if you use this with dynamic dodge or have an issue where removing this and/or dynamic dodge and can't remove them without getting the dodge on the spot/ jittery animation (of 2 trying to run together or something) issue i suggest going in game push shift+O and change to user settings at the top right and then deactivate the first 5 boxes under dynamic dodge animation (sometimes and depending on load order it can be a bit funky) now you stop getting the jitters and you get a proper dodge cancel animation.
blade and blunt users: out of the box conflicts with this mod and i have not had the chance to see if this fixes it For honor(smooth) movesets seem to sometimes have issue with this mod and this was my personal workaround fix hope it helps.
Same here. It would be nice if there were a simple fix for this. But for now I simply use "roll only" dodge because rolling forward sometimes rotate the enemy.
As others have explained, if people still have problems and it doesn't work then go into your output folder and remove everything in your meshes, scripts and Nemesis_Engine followed by launching Nemesis.exe again, essentially making a fresh batch again.
If you're using MO2 by default the output folder is probably like this: https://imgur.com/jpkGo4u
98 comments
blade and blunt users: out of the box conflicts with this mod and i have not had the chance to see if this fixes it
For honor(smooth) movesets seem to sometimes have issue with this mod and this was my personal workaround fix hope it helps.
Thank you
If you're using MO2 by default the output folder is probably like this: https://imgur.com/jpkGo4u
It works for me now! Great mod!