticed that when i have Cold on it gives me +1 Health while swimming. Does anyone else also have this?
I tried to set my health to 100 while swimming and it stays at 101. When i go out of the water it goes back to the right number. Its not a big Problem, just a bit irritating and weird :)
Install Po3's Papyrus Extender (Select 1.5.97-SSE while installing)
Install Po3's Papyrus Extender VR
Install VR Address Library latest version
Install Visual C++ Redistributables
1. Is this mod compatible with "Campsite"? i mean will the SunHelm skill tree work with Campsite bonfires?
2. Is it planned to add a system of getting wet and freezing in the future like in the "Wet and Cold" or "FrostFall" mods? And it would de nice to see a food spoilage module like in "I Need" or "The Last Seed"
Tried even under water in medium sized water source, still cant get those bottles filled
It has a function for checking if the character is in the water or not. I assume Sunhelm is relying on this.
Ye I already downloaded all the required mods, and yes I'm pretty sure Sunhelm relies on this extender. But still, nothing works.
I'm back to modding skyrim VR again, Imma try the sunhelm mod and see if the fill bottle power works or not.