Hi! Fan and long year user here, thanks for this mod! I have a more and more pressing problem though. The SmoothCam camera has a fundamental problem with custom sneak idle animations, at least OAR ones. When they play, the sneak offset is much too high, as if the character is standing. The camera still reacts to changes in the Thirdperson Offsets options for Sneak! So it basically works, but it appears that OAR sneak idle animations in general seem to get a height offset added or a kind of higher position reference point or something like this. The problem gets more and more in the way because those dynamic animations have become more common and are continuing to be... The actual unplayability comes up, when the character moves or goes to the standard idle or any other animation, because they still work normally and have the normal height position. Hence, a workaround is not doable by using the Z-Offset Key in case those animations happen - the camera goes into the ground when the character moves with a normal animation.
Do you think there is anything that can be done from this mod's side? Edit: I cannot say with certainty if DAR sneak animations are making the same trouble...)
Feature Request: Allow custom zoom in first person.
I have a smooth FOV toggle with a nice curve on my mouse's thumb button that is amazing for zooming in a little bit on objects and during combat or other times. I would love it if this worked in first-person as well.
Subject: Feature Request: Global Camera Offset Adjustment for SmoothCam
Hello SmoothCam Developer,
Thank you for creating such an amazing and flexible camera mod. SmoothCam offers an incredible level of customization, which greatly enhances the Skyrim experience.
I have a feature request that I believe would significantly improve the usability, especially for players with non-standard character heights (like very short or very tall characters).
Currently, when adjusting camera position (e.g., using Offset Z, Distance, or FOV), we need to modify these settings individually for various camera states such as Idle, Combat, Archery, Magic, and so on. While this offers granular control, it can be quite time-consuming and tedious to ensure a consistent camera feel across all situations, especially if we want to make a small general adjustment (like lowering the camera slightly for a short character).
My request is for a "Global Offset" or "Master Offset" adjustment option. This feature would allow users to apply a universal offset (e.g., for Z-axis/vertical position, distance, etc.) that would then be applied on top of the individual state-specific settings.
For example, if I set a global Z-offset of -0.2, this value would be automatically added to the Z-offset of Idle, Combat, Archery, and all other states, eliminating the need to manually adjust each one. This would make it much easier and faster to fine-tune the overall camera position for custom character builds or general preferences.
Thank you for considering this suggestion. Your work is much appreciated by the community!
I have to say that I love this mod. Granted, it's not the most user friendly, and a lot of people seem to have issues with it, but this is the only mod that has solved an issue I had with 3PCO and Customizable Camera where the camera would drift away from settings if I jumped while using the Animated Wings Ultimate mod. To that end, I like it.
this mod suddenly stops working midgame I don't know why, I also tried to load back to my older saves (where this mod still used to function) but still not working, I even tried reinstalling the mod, I can still access the MCM but the presets won't load and I can't modify any settings in the MCM, anyone here who experienced the same and found a fix for it?
2211 comments
The SmoothCam camera has a fundamental problem with custom sneak idle animations, at least OAR ones. When they play, the sneak offset is much too high, as if the character is standing.
The camera still reacts to changes in the Thirdperson Offsets options for Sneak! So it basically works, but it appears that OAR sneak idle animations in general seem to get a height offset added or a kind of higher position reference point or something like this.
The problem gets more and more in the way because those dynamic animations have become more common and are continuing to be... The actual unplayability comes up, when the character moves or goes to the standard idle or any other animation, because they still work normally and have the normal height position. Hence, a workaround is not doable by using the Z-Offset Key in case those animations happen - the camera goes into the ground when the character moves with a normal animation.
Do you think there is anything that can be done from this mod's side?
Edit: I cannot say with certainty if DAR sneak animations are making the same trouble...)
I have a smooth FOV toggle with a nice curve on my mouse's thumb button that is amazing for zooming in a little bit on objects and during combat or other times. I would love it if this worked in first-person as well.
Hello SmoothCam Developer,
Thank you for creating such an amazing and flexible camera mod. SmoothCam offers an incredible level of customization, which greatly enhances the Skyrim experience.
I have a feature request that I believe would significantly improve the usability, especially for players with non-standard character heights (like very short or very tall characters).
Currently, when adjusting camera position (e.g., using Offset Z, Distance, or FOV), we need to modify these settings individually for various camera states such as Idle, Combat, Archery, Magic, and so on. While this offers granular control, it can be quite time-consuming and tedious to ensure a consistent camera feel across all situations, especially if we want to make a small general adjustment (like lowering the camera slightly for a short character).
My request is for a "Global Offset" or "Master Offset" adjustment option. This feature would allow users to apply a universal offset (e.g., for Z-axis/vertical position, distance, etc.) that would then be applied on top of the individual state-specific settings.
For example, if I set a global Z-offset of -0.2, this value would be automatically added to the Z-offset of Idle, Combat, Archery, and all other states, eliminating the need to manually adjust each one. This would make it much easier and faster to fine-tune the overall camera position for custom character builds or general preferences.
Thank you for considering this suggestion. Your work is much appreciated by the community!
Sincerely,
rlzern
Btw, I can't save the hot key preferences.. Anyone know how to make this work?