yeah idk whats happening. used to work but now i cant get it to work. i use it together with palaces and castles enhanced and use the patch that this mod provides but when i do it still blocks alot of stuff off or alot of floating tables, merged tables to wells, etc. whenever i disable it then it goes back to normal but its just this. idk what else to do. sadly this was a great mod i loved using.
nvm i figured it out when messing with the patches. before i had this experience i was using the ESP versions of both the PCE patch and the LOTD patch and then i started getting those bugs(sadly they used to work but idk now). but when i switched to the ESL versions then there are no issues whatsoever. only bad thing is there is less quality in terms of doors, tables, etc which is fine. if anyone else is having this issue then try switching to the ESL patches that this mod provides.
I really like what the mod does with Dayspring Canyon and Fort Dawnguard but I won't be using it again in any future replays, it doesn't work well with ENB, so it becomes quite useless. I run NAT III weathers / Pi-Cho ENB and I get a totally desaturated grey worldspace. Kudos to @danstallone for getting to the root of this issue.
This looks amazing, but is it really and does it still work in 2025? I've never actually played thru all the DLCs before, and while there are some parts of the whole modern package that shine.... Bethesduh's still up to all their old tricks sigh. Found this after doing like three billion radiants and unlocking the Dwarven Hand Ballista of Doom aaaaaand the castle's still a sodding mess, giant fracking cobwebs in the halls and everywhere and it still feels like "the dawnguard order" is actually just 6 gits faffing about repeating the exact. same. lines. every five seconds.
I mean at least in FO4 i remember the Cambridge Police Station going thru like no less than three or four distinct upgrade stages as the Brotherhood progressed, i was kinda expecting changes like that
Got this weird glitch where this one specific section of the floor in an intersection room is just gone, drops right out of the world map. I'm worried npc's might just keep falling. anyone know if there is a fix for this or if this is even an issue with this mod in particular??
update: disabled the mod and found that there were already changes to the fort in terms of furniture and npc's from vanilla. so now i gotta delve into my mod list until i find the mod that is conflicting with IFDG. wish me luck
update 2: the mod was Palace and Castles Enhanced. which doesn't seem to have a compatibility patch with IFDG. dang
anyone has same issue wth floating brazier inside the castle? I'm using latest USSEP, Lux, Lux orbis, RDO, acoustic template fixes with lux patch, and also Lux - for IFD patch. any solution?
Hello great mod! I would like to ask regarding I noticed that when i entered the chapel area i can see the right side area has chairs in it but in the left side its empty until i move the camera a little to the left side that's the only time the chairs will appear but now the right side chairs are gone
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V1.2 has lots of bug fixes - see the changelog for details.
See you on the other side,
Granty
Please read the FAQ before posting bug reports :)
Face discolouration fix by Parapets - https://www.nexusmods.com/skyrimspecialedition/mods/42441
EasyNPC by Focustense - https://www.nexusmods.com/skyrimspecialedition/mods/52313
I mean at least in FO4 i remember the Cambridge Police Station going thru like no less than three or four distinct upgrade stages as the Brotherhood progressed, i was kinda expecting changes like that
/tableflip
update 2: the mod was Palace and Castles Enhanced. which doesn't seem to have a compatibility patch with IFDG. dang
Same. Floating "Standing Brazier" last touched by Lux. No patch seems to correct this.
Update: I reinstalled the Lux patch hub and the braziers have found gravity.