BEFORE UPDATING, TAKE ALL THE WEAPONS PLACED ON DISPLAY RACKS AND DISPLAY CASES AND DISMISS YOUR CURRENT STEWARD. IF YOU ADDED 6 BEDS FOR YOUR CHILDREN, GO TO CHILDREN'S ROOM, LOOK AT THE CEILING AND ATIVATE THE INVISIBLE ACTIVATOR FOR KIDS BEDS. YOU NEED TO HAVE 4 BEDS FOR THE UPDATE WORK PROPERLY.
BUG FIXES:
- Invisible wall at childrens bedroom - display cases too small - dark lights - npcs wandering in your house and garden - improved quests and dialogues
SMALL CHANGES
- The steward now manages the lights and meals inside the hall according to the time of the day. Sometimes you can find them all disabled because you slept or fast traveled/avanced time. You can wait till the steward get the lights and food set again (it won't take long) or activate them using invisible activators placed on the side table near dinner table and beside the pilar in the kitchen - Changed office's throphy room for display cases. If you had a trophy placed there, you may need to use console and disable the existing throphy. - Added more display racks for shields and weapons - Small changes at the garden to prevent npcs bumping into the terrace - Now you have 6 beds for children by default. - You need now to have santa hat equiped to be able to ask your steward to add christmas decoration
NEW FEATURES:
- Exchange the kids bedroom for a guest bedroom by talking to your steward - Invite a guest once you exchange kids bedroom - Invite your wife to live at the house using new routine packages - invite followers to live in your house (up to 5)
ChangeLog V9
- Fixed the lighting mess I did on V12. Brighter interiors - Better fireplaces - Added a shrine (by request)
ChangeLog V8
Hey guys! Decided to make a little surprise for hollidays
We are in such hard times and we can't stay with our loved ones, so I wanted to do something special for the game
Hope you enjoy it
To see the differences, talk to your steward, he will know what to do
Happy Hollidays!
ChangeLog V7
ye ye another update haha I really hope the last one before the Outside Version
First Thanks to Falagar517 who so kindly recorded a video showing some bugs that were occuring on his game. That helped me to fix some of them.
Speaking of them - what's new?
- Better performance inside the house. That was the main problem, and I managed to fix it :D - no more disappearing walls and pillars that happened to some people - no more use smelter on the stairs - fire activator on the follower's fireplace - no more bush on the terrace and entrance - Better collision on the outside building. I got a bug report about the lack of collision on the building as if I used the wrong mesh, but actually I HAD to turn it's a collision in order to keep the arch entrance and stair useable by NPCs. To solve that I placed some collision planes around it but they weren't working as expected, so I fixed them. Now you can't go through walls or enter the building if entering the 3rd person mod when at the balcony. Ah and the balcony looks better as well, no more stone floors bugged.
Some of you reported that often leaving the house, you end up stuck between the terrace and floor. That's an incompatibility bug caused by some building or stuff placed where the door is. Check the mods that may be placing stuff there ( I know bells of Skyrim is one causing this) and comment here.
Thank you so much for supporting my mods and for all the kind comments. It's not always I can answer, but I'll do it as I can.
Enjoy!
ChangLog V6
Well, I've been seeing some video reviews and some of your comments, so I decided to share a new update with some improvements on the house
- Bug fixes: Flickering walls, forge lighting the stairs and probably something else I can't recall rught now haha - Lighting improvement - A room for your steward: Dismiss your current steward and hire back so he can track his bed to sleep inside the house - Lore unfriendly furniture: Talk to your steward to take those furniture out - Leaves on the ground: Talk to your steward to clean the floor - Better pool layout - Autoclosing doors
About some patches requests, I really suck at that, so I kinda had an idea to copy the house outside the city, so people who use open cities, dawn of solitude and JK solitude won't have incompatibilities. I'm still deciding where to place the house, but that's something on my plans. If any of you know someone who is willing to create the patches for the house, feel free for it and share it on your profiles, all I care is the house being available for all users who appreciate it
That's it for now
Thank you for downloading and for all the kind comments. I'm really with this mod
ChangLog V5
Couldn't get Falk to sell the home, so now you have to talk to this guy, the former steward of the home :) He will sell it to you and give you the key
Spoiler:
Show
ChangLog V4
Bug fixes: - Fixed chaise (The way I could) - Fixed Spellbreaker placement - Fixed exterior doors clipping when entering the house - Fixed roof and walls entering Solitude Arch
New Features:
- Buy the house (yeaaaaaay - or not-) Talk with Falk Firebeard to purchase the house - Hire your own bard :D You can hire any bard in game, as long as they are your friend (obs: for some reason some bards won't play requested songs inside the house, it's some setting on the base game. I don't want to break anything changing that, so be sure to hire bards from solitude - pantea worked just fine - or custom bards from other mods. I'll share another mod with some bards I'll create to be hireable for mine or other modder's homes who uses the hiring utility) - Hire a steward
That's it :D
Spoiler:
Show
Spoiler:
Show
Changelog V3
If you placed special stuff on the busts and book shelves on the office room take everything back before updating :)
- Better Office room: yeah those busts sucks clipping into each other, not anymore :D Fixed the clipping displays, busts and changed some placements for special items. check here
Spoiler:
Show
- Option for 4 or 6 beds for kids: When entering the kid's bedroom look at the ceiling and you'll see an invisible activator for adding 2 more kids beds
Spoiler:
Show
- Fixed mannequins
I've not managed to create the quest for purchasing but that's on my to do list. :)
CK Problems? You may already use SSE Creation Kit Fixes by Nuukem, but if not, it makes the CK load much, much, faster, almost as fast as SSEEdit, and makes it a lot more stable.
