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ViktoriaLanders

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ViktoriaLanders

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188 comments

  1. MisterBanana17
    MisterBanana17
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    Great work ViktoriaLanders !
    This mod is now featured on my True Graphics and Immersion List
  2. Katschaba
    Katschaba
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    Hello, thank you for this mod! I wanted to ask though, I use CFTO and the addons for Lanterns and Covered carriages. I installed your patch (used the ESP, as I installed it to existing save), but Vortex said that the original CFTO addons are completely overwritten with yours and suggests to disable them. Should I disable the original CFTO addons or you don't recommend it?

    Thank you in advance
    1. ViktoriaLanders
      ViktoriaLanders
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      You can disable and uninstall the original add-ons ;)
    2. Katschaba
      Katschaba
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      Thank you
  3. Duothedouble
    Duothedouble
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    Idk if anyone else had trouble finding the ferry only version like I did ( maybe I am just dumb lol ) but here's the link hope it helps

    https://www.nexusmods.com/skyrimspecialedition/mods/100836
  4. HALTT77
    HALTT77
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    Do I still need Immersive citizens patch?
    1. cosmicandi
      cosmicandi
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      Ik this comments like a year old but yeah I do think you'll still need the patch to fix any overlapping placements
  5. DrowElfMorwen
    DrowElfMorwen
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    I feel like this patches mod has a weird conflict with Detailed Carriages 2.0. While Vortex doesn't warn me of any conflicts, when I load up in game, the carriage itself seems normal but all the stuff added to Detailed Carriages 2 is now floating off to the side--this didn't happen before I installed these patches; it works fine with the regular CFTO mod. This floating bug happens even when I load Detailed Carriages 2.0 after this patches mod.

    EDIT: Nevermind, didn't realize DC 2.0 had an update + patch for this mod. :)
  6. Brickon
    Brickon
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    I want to note that there's currently a little thing between this and the AE 1.7 version of AI Overhaul SSE where the Fisherman on the dock in Morthal (Brutius) will swing his fishing rod and hit the ferryman added by this mod who is at the dock right next to the fisherman, causing them to fight. I think they're both at least protected status, so this behavior loops and loops. Perhaps someone could make a patch that moves the ferryman further down the dock so this doesn't happen?
    1. Branwen
      Branwen
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      This a problem on SE 1.5 too.
    2. TheSchroedingercat
      TheSchroedingercat
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      tbh that sounds hilarious
    3. tazzerrat
      tazzerrat
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      Exactly, who says it's an accident? I think that fisherman is just plain rude by nature.
  7. adamall
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    Note for Northern Roads Users:

    I have not found a way to make this compatible with Northern Roads as Northern Roads moves the Dawnstar carriage up the road from Dawnstar. This results in the carriage at the original dawnstar location but the floating driver and horse being up the road. The Northern Roads CFTO Patch will not work.

    If anyone has found a way to address this please let me know :). This does seem to be my only issue as of now so I'm currently living with it.
  8. Indio21
    Indio21
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    After several hours of troubleshooting the papyrus log, I have been told this mod has been packaged WITHOUT the script wrote for it. This made for lag in my game and why I started to follow up on it. Below is the error from the papyrus log.

    [04/15/2024 - 07:55:18PM] Cannot open store for class "disableondeath", missing file?
    [04/15/2024 - 07:55:18PM] Error: Script disableondeath cannot be bound to  (2E1F0E6B) because the script does not exist or is not currently loaded
    1. step210
      step210
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      Did you fix it?
  9. Linkmaster13
    Linkmaster13
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    Note to LUX - Via users: DO NOT install the CFTO Patch in the Lux - Via FOMOD. All the Lux - Via patch does is move the cart in Dawnstar to be compatible with a city mod. If you aren't playing with any mods that alter Dawnstar in a way that makes the cart inaccessible, you do not need that patch. It will just break things by moving the cart but the additional items from this mod will remain floating in place.
    1. nwillb81
      nwillb81
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      I was having this exact issue. Disabled Lux Via patch, started a new game, and everything (carriage, canopy, lanterns, etc.) were all back in original position by the entrance to Dawnstar. Kinda sucks though because even with the JK's patch, that back of the carriage is practically clipping through a small rock wall jutting out from the big entrance wall. It's still functional but just kind of an eye sore. It would be nice to have an additional compatibility patch to move all the canopy and lantern addons to the position from the Lux Via patch so its further away from the wall. Trying to fix this has made my head spin lol.
    2. Ethor69
      Ethor69
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      You are a goddamn sexy motherfucker
  10. Mirax
    Mirax
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    Like to request a carriage stop for Skyhaven temple (after completing that part of the main quest) and daryspring Cavern  Once you started the dawnguard quest.
  11. AEscraed
    AEscraed
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    The Dawnstar by Arthmoor patch seems outdated, the carriage cover doesn't match the carriage position. That along with the issues with ccfishing makes this mod not usable for me in it's current state.
    1. drhamm
      drhamm
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      You getting the floating backpacks across the road from the actual carriage, as well?
    2. AlekseyRaukov
      AlekseyRaukov
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      Dont use arthmoors Dawnstar is subpar mod really.
    3. xLaReL
      xLaReL
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      I'm getting the floating backpacks just outside Dawnstar, when there's supposed to be carriage, but the carriage is moved by my Lux - Via Patch for CFTO..  I tried uninstalling this mod and the game crashes instantly when loading a save.. 
    4. drumtilt
      drumtilt
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      Just confirming this does need a compatibility patch for the amazing Lux Via. So far all I see "breaking" is the cosmetic issue of floating items due to Via moving carriages around a bit but not moving this mod's additions. I've been disabling the offending things in game so far without issue, but YMMV.
    5. kookok
      kookok
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      Confirming as of writing that this is still an issue.
    6. sura954
      sura954
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      Still an issue
    7. Linkmaster13
      Linkmaster13
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      If you are not using any city mods that alter Dawnstar, delete the Lux - Via CFTO Patch from Lux Via's FOMOD. All it does is move the cart.
  12. decade2910
    decade2910
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    Is it just me or is the ferry outside the riften house balcony dock(?) conflicting with the fishing? The ferry man is sitting in a bucket of fish for me
    1. aintn0way
      aintn0way
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      Yup. It looks like some CC Fishing spots are overlapping with the mod.


      • Riften Honeyside ferryman sitting in a bucket of fish
      • The boat blocking the view of the fishing spot at Half-Moon Mill