
The following is a collection of small mods that may add some much needed koalaty to your next Skyrim experience. More will be added over time.
Enjoy!
[NEW!] KI - Smithing Perks Overhaul for Adamant
This removes the Arcane Blacksmith perk from Smithing Perks Overhaul's Smithing tree.
For use with...
This is intended to allow you to use Smithing Perks Overhaul - New Perk Tree 1.0 with Adamant 4.2.1. Adamant isn't actually a file requirement though, so if you just didn't want to be able to improve enchanted items at a grindstone or workbench or always add that perk to your character at the beginning of the game anyways, you could totally do that too.
Incompatible with...
Load after all other mods that modify perk trees. If using this mod with Adamant your load order should be:
Mysticism.esp
Adamant.esp
Smithing Perks Overhaul SE.esp
KI - Smithing Perks Overhaul for Adamant.esp
KI - Unarmed Integration for Adamant
Unarmed progression is divided into the three armour classes: Heavy Armor, Light Armor and Mage Armor, allowing players to specialise in hand-to-hand combat without investing into the Light Armor tree.
Features
- Spells affected by the Mage Armor perk fortify unarmed damage when unarmoured by a factor of 1/10 of the armour rating. This scales with the Mage Armor perk.
- The Fortification perk additionally increases unarmed damage by 10 points when unarmoured.
- Unarmed damage increases with your skill in Alteration up to +50 at Alteration 100 when unarmoured.
Heavy Armor
- The Juggernaut perk has been renamed to Knight for internal consistency.
- Two new perks have been added to the Heavy Armor tree stemming from the Immovable (middle) branch: Fists of Steel and Juggernaut.
- Fists of Steel [60/90] Unarmed attacks deal 25/50 more damage when wearing at least 3 pieces of heavy armor.
- Juggernaut [80] Unarmed power attacks deal 50% more damage and cost 50% less Stamina when wearing at least 3 pieces of heavy armor.
- Unarmed damage increases with your skill in Heavy Armor up to +50 at Heavy Armor 100 when wearing at least 3 pieces of heavy armour.
Light Armor
- Pugilist, Monk and Brawler have been renamed for internal consistency.
- All unarmed perks in the Light Armor tree additionally require the player to be wearing at least 3 pieces of light armour.
- Unarmed dmaage increases with your skill in Light Armor up to +50 at Light Armor 100 when wearing at least 3 pieces of light armour (Adamant feature tweaked).
- Unarmed attacks no longer increase Light Armor experience (Adamant feature removed).
For use with...
N/A
Incompatible with...
Requires Adamant. Incompatible with other perk overhauls.
KI - Put It In Your Pocket for Adamant and Mundus
Reduces carry capacity bonuses for the player in line with Bethesda's Survival Mode.
- The player no longer gains +5 Carry Capacity when increasing Stamina on level-up.
- The Steed Stone grants an additional 50 points of Carry Capacity instead of 100 points.
- The Extra Pockets perk from the Lockpicking perk tree grants an additional 50 points of Carry Capacity per rank instead of 75 points.
For use with...
Mods that reduce your starting carry capacity. Works well with mods that introduce new storage options like horse storage or backpacks.
Incompatible with...
Requires Adamant and Mundus. Incompatible with other perk overhauls.
KI - Subtle Scaling
The player gains 5 health, magicka, or stamina per level instead of 10.
For use with...
Works well with encounter zone mods, keeping low level enemies threatening. Consider using a mod that reduces NPC offsets to make high level encounters more manageable.
Incompatible with...
N/A