Thank you for your work & I love it. I want to enjoy it,but no house there......just rocks there....I try so much ,but even roks... (I am sorry that My English is not good, because My Englishstudy is not good.)
I am using open city and as expected : i cannot use your wonderfull home. Do you think it would be a hard work to make an open city version of it ?
I am just a very little tinker about game and mod so I didn't try doing that kind of patch. I will try someday but I fear I would not be able to do so.
If you have some advices, i would be glad to ear you.
house not showing up. i turned off open city but still do not see a house where is pose to be. only the rocks can you give me a few pointers on what or why. Mahalo
This place is absolutely BEAUTIFUL!! LOVE the pools.
Can you purchase it, and if so, from who? If not, you may want to update the key location, since it was in the pool and not in the statue's hand. I had to console command unlock the door (the key wouldn't register) and it stayed open after that. I DID find a random beggar standing in the living room when I first entered, which was odd.
I noticed that you step UP to get into the house, but there is a downstairs. The exterior makes it look like three floors UP, so that was kind of interesting. I, too, noticed the mask heads clipping through, and was curious - are the shelf/closets in the bedroom going to show books properly or will books placed there disappear into the closet?
Nice touch with the fireplaces, btw. Neat to be able to turn them on and off.
Oh, and I have Legend of the Dragonborn (the museum) and there is no clash of mods. There is a tree in the fountain, but that's a minor element and easily overlooked. Nothing else interferes.
Thank you About some clipping I'm already aware of them and working to fix it
The purchase quest is what's keeping me to update the mod already because it's a bit hard to create the quest with the scripts for that and my CK decided to stop working lol
About the stairs, well THAT was something that triggered me at the beginning hahaha The outside model of the house is Erikur's house, but if you enter his house, there's nothing to do with it's outside model lol (and no space enough) I basically had to recreate all the interior, but keeping in mind that the lower floor was kinda in the same level as the entrance floor. That's why I made that little unleveled hall which would give the impression that the main floor is one floor above (and theoretically the hall is at the same or middle level as the lower one, so the balcony and garden would have sense with the rooms they were giving access).
The image above is what I had to draw to myself in order to understand what I had to do lol). I could've placed the main door at the basement, but it wouldn't give the same feeling as entering this main room and at the same time the fact that you would need to walk a whole hallway to access the main floor wasn't really attractive hahaha (architect OCD, Sorry haaha) Hope you enjoy the house, and soon someone will appear to kick you out or to sell the home
in this case the entrance to the house was supposed to be like a descent into the cellars of the dragon's reach to the left of the jarl's throne that is on the contrary entering from the street you get to the mini entrance hall from which we go to the main floor and there (and from the hallway)two doors to the ground floor there are even such houses in the real world... sorry for the english... +)
Can anyone use Bless this house from HMA? It says "This isnt one of my houses" I have one child through FM. She woulnt go to our new home in Springwood. She is at lakeview mannor.
Yes I have purchased the home from the steward and I am going to try it again Before I have my kids with fertility mode. Last time I was using a huge wabbajack that had open cities and it was cutting into the house and who knows? it may have had an effect. I do apologize this reply is so many months later. I got that steward to join my home and if remember right you wear the santa hat talk to the steward to decorate for Christmas. How do you get the bards to come caroling? None of the videos explains exactly how. Again This home brought me many joys^^
Does anyone know if this mod is compatible with city overalls (JK Skyrim/ Dawn of Skyrim/ Redbags Solitude etc) I'm building a new mod list and need to know this before installing this or any City overhauls
For OP and anyone else having this issue -- enter the house once to unlock it for yourself, then remove the key, and any copies of it, from your inventory. Give it to a follower, put it in one of the house's storage containers, whatever -- just don't keep it on you. The dialogue appears to be linked to whether or not you have the key in your posession, and stops showing up once it's no longer in your inventory.
