VERSION 1.4: YOU CAN NOW SET HELMETS ON A PRESS OF A BUTTON!
IF YOU TURN THIS MCM OPTION ON, THE MOD WILL NOT AUTOMATICALLY REGISTER HELMETS, BUT WILL ONLY DO SO WHEN YOU PRESS THE ASSIGNED KEY FOR HELMET REGISTRATION. CURRENT KEY IS 'H', BUT YOU CAN CHANGE IT THROUGH MCM.
I have some requests, to add an option to unbind the hotkeys because even if I put the "esc" as hotkey, it doesn't actually unbind so clicking "esc" to go into the game menu causes the activation of this mod's helmet registration feature, and also another option for helmet registration for player and npcs with a spell(s)/power rather than hotkeys because there are a limited amount of hotkeys and that can be a problem if you have other mods taking up all the hotkeys.
I love this mod. But I do find setting different player helmets to be... iffy. Is there any chance you can add more manual ways? (and disable automatic switching)
+1 for this. I really just wanted a way to stop NPCs wearing helmets all the time, especially indoors. Option to disable the effect on my PC would be great.
This mod is very good, but it causes errors in the companions' mission. In addition, it usually stays stuck, it does not remove the helmet for a long time.
Additionally, if one equips the helmet with the weapon outside, the mod also considers the location (indoor/outdoor) so that it equips the helmet even without removing the weapon.
I always end up back with this mod. It's the only one that "just works" really well for me straight out of the box. And plays v nicely with Wet and Cold.
If you do ever revisit it, I'd love to see a stripped version that only handles NPCs. Auto equipping my character isn't something I do on the whole, and followers are well handled by NFF and Wet and Cold.
Great mod anyway, does what I want it to very well. Thank you.
I would really like to see such a mod not only for helmets, but also for other equipment slots. In the city and at home, I would like to change into something else without settings in the menu... Otherwise, now mods for various outfits are lying around idle... :(
Question/Suggestion: Would it be possible to expand the functionality of this mod, so that you can manually select (via MCM) which armor slots are controlled by this mod? That way, users would be able to equip/unequip cloaks, shields, and other modded items as well as headgear. I suspect certain armor slots should be off by default, like arms/chest/legs. I could see that getting buggy, especially with the sneak condition. It could be nice with the day/night condition though, so idk.
152 comments
YOU CAN NOW SET HELMETS ON A PRESS OF A BUTTON!
IF YOU TURN THIS MCM OPTION ON, THE MOD WILL NOT AUTOMATICALLY REGISTER HELMETS, BUT WILL ONLY DO SO WHEN YOU PRESS THE ASSIGNED KEY FOR HELMET REGISTRATION. CURRENT KEY IS 'H', BUT YOU CAN CHANGE IT THROUGH MCM.
Additionally, if one equips the helmet with the weapon outside, the mod also considers the location (indoor/outdoor) so that it equips the helmet even without removing the weapon.
If you do ever revisit it, I'd love to see a stripped version that only handles NPCs. Auto equipping my character isn't something I do on the whole, and followers are well handled by NFF and Wet and Cold.
Great mod anyway, does what I want it to very well. Thank you.
If you're still on v1.5, I believe it should be fine.
In the city and at home, I would like to change into something else without settings in the menu... Otherwise, now mods for various outfits are lying around idle... :(