Difference from 1.7 (the last version pre-revamp): 1. Completely revamped most of the original quests to give them much better flows, storytelling, and writing 2. New quests with deep storytelling and diverse choices 3. Better designed and balanced encounters and battles 4. Rigorous bug-fixing 5. Improved voice acting for some characters 6. New introductory quest with much better flow and storytelling
Could you make sure that this mod is compatible with Conquest of Skyrim please as I would love to be able to use it once I successfully take over Skyrim, it would be a nice DLC to wrap up the story in a spectacular Game of Thrones style.
Will I be able to install this midsave if I haven't previously installed this? If so then I will wait for it to release on nexus, otherwise I will just install now.
I have both mods and they really do not touch each other. Just run COS after this mod. Most mods add jarl when needed in the place anyway. u can not expect a patch. COS is also rather finished and we might not see from this mod again
This mod is getting a revamp on various quests and content, including but not limited to:
A better intro - experience a better intro with a story-based quest introduction that guides you through the mod's start, without having a quest stuck in your quest log.
Better voice acting for several characters - making the game more immersive and engaging, improving mostly those previously voiced by AI voices.
Better Ayraneserace - transformed from a painful and gruesome journey to an epic and ominous quest, where you face Death in an extraordinarily fiery fashion, and an internal psychological conflict.
Better Sleep-Rise-Tree quest - reworked to provide a more coherent narrative, giving more hints to what the Stillborn Divine's nature is. "If you do not die, we cannot be born."
Better Colosseum of Life quest - partly rewritten to provide a more coherent narrative, making it easier to understand for those who aren't familiar with Aldmer lore. The fight itself has also been reworked to provide a more pleasurable experience.
New quest about the Thalmor's plot in Dawnstar to incite a worker's revolt amidst the plague - a heartwarming and heartbreaking story where you can decide the fate of the town and characters you'll grow to feel for. More hints to the Thalmor's dystopian ideology in the Shezarrine Saga have also been included.
Random NPCs reduced - previously, there were about 160 random NPCs in total. Now they've been reduced to about 10 per each Hold, making the game less cluttered and reducing lag, especially if you use HDT.
More climactic final battle - new music, new dialogues, and new character development for your player character.
Improved romance - progress-based, no longer need to spam gifts to Livia to romance her.
Stock Market of Skyrim - a stock trading system added to the game as an optional content. You can trade stocks, collect dividends, and perform actions that impact the game world's economy. (Limited to the stock trading system only, completely compatible with most mods except Open Cities)
Bugfixes.
It's in the work, so it's still open to feedback. Please feel free to leave your comments and I may implement them if I believe they can make the mod even more enjoyable!
The sequel mod Shezarrine is being developed in parallel. If you wish to contribute to our work and have modding skills, please be welcome to contact me!
When I see Ayran, I think of the Turkish delicacy. When you see Ayran, you think of a historical Indo-Iranian people whose name was hijacked by a bloodthirsty war criminal. When I see race, I think of restaurace and hence Czech food. When you see race, you think of ethnicity.
We are not the same. --- In a more serious tone, "Ayran" means "Queen" in the ancient Aldmeri language, a variant of "Arana" in Ayleidoon. It is also a part of the evil ancient Aldmeri goddess-queen's name "Ayranaceth". "Serace" is an Aldmeri word I made up that means "waste, laid waste to". "Ayraneserace" means "the Queen's Wasteland" in Old Aldmeris.
The final boss of Ayraneserace, "Serace e' Ayranaceth", means "Devastation of Ayranaceth" in blunt translation, or "Destruction brought about by Ayranaceth" if translated by the actual meaning.
Having problems with this mod. For some reason, after I get the various books from Livia and read up on the history, as well as traveling with her for a very long time, there seemed to have no update in quest progression. Is there something wrong?
is there a way to delay the start of the quest all together without any aspects of the mod being present? like no plague being present until after you interact with livia?
another mod that im taken out of immediately by the fact it assumes im a well known bad ass off the rip. I'm sure its good, but if I'm level 3 and im told "youre one of the strongest warriors ever to live!" after i nearly died to a single bandit, it just breaks immersion for me.
i understand that. I can still comment, however, on the state of it AS IT STANDS. It's my opinion. If they make that change later on I'll be more than willing to come back to it.
time isn't really the concern, its immersion for me. Like I said, I don't like when they refer to you as Dragonborn exclusively cause I generally play as a non dragonborn character
I get your complaint like 'This was in the version I played' but all I can say is like, the entire thing is being reworked and is in early access, so the only logical answer to your critique is 'well wait for 2.0 then critique that because this version is essentially legacy content'
Also these dlc mods generally are designed to build off basegame and a lot of them assume you're dragonborn or just refer to you as that since they have to call you something, it's one of those generic titles that these rpgs tend to have, like 'shepard' or 'traveler' or whatever. Not defending it but yeah it's something you'll probably see a lot. Midwood Isle assumes you're dragonborn too
ATTENTION!!! You need to add something like this to the description on the main page - “DISABLE for the duration of the fashion” mods like this DiverseDragonsCollectionSE" replace dragons. With this mod, I have a dragon in Rorikstead that is immortal and immobilized.This results in the inability to complete the quest. P.S (advice for the main game) - such mods can also lead to an error when destroying ALDUIN. Oh gods, I wish I hadn't put it on. As for me, it’s boring, and the most important thing is that the mod overwrites files and this is bad for deleting if you don’t create copies of the folders, and that’s also doubtful because the script overwrites something in the folder.