Edit: Forgot to mention, but also be sure to set Ilyrio (or whoever you want) as the steward; otherwise the position will be "open" to anybody, and will also result in the About Springwood dialogue showing for all npcs.
I linked the mod with the patch in my original comment. It should allow you to select what patches you want on installation, one will say "Springwood Estate" or something like it in there somewhere.
I love this mod, its well designed, much better than Proudspire. Minimal fps loss outside ano zero fps loss inside the home, plus a lot of space and beds for family and followers. Looks great with my texture mods. 10/10
Hey, i absolutely love this playerhome. Best one i found so far. Finally a realistically sized playerhome that still feels luxurious! Excellent job! I do have a question though; How do i hire a bard? I appointed Jordis as my steward and the only options i have with her are to remove some leaves, remove the organ, remove the chaise, and that's it. Am i missing something very obvious? Thanks!
So, hate to say that I never paid much attention to this home because I simply assumed that there was no way a decent size home could be put in the streets of Solitude while looking and feeling like it seamlessly belonged. Was having a hard time finding a home that I liked with multiple kids beds, and thought that at least something in the city would make statements like my wife and kids going to the market at least reasonable, so I tired this out.
I was wrong, this fits excellently. Really well done, I just wish I'd checked it out sooner.
379 comments
BEFORE UPDATING, TAKE ALL THE WEAPONS PLACED ON DISPLAY RACKS AND DISPLAY CASES AND DISMISS YOUR CURRENT STEWARD. IF YOU ADDED 6 BEDS FOR YOUR CHILDREN, GO TO CHILDREN'S ROOM, LOOK AT THE CEILING AND ATIVATE THE INVISIBLE ACTIVATOR FOR KIDS BEDS. YOU NEED TO HAVE 4 BEDS FOR THE UPDATE WORK PROPERLY.
BUG FIXES:
- Invisible wall at childrens bedroom
- display cases too small
- dark lights
- npcs wandering in your house and garden
- improved quests and dialogues
SMALL CHANGES
- The steward now manages the lights and meals inside the hall according to the time of the day. Sometimes you can find them
all disabled because you slept or fast traveled/avanced time. You can wait till the steward get the lights and food set again (it won't take long) or activate them using invisible activators placed on the side table near dinner table and beside the pilar in the kitchen
- Changed office's throphy room for display cases. If you had a trophy placed there, you may need to use console and disable the existing throphy.
- Added more display racks for shields and weapons
- Small changes at the garden to prevent npcs bumping into the terrace
- Now you have 6 beds for children by default.
- You need now to have santa hat equiped to be able to ask your steward to add christmas decoration
NEW FEATURES:
- Exchange the kids bedroom for a guest bedroom by talking to your steward
- Invite a guest once you exchange kids bedroom
- Invite your wife to live at the house using new routine packages
- invite followers to live in your house (up to 5)
ChangeLog V9
- Fixed the lighting mess I did on V12. Brighter interiors
- Better fireplaces
- Added a shrine (by request)
ChangeLog V8
Hey guys! Decided to make a little surprise for hollidays
To see the differences, talk to your steward, he will know what to do
Happy Hollidays!
ChangeLog V7
ye ye another update haha I really hope the last one before the Outside Version
First Thanks to Falagar517 who so kindly recorded a video showing some bugs that were occuring on his game. That helped me to fix some of them.
Speaking of them - what's new?- Better performance inside the house. That was the main problem, and I managed to fix it :D
- no more disappearing walls and pillars that happened to some people
- no more use smelter on the stairs
- fire activator on the follower's fireplace
- no more bush on the terrace and entrance
- Better collision on the outside building. I got a bug report about the lack of collision on the building as if I used the wrong mesh, but actually I HAD to turn it's a collision in order to keep the arch entrance and stair useable by NPCs. To solve that I placed some collision planes around it but they weren't working as expected, so I fixed them. Now you can't go through walls or enter the building if entering the 3rd person mod when at the balcony. Ah and the balcony looks better as well, no more stone floors bugged.
Some of you reported that often leaving the house, you end up stuck between the terrace and floor. That's an incompatibility bug caused by some building or stuff placed where the door is. Check the mods that may be placing stuff there ( I know bells of Skyrim is one causing this) and comment here.
Thank you so much for supporting my mods and for all the kind comments. It's not always I can answer, but I'll do it as I can.
Enjoy!
