Question: I have a bug, when will you fix it, where is the update?
Аnswer: I'm not the developer of this mod and I'm not even a programmer. My specialty is 3D artist. I just uploaded this mod here with the permission of the author so that people can try it, because the idea of this mod is interesting.
Maybe someone will fix it and release a stable version. The source code of the mod is in the archive. The author of this mod has long abandoned its development and updating.
Thank you for your understanding and your interest.
did some testing. this mod still works fine, regardless of game version (because it has no skse scripting, it's just papyrus) and the slowdown effect still functions as intended. I have no idea what the f*#@ anyone is talking about.
Really like this mod. Went ragdolling into the water when fleeing from a group of bandits and it looked hilarious. Like I was making a mad, panicking dash for freedom. A minor debuff to stamina when struggling up steep hills would be a nice addition. Edit: Just found the 'Dynamic Stamina' mod which might do what I'm looking for. https://www.nexusmods.com/skyrimspecialedition/mods/36852
This mod is actually pretty cool! I understand you are not the developer and you took up the torch, commendable. So I'm just putting it out there, looking to fix or find one:
EDIT: Just noticed the inkwell issue was placed in bugs by someone else, at least I'm not the only one. Has to be in the script or the id. This bug can be smashed somehow.
Update: Found the problem: "добавление и удаление объекта заставляет игру обновить реальную скорость персонажа" Or, in a language I myself can understand: "adding and removing an object causes the game to update the character's real speed" in: _UDPScript.psc
So now we know the problem. Previously tried changing the item to null 000000 in xEdit but that didn't make it stop. Now, to see if it can be suppressed somehow or if there is an alternative method. Afeared this is a bit beyond my pay grade, made double-scrumptious by the fact it has very well documented source, but in Russian. So to call this a conversion is, well, at least partly true.
Otherwise, thank you for this it does enhance the game considerably. Endorsed for what it does do.
Inkwell AddItem Spam Fix: Turns out there were 3 (not 2) references in xEdit under Quest>_UDPQuest that needed to be changed to null 000000. At first it kept spamming, but went ahead and renumbered for esl, flagged as such and saved, started a new game, enabled mod via MCM ran up and down hills with 0 inkwells. Turned on notification area messages to check speed(s) and it is responding as intended AFAICT. FYI the above is just a hack, under the hood the now null item is being added and removed. the removal process is obviously not required so the code can be streamlined by anyone with CK scripting experience (not me, I just go batty with the unsize able windows in there).
Free advice: you may wish to increase fall angle tolerances to your taste, seems a tad sensitive.
Awesome, another great mod snatched from the relentless juggernaut known as entropy progress.
Just wanted to add this is really cool as a base function, and that is all it does! Would be nice to incorporate stamina (Fenix Stamina Overhaul seems to work well). But the just feel the strain of moving uphill or stairs, and bound down them is really prescient (makes a difference at the time).
I adore the concept of this mod, I wanted something that works on npc's and players not just the PC (Player character) so I will wait until it works for them as well so it truly feels immersive, apart from that, I love the concept and give you props for the work you have done, keep it up you're doing great. I love the addition of the inventory weight options, though until this works with npcs ill need to use cobb encumbrance until then, though I will track it and swap asap!
This mod has a neat idea but seems to work to a very limited degree... I'm assuming the terrain angle it takes into account is the actual terrain ground mesh that is often times somewhere under all the cliff rocks etc that make up most of the mountains? Like 90% of the time when I am jumping around on cliff rocks etc I can literally freely run around and jump even in places where the incline of the rock model surface below me is like 80 degrees. Almost sheer vertical angle and no stumbling or falling will ever trigger. Then if I jump a little bit on terrain mesh around 45 degree angle I'm very likely to fall.
Really the only reason I was looking for something like this is those cliff walls that you can still run around on when they are almost 90 degree vertical surfaces and that is precisely where I can't get this mod to work.
Only 1 thing kinda annoys me, whenever I walk up or down stairs. It takes too long to update, even tried settings Frequency to like 1 or 2 from default 20, that my char have already walked fully up the stairs before the slowdown begins. Would it ever be possible to fix that, like maybe there is a sound-descripter for the stair-meshes that can be called, or usuing SKSE, or something I dunno? Loki's Wade In Water does something similar, but with SKSE
Either way I will keep using this for sure, makes the game seem much more modern!! :D
Searching for this type of mod for a while now thank you, sadly it only affects player correct? I would hate to run uphill to get away from a werewolf, I'd be screaming the whole way up If this affected all animals & NPC's as said below I believe this mod would skyrocket for sure. Very very Immersive, thank you for this, & stay safe.
50 comments
Аnswer: I'm not the developer of this mod and I'm not even a programmer. My specialty is 3D artist. I just uploaded this mod here with the permission of the author so that people can try it, because the idea of this mod is interesting.
Maybe someone will fix it and release a stable version. The source code of the mod is in the archive. The author of this mod has long abandoned its development and updating.
Thank you for your understanding and your interest.
Edit: Just found the 'Dynamic Stamina' mod which might do what I'm looking for. https://www.nexusmods.com/skyrimspecialedition/mods/36852
This is very interesting for sure.
So I'm just putting it out there, looking to fix or find one:
EDIT: Just noticed the inkwell issue was placed in bugs by someone else, at least I'm not the only one. Has to be in the script or the id. This bug can be smashed somehow.
Update: Found the problem:
"добавление и удаление объекта заставляет игру обновить реальную скорость персонажа"
Or, in a language I myself can understand:
"adding and removing an object causes the game to update the character's real speed"
in: _UDPScript.psc
So now we know the problem. Previously tried changing the item to null 000000 in xEdit but that didn't make it stop.
Now, to see if it can be suppressed somehow or if there is an alternative method. Afeared this is a bit beyond my pay grade, made double-scrumptious by the fact it has very well documented source, but in Russian. So to call this a conversion is, well, at least partly true.
Otherwise, thank you for this it does enhance the game considerably. Endorsed for what it does do.
Turns out there were 3 (not 2) references in xEdit under Quest>_UDPQuest that needed to be changed to null 000000.
At first it kept spamming, but went ahead and renumbered for esl, flagged as such and saved, started a new game, enabled mod via MCM ran up and down hills with 0 inkwells. Turned on notification area messages to check speed(s) and it is responding as intended AFAICT.
FYI the above is just a hack, under the hood the now null item is being added and removed. the removal process is obviously not required so the code can be streamlined by anyone with CK scripting experience (not me, I just go batty with the unsize able windows in there).
Free advice: you may wish to increase fall angle tolerances to your taste, seems a tad sensitive.
Awesome, another great mod snatched from the relentless juggernaut known as
entropyprogress.Just wanted to add this is really cool as a base function, and that is all it does! Would be nice to incorporate stamina (Fenix Stamina Overhaul seems to work well). But the just feel the strain of moving uphill or stairs, and bound down them is really prescient (makes a difference at the time).
The author abandoned the development of this mod and the update is not worth waiting for.
Really the only reason I was looking for something like this is those cliff walls that you can still run around on when they are almost 90 degree vertical surfaces and that is precisely where I can't get this mod to work.
Only 1 thing kinda annoys me, whenever I walk up or down stairs. It takes too long to update, even tried settings Frequency to like 1 or 2 from default 20, that my char have already walked fully up the stairs before the slowdown begins.
Would it ever be possible to fix that, like maybe there is a sound-descripter for the stair-meshes that can be called, or usuing SKSE, or something I dunno? Loki's Wade In Water does something similar, but with SKSE
Either way I will keep using this for sure, makes the game seem much more modern!! :D