Will 2.0 completely get rid of all AI voices? That's the one thing holding me back from playing this mod. I am wholeheartedly against AI voice acting and AI art in general.
Are you that entitled that you think everyone has the money to hire a voice actor? You hate the use of AI to do voice acting, what would you do with it then? I bet you are the kind of karen that goes to macdonald's protesting about everyone eating meat...
Man everytime I read the comments on nexus it kills me to see all the self entitled retards bashing mod authors and their mods. I really need to stop reading comments. Makes me wanna go punch someone in the face.
I love the use of AI voice for mods. It means every mod no matter how small it is can be voiced and not just silent, hell it gets rid some of the horrendous voice acting i have heard on some mods over the years.
Is the new version ever going to release on nexus? It's been in early access for half a year now. Loved this one so I have high expectations for the new version.
I remember a long time ago Livia did not play well with stormcloak as well as dark brotherhood, and you couldn't romance. Is that still the case or fixed?
You use "fixed" as if it was unintentional to have a lawful good Empire-loyalist go along with you joining an anti-Empire separatist faction and a murder cult...
1567 comments
Death Consumes All - DLC Quest Mod (Revamped) at Skyrim Special Edition Nexus - Mods and Community
Difference from 1.7 (the last version pre-revamp):
1. Completely revamped most of the original quests to give them much better flows, storytelling, and writing
2. New quests with deep storytelling and diverse choices
3. Better designed and balanced encounters and battles
4. Rigorous bug-fixing
5. Improved voice acting for some characters
6. New introductory quest with much better flow and storytelling
- A better intro - experience a better intro with a story-based quest introduction that guides you through the mod's start, without having a quest stuck in your quest log.
- Better voice acting for several characters - making the game more immersive and engaging, improving mostly those previously voiced by AI voices.
- Better Ayraneserace - transformed from a painful and gruesome journey to an epic and ominous quest, where you face Death in an extraordinarily fiery fashion, and an internal psychological conflict.
- Better Sleep-Rise-Tree quest - reworked to provide a more coherent narrative, giving more hints to what the Stillborn Divine's nature is.
- Better Colosseum of Life quest - partly rewritten to provide a more coherent narrative, making it easier to understand for those who aren't familiar with Aldmer lore. The fight itself has also been reworked to provide a more pleasurable experience.
- New quest about the Thalmor's plot in Dawnstar to incite a worker's revolt amidst the plague - a heartwarming and heartbreaking story where you can decide the fate of the town and characters you'll grow to feel for. More hints to the Thalmor's dystopian ideology in the Shezarrine Saga have also been included.
- Random NPCs reduced - previously, there were about 160 random NPCs in total. Now they've been reduced to about 10 per each Hold, making the game less cluttered and reducing lag, especially if you use HDT.
- More climactic final battle - new music, new dialogues, and new character development for your player character.
- Improved romance - progress-based, no longer need to spam gifts to Livia to romance her.
- Stock Market of Skyrim - a stock trading system added to the game as an optional content. You can trade stocks, collect dividends, and perform actions that impact the game world's economy. (Limited to the stock trading system only, completely compatible with most mods except Open Cities)
- Bugfixes.
It's in the work, so it's still open to feedback. Please feel free to leave your comments and I may implement them if I believe they can make the mod even more enjoyable!"If you do not die, we cannot be born."
The sequel mod Shezarrine is being developed in parallel. If you wish to contribute to our work and have modding skills, please be welcome to contact me!
Nexus: https://www.nexusmods.com/users/32344400
Discord: https://discord.gg/k9W3N3q
Better WHAT???
When I see race, I think of restaurace and hence Czech food. When you see race, you think of ethnicity.
We are not the same.
---
In a more serious tone, "Ayran" means "Queen" in the ancient Aldmeri language, a variant of "Arana" in Ayleidoon. It is also a part of the evil ancient Aldmeri goddess-queen's name "Ayranaceth".
"Serace" is an Aldmeri word I made up that means "waste, laid waste to".
"Ayraneserace" means "the Queen's Wasteland" in Old Aldmeris.
The final boss of Ayraneserace, "Serace e' Ayranaceth", means "Devastation of Ayranaceth" in blunt translation, or "Destruction brought about by Ayranaceth" if translated by the actual meaning.
and you can do you thing
but if you talk to her time wil start running
and the world is going to change
i know some quest mods have it like maids II
matari tell you if you dragon born ore not
Also these dlc mods generally are designed to build off basegame and a lot of them assume you're dragonborn or just refer to you as that since they have to call you something, it's one of those generic titles that these rpgs tend to have, like 'shepard' or 'traveler' or whatever. Not defending it but yeah it's something you'll probably see a lot. Midwood Isle assumes you're dragonborn too
P.S (advice for the main game) - such mods can also lead to an error when destroying ALDUIN.
Oh gods, I wish I hadn't put it on. As for me, it’s boring, and the most important thing is that the mod overwrites files and this is bad for deleting if you don’t create copies of the folders, and that’s also doubtful because the script overwrites something in the folder.