ChangLog V6
Well, I've been seeing some video reviews and some of your comments, so I decided to share a new update with some improvements on the house
- Bug fixes: Flickering walls, forge lighting the stairs and probably something else I can't recall rught now haha
- Lighting improvement
- A room for your steward: Dismiss your current steward and hire back so he can track his bed to sleep inside the house
- Lore unfriendly furniture: Talk to your steward to take those furniture out
- Leaves on the ground: Talk to your steward to clean the floor
- Better pool layout
- Autoclosing doors
About some patches requests, I really suck at that, so I kinda had an idea to copy the house outside the city, so people who use open cities, dawn of solitude and JK solitude won't have incompatibilities. I'm still deciding where to place the house, but that's something on my plans. If any of you know someone who is willing to create the patches for the house, feel free for it and share it on your profiles, all I care is the house being available for all users who appreciate it
That's it for now
ChangLog V5
Couldn't get Falk to sell the home, so now you have to talk to this guy, the former steward of the home :) He will sell it to you and give you the key
ChangLog V4
Bug fixes:
- Fixed chaise (The way I could)
- Fixed Spellbreaker placement
- Fixed exterior doors clipping when entering the house
- Fixed roof and walls entering Solitude Arch
New Features:
- Buy the house (yeaaaaaay - or not-) Talk with Falk Firebeard to purchase the house
- Hire your own bard :D You can hire any bard in game, as long as they are your friend (obs: for some reason some bards won't play requested songs inside the house, it's some setting on the base game. I don't want to break anything changing that, so be sure to hire bards from solitude - pantea worked just fine - or custom bards from other mods. I'll share another mod with some bards I'll create to be hireable for mine or other modder's homes who uses the hiring utility)
- Hire a steward
That's it :D
Changelog V3
If you placed special stuff on the busts and book shelves on the office room take everything back before updating :)
- Better Office room: yeah those busts sucks clipping into each other, not anymore :D Fixed the clipping displays, busts and changed some placements for special items. check here
- Option for 4 or 6 beds for kids: When entering the kid's bedroom look at the ceiling and you'll see an invisible activator for adding 2 more kids beds
- Fixed mannequins
I've not managed to create the quest for purchasing but that's on my to do list. :)
Best regards
Thay
I want to enjoy it,but no house there......just rocks there....I try so much ,but even roks...
(I am sorry that My English is not good, because My Englishstudy is not good.)
I am using open city and as expected : i cannot use your wonderfull home.
Do you think it would be a hard work to make an open city version of it ?
I am just a very little tinker about game and mod so I didn't try doing that kind of patch.
I will try someday but I fear I would not be able to do so.
If you have some advices, i would be glad to ear you.
Thanks for all.
only the rocks can you give me a few pointers on what or why.
Mahalo
Can you purchase it, and if so, from who? If not, you may want to update the key location, since it was in the pool and not in the statue's hand. I had to console command unlock the door (the key wouldn't register) and it stayed open after that. I DID find a random beggar standing in the living room when I first entered, which was odd.
I noticed that you step UP to get into the house, but there is a downstairs. The exterior makes it look like three floors UP, so that was kind of interesting. I, too, noticed the mask heads clipping through, and was curious - are the shelf/closets in the bedroom going to show books properly or will books placed there disappear into the closet?
Nice touch with the fireplaces, btw. Neat to be able to turn them on and off.
Oh, and I have Legend of the Dragonborn (the museum) and there is no clash of mods. There is a tree in the fountain, but that's a minor element and easily overlooked. Nothing else interferes.
The purchase quest is what's keeping me to update the mod already because it's a bit hard to create the quest with the scripts for that and my CK decided to stop working lol
About the stairs, well THAT was something that triggered me at the beginning hahaha
The outside model of the house is Erikur's house, but if you enter his house, there's nothing to do with it's outside model lol (and no space enough)
I basically had to recreate all the interior, but keeping in mind that the lower floor was kinda in the same level as the entrance floor. That's why I made that little unleveled hall which would give the impression that the main floor is one floor above (and theoretically the hall is at the same or middle level as the lower one, so the balcony and garden would have sense with the rooms they were giving access).
The image above is what I had to draw to myself in order to understand what I had to do lol). I could've placed the main door at the basement, but it wouldn't give the same feeling as entering this main room and at the same time the fact that you would need to walk a whole hallway to access the main floor wasn't really attractive hahaha (architect OCD, Sorry haaha)
Hope you enjoy the house, and soon someone will appear to kick you out or to sell the home
I'm building a new mod list and need to know this before installing this or any City overhauls
I have have JK Skyrim and the house isn't there.
As long as there is no patch for it you have to deinstall it I guess.
Edit: Forgot to mention, but also be sure to set Ilyrio (or whoever you want) as the steward; otherwise the position will be "open" to anybody, and will also result in the About Springwood dialogue showing for all npcs.
EDIT: I found there is a patch available within the lux patch hub. Disregard my previous question.
I was wrong, this fits excellently. Really well done, I just wish I'd checked it out sooner.