736 comments
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LockedStickyI'll be taking a break from modding over the next year so I can complete my studies. Thanks all for your support and feedback :)
V1.2 has lots of bug fixes - see the changelog for details.
See you on the other side,
Granty
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LockedStickyFor those still suffering with the black face bug:
Face discolouration fix by Parapets - https://www.nexusmods.com/skyrimspecialedition/mods/42441
EasyNPC by Focustense - https://www.nexusmods.com/skyrimspecialedition/mods/52313 -
Hello great mod! I would like to ask regarding I noticed that when i entered the chapel area i can see the right side area has chairs in it but in the left side its empty until i move the camera a little to the left side that's the only time the chairs will appear but now the right side chairs are gone
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anyone has same issue wth floating brazier inside the castle? I'm using latest USSEP, Lux, Lux orbis, RDO, acoustic template fixes with lux patch, and also Lux - for IFD patch. any solution?
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Why is there an MCM taking up space for no reason?
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Got this weird glitch where this one specific section of the floor in an intersection room is just gone, drops right out of the world map. I'm worried npc's might just keep falling. anyone know if there is a fix for this or if this is even an issue with this mod in particular??
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update: disabled the mod and found that there were already changes to the fort in terms of furniture and npc's from vanilla. so now i gotta delve into my mod list until i find the mod that is conflicting with IFDG. wish me luck
update 2: the mod was Palace and Castles Enhanced. which doesn't seem to have a compatibility patch with IFDG. dang -
The patch exists, it's inside of main download of Immersive Fort Dawnguard
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Me after seeing the USSEP requirement:
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Sadly the included LOTD patch is not compatible with LOTD v6 and Dyndolod.
diziet-
Just experienced that myself while trying to build LODs. It looks like it's caused by the Dev being able to go just about anywhere now.
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A new patch will be available in the Legacy patcher for v6.2.1 courtesy of jonado1.
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can you clarify what you mean by legacy patcher? I can't find any mods like that on his page
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He means the Patches for LOTD
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Its available in the offical LOTD Patches FOMOD. Anyone using a LOTD with other mods should definitely have it. I'll link it for anyone who needs it. https://www.nexusmods.com/skyrimspecialedition/mods/30980
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As no one replied, that's not it Or it is again. The Patch won't do it.
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WARNING - If you have the wrong ENB or NAT weathers installed, this mod may make your Dayspring Pass overly bright, or totally grey without any color.
The mod adds in its own weathers, which do look pretty good in vanilla, but seem to have a habit of not playing nice with other visual effects. Just putting this here in case anyone else is in the process of spending 3 hours trying do diagnose their wonky color.
Great mod otherwise-
I seem to have that problem.
I installed NAT weathers & NAT III ENB yesterday, there's a warning on the screen every time I enter Dayspring Canyon. Any suggestion on how to fix it, or maybe another ENB & weather mod that fits Immersive Fort Dawnguard? -
Hello. I don't know how to fix this error. I can only tell you how to remove the error warning. You need to remove "NATENB_BadInstall" from the "enbseries" folder.
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Thanks, strazher. I guess I have to do that for now.
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Hey there, also having this issue but with a different ENB and cant locate the "Bad-Install" file you mention. Do you know if there is another general location I can look for this. Hvaent been able to find it in the main enbseries folder or the local enb ini files.
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were you able to find it? Its a png file. NATENB_BadInstall.png .It should be in the enbseries folder in your root folder.
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Has anyone a solution to get the Huskies before finishing the storyline?
Even if I use "moveto player" with their IDs or "player.moveto" (I've been teleported where they were supposed to be) or "prid" & "enable" they aren't appearing.
And if I use "player.placeatme" in the moment I finish the questline the original and spawned ones are there - kinda annoying -
Is this also supposed to remove cobwebs? It doesn't for me.
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Uninstalled, because dogs are missing with this mod... Sceoland is important, and I don´t want to play without him