Looks like a great fix for the vanilla Tower Stone! But I think a few of the standing stone overhaul mods remove the expert lockpick capability from the Tower Stone, and users who have them won't need this patch. For example, Mundus and SSE Standing Stones Overhaul. Might want to mention that in a compatibility note on the main page. Maybe that's obvious but I had to double check since I'm using Simply Knock and a stone overhaul mod myself.
This mod breaks nothing! Works as it should, I've been using this setup for years and most recently with AE.
If you can't get simply Knock to work in game it's due to a file in that mod (not this one) that is outdated. That file is PapyrusUtil.dll You need to install the Mod PapyrusUtil Make sure you use the first file "PapyrusUtil AE SE - Scripting Utility Functions" I'd also make sure Simply Knock loads before it. Then install this mod after both of them.
I'd like to add that, although not advertised (and maybe not intended) by this mod, this also does a better job than any other patch on the Nexus at fixing the issue Simply Knock has with Wintersun's Sithis Devotee power, Call of the Void, where you can activate a door while sneaking to turn it into a death portal.
Normally Simply Knock has an issue with this power very similar to the one with the Tower Stone, but even worse since it makes lockpicking any door while sneaking impossible. Since this patch brute-forces disabling the knock menu while sneaking, this is no longer an issue and I could even choose between both the Tower Key and Call of the Void power when activating a door.
Thanks for sharing. LOOT complained to me that the Wintersun Sithis patch conflicts with this one, so nice to know that this mod combines all three options.
PapyrulUtilSE is a prerequisite and should be way up near the top of your load order, there's no reason to require it to be in between Simply Knock SE and Simply Knock SKSE64 DLL, a much better solution is to simply delete or rename the papyrusutil.dll contained within Simply Knock SE, voila, papyrus will work for this (and every other config that needs it) just fine, no matter how high up your load order it is. Cheers and thanks for an important fix. Extra content is always nice but highest props to the people who fix gameplay breaking stuff!
P.S. LOOT should take care of the order automatically, but if you really wanted to ensure that Simply Knock - Tower Stone Fix.esp loads after SimplyKnock.esp, (no spaces) you should have named your plugin something that lexographically comes AFTER SimplyKnock.esp, not before. That's just creating another opportunity for possible user-error if the files are combined into the same folder.
Furthermore, if the player manually renames it to come after SimplyKnock.esp, thinking they are being clever, then LOOT will no longer recognize it, and might put it in the wrong order anyway. Please be mindful of this when naming your dependent plugins.
Your PapyrusUtil advice is wrong. PapyrusUtil should actually be near the bottom of your load order, not the top, as mods that have inbuilt PapyrusUtil are usually using an older version of it that can and probably will break anything requiring a newer version of it. Even though PapyrusUtil is a requirement/prerequisite for some mods, it is best practice to have the standalone Papyrus overwriting anything that uses its files to ensure the latest version can always function. Your advice will cause someone with Campfire, for example, to break Papyrus if they try using it with a mod requiring a later version of it (like Ostim, for example). Now, obviously, you could delete the dll file like you said, but that's just a waste of time when you could just load papyrus after the things that require it without having to go into the folders and delete instances of it one by one.
Might want to put a disclaimer that this will probably break certain perks like Skyrim Redone's fingersmith, I think that why the IsSneaking condition was there in first place.
That's correct. It's just that the original Simply Knock mod has a weird interaction with the Tower Stone, where you're forced to use the Tower Stone when sneaking instead of getting the option to unlock normally.
The mod changed the options so that when not sneaking, you can choose to knock, unlock, or use Tower Stone, but when sneaking it was only Tower Stone, with no Unlock option. That's what this fixes.
20 comments
If you can't get simply Knock to work in game it's due to a file in that mod (not this one) that is outdated. That file is PapyrusUtil.dll
You need to install the Mod PapyrusUtil Make sure you use the first file "PapyrusUtil AE SE - Scripting Utility Functions"
I'd also make sure Simply Knock loads before it.
Then install this mod after both of them.
Normally Simply Knock has an issue with this power very similar to the one with the Tower Stone, but even worse since it makes lockpicking any door while sneaking impossible. Since this patch brute-forces disabling the knock menu while sneaking, this is no longer an issue and I could even choose between both the Tower Key and Call of the Void power when activating a door.
Congrats on this very simple solution!
SKSE
SkyUI
Simply Knock SE
PapyrusUtil SE
Simply Knock SKSE64 DLL
Simply Knock - Tower Stone Fix (this mod)
PapyrulUtilSE is a prerequisite and should be way up near the top of your load order, there's no reason to require it to be in between Simply Knock SE and Simply Knock SKSE64 DLL, a much better solution is to simply delete or rename the papyrusutil.dll contained within Simply Knock SE, voila, papyrus will work for this (and every other config that needs it) just fine, no matter how high up your load order it is. Cheers and thanks for an important fix. Extra content is always nice but highest props to the people who fix gameplay breaking stuff!
P.S. LOOT should take care of the order automatically, but if you really wanted to ensure that Simply Knock - Tower Stone Fix.esp loads after SimplyKnock.esp, (no spaces) you should have named your plugin something that lexographically comes AFTER SimplyKnock.esp, not before. That's just creating another opportunity for possible user-error if the files are combined into the same folder.
Furthermore, if the player manually renames it to come after SimplyKnock.esp, thinking they are being clever, then LOOT will no longer recognize it, and might put it in the wrong order anyway. Please be mindful of this when naming your dependent plugins.
The mod changed the options so that when not sneaking, you can choose to knock, unlock, or use Tower Stone, but when sneaking it was only Tower Stone, with no Unlock option. That's what this fixes.