WARNING - If you have the wrong ENB or NAT weathers installed, this mod may make your Dayspring Pass overly bright, or totally grey without any color.
The mod adds in its own weathers, which do look pretty good in vanilla, but seem to have a habit of not playing nice with other visual effects. Just putting this here in case anyone else is in the process of spending 3 hours trying do diagnose their wonky color.
I seem to have that problem. I installed NAT weathers & NAT III ENB yesterday, there's a warning on the screen every time I enter Dayspring Canyon. Any suggestion on how to fix it, or maybe another ENB & weather mod that fits Immersive Fort Dawnguard?
Hello. I don't know how to fix this error. I can only tell you how to remove the error warning. You need to remove "NATENB_BadInstall" from the "enbseries" folder.
Hey there, also having this issue but with a different ENB and cant locate the "Bad-Install" file you mention. Do you know if there is another general location I can look for this. Hvaent been able to find it in the main enbseries folder or the local enb ini files.
Has anyone a solution to get the Huskies before finishing the storyline?
Even if I use "moveto player" with their IDs or "player.moveto" (I've been teleported where they were supposed to be) or "prid" & "enable" they aren't appearing. And if I use "player.placeatme" in the moment I finish the questline the original and spawned ones are there - kinda annoying
anyone has same issue wth floating brazier inside the castle? I'm using latest USSEP, Lux, Lux orbis, RDO, acoustic template fixes with lux patch, and also Lux - for IFD patch. any solution?
Its available in the offical LOTD Patches FOMOD. Anyone using a LOTD with other mods should definitely have it. I'll link it for anyone who needs it. https://www.nexusmods.com/skyrimspecialedition/mods/30980
Got this weird glitch where this one specific section of the floor in an intersection room is just gone, drops right out of the world map. I'm worried npc's might just keep falling. anyone know if there is a fix for this or if this is even an issue with this mod in particular??
update: disabled the mod and found that there were already changes to the fort in terms of furniture and npc's from vanilla. so now i gotta delve into my mod list until i find the mod that is conflicting with IFDG. wish me luck
update 2: the mod was Palace and Castles Enhanced. which doesn't seem to have a compatibility patch with IFDG. dang
I really love how this mod looks but unfortunately for me the weapon racks and plaques are bugged in the players bedroom. I can put as many weapons as I want on one weapon rack and cant take it out... Same for plaques..
730 comments
V1.2 has lots of bug fixes - see the changelog for details.
See you on the other side,
Granty
Please read the FAQ before posting bug reports :)
Face discolouration fix by Parapets - https://www.nexusmods.com/skyrimspecialedition/mods/42441
EasyNPC by Focustense - https://www.nexusmods.com/skyrimspecialedition/mods/52313
The mod adds in its own weathers, which do look pretty good in vanilla, but seem to have a habit of not playing nice with other visual effects. Just putting this here in case anyone else is in the process of spending 3 hours trying do diagnose their wonky color.
Great mod otherwise
I installed NAT weathers & NAT III ENB yesterday, there's a warning on the screen every time I enter Dayspring Canyon. Any suggestion on how to fix it, or maybe another ENB & weather mod that fits Immersive Fort Dawnguard?
Even if I use "moveto player" with their IDs or "player.moveto" (I've been teleported where they were supposed to be) or "prid" & "enable" they aren't appearing.
And if I use "player.placeatme" in the moment I finish the questline the original and spawned ones are there - kinda annoying
diziet
update 2: the mod was Palace and Castles Enhanced. which doesn't seem to have a compatibility patch with IFDG. dang
Amazing mod and I assume the studies are over? If not keep going my dude!
Question! Is this able to be added mid game/save?
Thanks