730 comments

  1. Grantyboy050
    Grantyboy050
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    I'll be taking a break from modding over the next year so I can complete my studies. Thanks all for your support and feedback  :)

    V1.2 has lots of bug fixes - see the changelog for details.

    See you on the other side,
    Granty




    ----------------------------

    Please read the FAQ before posting bug reports :)
  2. Grantyboy050
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    For those still suffering with the black face bug:

    Face discolouration fix by Parapets - https://www.nexusmods.com/skyrimspecialedition/mods/42441

    EasyNPC by Focustense - https://www.nexusmods.com/skyrimspecialedition/mods/52313
  3. DanStallone
    DanStallone
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    WARNING - If you have the wrong ENB or NAT weathers installed, this mod may make your Dayspring Pass overly bright, or totally grey without any color.

    The mod adds in its own weathers, which do look pretty good in vanilla, but seem to have a habit of not playing nice with other visual effects. Just putting this here in case anyone else is in the process of spending 3 hours trying do diagnose their wonky color.

    Great mod otherwise
    1. kyojin22
      kyojin22
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      I seem to have that problem.
      I installed NAT weathers & NAT III ENB yesterday, there's a warning on the screen every time I enter Dayspring Canyon. Any suggestion on how to fix it, or maybe another ENB & weather mod that fits Immersive Fort Dawnguard?
    2. strazher
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      Hello. I don't know how to fix this error. I can only tell you how to remove the error warning. You need to remove "NATENB_BadInstall" from the "enbseries" folder.
    3. kyojin22
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      Thanks, strazher. I guess I have to do that for now.
    4. exoticallyfriedice
      exoticallyfriedice
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      Hey there, also having this issue but with a different ENB and cant locate the "Bad-Install" file you mention. Do you know if there is another general location I can look for this. Hvaent been able to find it in the main enbseries folder or the local enb ini files.
    5. XoraDivided
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      were you able to find it? Its a png file.  NATENB_BadInstall.png  .It should be in the enbseries folder in your root folder. 
  4. Horus04
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    Has anyone a solution to get the Huskies before finishing the storyline?

    Even if I use "moveto player" with their IDs or "player.moveto" (I've been teleported where they were supposed to be) or "prid" & "enable" they aren't appearing.
    And if I use "player.placeatme" in the moment I finish the questline the original and spawned ones are there - kinda annoying
  5. zackgray
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    Is this also supposed to remove cobwebs? It doesn't for me.
  6. Nagareos
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    anyone has same issue wth floating brazier inside the castle? I'm using latest USSEP, Lux, Lux orbis, RDO, acoustic template fixes with lux patch, and also Lux - for IFD patch. any solution?
  7. BaltaZzaR154
    BaltaZzaR154
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    Uninstalled, because dogs are missing with this mod... Sceoland is important, and I don´t want to play without him
    1. Horus04
      Horus04
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      Yeah for some reason they appear after completing the questline, but not before.
  8. dizietemblesssma
    dizietemblesssma
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    Sadly the included LOTD patch is not compatible with LOTD v6 and Dyndolod.

    diziet
    1. silentom90
      silentom90
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      Just experienced that myself while trying to build LODs. It looks like it's caused by the Dev being able to go just about anywhere now.
    2. sirjesto
      sirjesto
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      A new patch will be available in the Legacy patcher for v6.2.1 courtesy of jonado1.
    3. DFLeftovers
      DFLeftovers
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      can you clarify what you mean by legacy patcher? I can't find any mods like that on his page 
    4. dragonintes
      dragonintes
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      He means the Patches for LOTD
    5. Tom15243
      Tom15243
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      Its available in the offical LOTD Patches FOMOD. Anyone using a LOTD with other mods should definitely have it. I'll link it for anyone who needs it. https://www.nexusmods.com/skyrimspecialedition/mods/30980
  9. MarshallM09
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    Got this weird glitch where this one specific section of the floor in an intersection room is just gone, drops right out of the world map. I'm worried npc's might just keep falling. anyone know if there is a fix for this or if this is even an issue with this mod in particular??
    1. MarshallM09
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      update: disabled the mod and found that there were already changes to the fort in terms of furniture and npc's from vanilla. so now i gotta delve into my mod list until i find the mod that is conflicting with IFDG. wish me luck

      update 2: the mod was Palace and Castles Enhanced. which doesn't seem to have a compatibility patch with IFDG. dang
  10. BloominDale
    BloominDale
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    Bro is there a patch that can merge this Immersive Fort Dawnguard with Glorious Fort Dawnguard it really helps, thanks in advance
    1. ericajthomas1993
      ericajthomas1993
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      This
  11. SpeccyGuy
    SpeccyGuy
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    Hiya,

    Amazing mod and I assume the studies are over? If not keep going my dude!

    Question! Is this able to be added mid game/save?

    Thanks
  12. energac
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    I really love how this mod looks but unfortunately for me the weapon racks and plaques are bugged in the players bedroom. I can put as many weapons as I want on one weapon rack and cant take it out... Same for plaques..