All future changes for the modlist will only be available from Wabbajack. The reason for this is that I am doing too many changes to plugins with custom changes. I also optimize textures, I extract BSA files and repack them and so on. All these changes are hard to keep updated in a user friendly way in a manual modding guide.
Missing game file Data_Scripts.zip. This could be caused by missing DLC or a modified installation. Downloading Debug.log Missing game file Debug.log. This could be caused by missing DLC or a modified installation. Next Step: Hashing Archives Looking for files to hash Getting archive sizes Linking archives to downloads Found 758 total files, 753 matching filesize Unable to download Data_Scripts.zip (GameFileSourceDownloader+StatelSkyrimSpecialEdition11.6.1170.Oldata\scripts.zip) Llnable to download Debug.log (GameFileSourceDownloader+StaieiSkyrimSpecialEdition11.6.i170.Oidebug.log) Cannot continue, was unable to download one or more archives Writing Manual helper report
Finally the VR Skyrim modlist perfect for my potato, beautifull without too much immersive things and a lot of quests. I tried Yggdrassil, it is cool but too much bugs and and too harcored, but has follower live package and pet cats and also the museum, im divided but i will stay with yours mainly because is more beautifull, more easy to play, and overall has less bugs (yggdrasil has rorikstead inhabitants stuck on roofs kek)
Did an install and it seemed to work, but ModOrganiser wasn't quite configured correctly - it was defaulting to running SkyrimVR.exe so I had the character creation problem that Kitsune117 encountered, and when I set it to SKSE it was looking for sksevr_loader.exe in the wrong folder (D:\Steam\steamapps\etc. instead of D:\SteamLibrary\steamapps\etc. where my Skyrim install actually is.)
The paths for where sksevr is located, gets hard coded when wabbajack installs the modlist. At install time, it asks steam "whats the folder path for skyrimvr.exe", and it will use that path and hardcode that into the sksevr dropdown (The button that says PLAY in MO2, which is sksevr renamed to PLAY).
So the only two things i can think of here is 1. Skyrimvr or Auriels Dream was moved after wj installed it, or 2 you tried to add or do something with SKSEVR (as AD has the dropdown PLAY, and not a dropdown for SKSEVR). Any of these sound plausible`?
Nope; literally installed it through Wabbajack, opened ModOrganiser, hit Run. Weird. (I have only been using Wabbajack for a couple of days, but I have already learned to hate it - when it works it's great, but when it doesn't work it seems to go out of its way to do it in an annoying fashion!)
Yeah it can be weird sometimes. I have no idea what caused this issue, but sounds like you have it running now? :) If not, let me know. You can also get faster replies on the FUS & AD Discord as we are more people there if you need
This is an amazing mod list. Especially if you run on a laptop like I do. I have a 4060 with 32G and with just a little tweaking it works great. It definitely has that oblivion feel and is really fun to explore.
I have a strange ghosting effect with ENB it seems, so I'm trying to remove the ENB files and found that launching the game download or forces these files again. I've taken ownership of the root folder and have noticed this lookin at the folder in VR. It also "displays" the .exe used to launch the game, SKSEVR. I want to load the game through this way because through MO2 it forces open steam, and I want to use OpenComposite.
I've replaced the DLL that should switch to OpenXR, but I have a feeling there's something forcing a certain set of files to remain on boot if that makes sense? I can't tell if it's actually running without SteamVR, and on flat Skyrim this is how I would always launch the game using SKSE.
I'm technical enough and this is melting my brain trying to figure it out.
For anyone coming here in the future who happened to have the same problem as me; If for some reason every single mod download fails for no discernable reason, sign out and then back in to Nexus from the settings menu.
Installation fails due to Lucien, is there any fix known?
The SHA1 hash of the patch result file, and the file that was used as input for the delta, do not match. This can happen if the basis file changed since the signatures were calculated.
It pops up every time. The rest of the mod list installs correctly.
The game won't start for me. I just finished install through WJ and checked the optional mods I want. When I click RUN, nothing happens and I get the message "Setting Root Exe = false"
186 comments
The reason for this is that I am doing too many changes to plugins with custom changes. I also optimize textures, I extract BSA files and repack them and so on. All these changes are hard to keep updated in a user friendly way in a manual modding guide.
Downloading Debug.log
Missing game file Debug.log. This could be caused by missing DLC or a modified installation.
Next Step: Hashing Archives
Looking for files to hash
Getting archive sizes
Linking archives to downloads
Found 758 total files, 753 matching filesize
Unable to download Data_Scripts.zip (GameFileSourceDownloader+StatelSkyrimSpecialEdition11.6.1170.Oldata\scripts.zip)
Llnable to download Debug.log (GameFileSourceDownloader+StaieiSkyrimSpecialEdition11.6.i170.Oidebug.log)
Cannot continue, was unable to download one or more archives
Writing Manual helper report
The installation never gets completed.
I tried Yggdrassil, it is cool but too much bugs and and too harcored, but has follower live package and pet cats and also the museum, im divided but i will stay with yours mainly because is more beautifull, more easy to play, and overall has less bugs (yggdrasil has rorikstead inhabitants stuck on roofs kek)
So the only two things i can think of here is 1. Skyrimvr or Auriels Dream was moved after wj installed it, or 2 you tried to add or do something with SKSEVR (as AD has the dropdown PLAY, and not a dropdown for SKSEVR). Any of these sound plausible`?
I've replaced the DLL that should switch to OpenXR, but I have a feeling there's something forcing a certain set of files to remain on boot if that makes sense? I can't tell if it's actually running without SteamVR, and on flat Skyrim this is how I would always launch the game using SKSE.
I'm technical enough and this is melting my brain trying to figure it out.
If for some reason every single mod download fails for no discernable reason, sign out and then back in to Nexus from the settings menu.
The SHA1 hash of the patch result file, and the file that was used as input for the delta, do not match. This can happen if the basis file changed since the signatures were calculated.
It pops up every time. The rest of the mod list installs correctly.
Delete and reinstall doesn't seem to work.
the modlist is getting updated today. That should resolve this :)