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hfiani - myriliam - TheSkoomaKing - cotoman3

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OmniZenn

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249 comments

  1. OmniZenn
    OmniZenn
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    If you enjoy this mod, please go endorse the original! If you come across any problems, please feel free to report them in the bugs tab, just know that I'm not a modder, so fixing them is probably beyond me. Also, please feel free to upload video demonstrations in the videos tab. Both image and video tabs are open if anyone wants to show off the mod in action.

    If you're wondering if creatures from (x) mod can be tamed, I don't know! Try it out and report back.

    EDIT: Uploaded a very brief video demonstration showing where the pet store is located and taming a modded creature.
  2. cotoman3
    cotoman3
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    2.0.1 is up and running. New fence added to the petstore to allow dismissed pets to stay within the boundries of the store. Also naming bug introduced in 2.0 is fixed. Doors and walls of petstore are fixed as well.

    let me know if you find any other issues.
  3. cotoman3
    cotoman3
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    the new extremely lightweight Tame the Beasts of Enderal SE
    https://www.nexusmods.com/enderalspecialedition/mods/310/
    anything related to enderal mods should be commented there. this has been barely tested, so any bug please report and i will check it out
  4. Foxbite1980
    Foxbite1980
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    Can Dwarven robots be tamed?
  5. TripleBork
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    So if you tame a beast that you have purchased, like Vigilance, there is no way to dismiss them. They will be stuck following you forever. Sending them home, taking them back, no option will prevent them from respawning next to you and following you again. The only thing you can do is abandon them and delete them forever.
    The mod also gets confused saying you already have an active pet and won't let you do a lot of the spells on it, thinking that there are two separate entities of the pet I guess.
    1. invinoveritas99
      invinoveritas99
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      I'm glad I read this, as that does look like a major problem
  6. meneses753
    meneses753
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    this mod is compatible with diverce dragons collenction?
  7. SacredSeraphima
    SacredSeraphima
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    Очень люблю этот мод, играю в него много лет. В версии LE можно было отключить рост питомца, как убрать рост питомца в этой версии мода? Убрав эту функцию, мод для меня стал хуже. Я не хочу, чтобы со мной бегала лиса размером с лошадь! Помогите, пожалуйста!
  8. b133d4u
    b133d4u
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    I can't seem to load up the game after adding this mod to LoreRim, any ideas on the conflict? I'm not over the plugin limit, either, it's weird.
  9. NinjaAdiv915
    NinjaAdiv915
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    I need help. For some reason I have this weird glitch where after the dragon tame quest (which i will add in case this is the problem, I did have some issues with the quest and used the setstage command to get through the bugged parts) and the dragon shows up outside the building, my pets start leveling up like crazy. They level until impossibly high and then they start over. I only have like four creatures and the level ups just reset at about level 105, and its an infinite loop. this wouldn't be a problem if it wasn't for the pop ups every time they level, which are preventing me from fighting the dragon. can someone help me fix this please?

    Edit: I solved it! If you have this problem it has something to do with your other pets outside. I had to sell all but one. That's a focus point if you have this issue.
  10. fanhasng
    fanhasng
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    is the max 10 beasts and 10 horses? if so is it possible to make a patch for more slots or remove the horses for more beasts? who needs 10 horses 😭
    1. LokeRagna
      LokeRagna
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      horses are yummy big p
    2. Doomlurker42
      Doomlurker42
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      Bad day to have eyes
  11. Doomlurker42
    Doomlurker42
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    Woe

    Ban hammer be upon ye


    (Just read the small text regarding hfiani, sucks that had to happen... not gonna ask why)
  12. Yogfan1
    Yogfan1
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    I just found a Verrrry obscure location in this mod named "Eledrun's Lair" off the coast of castle volikhar and was wondering what in the world this location does seeing as how you cant actually get to the top of it without some MAJOR parkour. Was mostly just wondering as I just got so confused for a bit xD
  13. hymlock
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    There is a floating wall from this mod near white run high above the giant encampment. Can anyone confirm this? If so should this be patched? I can patch it myself if necessary.

    SSEEDIT reports missing quest alias:
    PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "TameBeastNameQuest "Tracking Beast" [QUST:630617CC]">