I really enjoy this mod, though there is one issue I have which is immersion breaking for me.
The blacksmith/livestock(?) area to the right of the farmhouse is partially underground, like the land from another mod is growing over it. Trying to walk into that spot makes you "fall" into it and reappear on top of the land.
I've tried putting this mod very last in my mod order (which didn't fix it). And I don't have any of the mods listed in the 28 January 2025 comment thread (Seasons of Skyrim, Seasonal Landscapes, Gate to Sovngarde), or any mod which makes any local changes to the land there. I don't think I even have anything which changes the land overall, save for a few housing mods in a different place.
Anyone else have this problem and figure out how to solve it?
Okay, I managed to fix the break in the ground by uninstalling the mod, loading and saving my game, then reinstalling the mod and loading the game. It brought my farm back to zero progress (as in, I haven't even bought the deed yet), which is fine. My only concern has to do with script stuff happening in the background. Will it damage my save to continue in this game after having bought the farm, built some of it, uninstalled it, then reinstalled it?
Hello everyone, looking for the swimming pool mod, I had it a few years ago but I lost my dang NAS files. Love this mod, one of the few that keeps me going to the area, and just relaxing, when I had the pool mod, used to go there and just watch the babes bathe! Seems like is no longer available. Dang i found it I was searching for swimming pool but with just pool got it!
I successfully loaded all items and employees from this mod across multiple save files. Currently, the mod's script has numerous bugs. Here are critical points to note:
When obtaining the deed and reaching the construction sites: SAVE IMMEDIATELY! There are two adjacent preparation sites. If no workbench appears after completion, reload and use the alternative site!
After completing initial preparations at the workbench: Hire two farmers in the cellar. Proceed with subsequent building designs at the workbench, and SAVE AFTER EVERY SINGLE BUILDING DESIGN!
After hiring Tier 1 Farmers, Brewers, and Guards: Prepare the Greenhouse-Alchemy Station buildings at the workbench. SAVE BEFORE EVERY STRUCTURE PREPARATION! After placing each building, verify it loads correctly in the manor before proceeding. Failure may DESTROY ALL FUTURE UPGRADE PATHS!
This is my third attempt to load this mode and the farmland is floating above the land, and the surrounding edge seams are gapping were you will fall into them. Very unfortunate because this is a great mode, played it on 1.5.97. hopefully someone can help me resolve this issue.
Floating flowers\grass sounds like you might be using a grass cache mod. Something that pre-generated all the grass without this mod being in your load order. I know the S.T.E.P. guide included a grass cache in the past, but there are other sources.
This mod looks so good but for some reason Dyndolod won't load says theres an acess violation I fix it with xedit and boom another different issue and everytime I solve it with xedit another issue pops up so for now I'm sadly uninstalling :[ if anyone has any advice I'd love to try it out
For anyone struggling with holes in the landscape, my problem was "TS - HearthFire Homes Walls"... currently all mods that add walls around "Heljarchen Hall" are incompatible
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The blacksmith/livestock(?) area to the right of the farmhouse is partially underground, like the land from another mod is growing over it. Trying to walk into that spot makes you "fall" into it and reappear on top of the land.
I've tried putting this mod very last in my mod order (which didn't fix it). And I don't have any of the mods listed in the 28 January 2025 comment thread (Seasons of Skyrim, Seasonal Landscapes, Gate to Sovngarde), or any mod which makes any local changes to the land there. I don't think I even have anything which changes the land overall, save for a few housing mods in a different place.
Anyone else have this problem and figure out how to solve it?
2 of the Buildings are still in a destroyed state and i cant seem to find how to build them
edit: as well as the milk crate near the cows outside
edit 1: as well as the chicken eggs lol
- When obtaining the deed and reaching the construction sites: SAVE IMMEDIATELY! There are two adjacent preparation sites. If no workbench appears after completion, reload and use the alternative site!
- After completing initial preparations at the workbench: Hire two farmers in the cellar. Proceed with subsequent building designs at the workbench, and SAVE AFTER EVERY SINGLE BUILDING DESIGN!
- After hiring Tier 1 Farmers, Brewers, and Guards: Prepare the Greenhouse-Alchemy Station buildings at the workbench. SAVE BEFORE EVERY STRUCTURE PREPARATION! After placing each building, verify it loads correctly in the manor before proceeding. Failure may DESTROY ALL FUTURE UPGRADE PATHS!
I don't use English—this is machine translation.and what is gts mean?