link is here我草我成了,我在收藏的快速菜单成功加上了分页功能,现在能显示超过127件的时装收藏了!Oh!!!! My god! I did it! I discovered that there is no size limit for the returned String array in C++, and when using functions to manipulate String arrays in Papyrus, there is also no 128-item limit. The problem was in the UIExtensions method, where the maximum number of items that could be displayed in the UI was 128. Then, I had Deepseek write an improved paginated Papyrus script for me, which displays only 120 items per page, and in the end, he successfully compiled and ran it! Finally, here’s the link to the script—just overwrite the original mod’s “\Scripts\skyoutsysquicksloteffect.pex” file and it will work. The psc source file is also in the link.
This is a great change, but there is a small problem, that is, the collection is invalid, and the quick menu will show all the clothes instead of just the collection
Thank you for this, I had that issue and your solution worked. It took a few seconds after removing clothing before the menu registration message appeared.
Quickslots and json(export/import) feature don't work at version 1.6.1170(Steam)
I have installed all the required mods. I enable the `Quickslots` feature at MCM, then I try to use the spell but nothing appeared, nothing happened.
Meanwhile, I try to export the json configuration. The file location should be Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\OutfitSystemData.json . But I cannot find the file there. The json import feature is also not available for me.
Everything else works fine for me.
I guess because the version 1.6.1170 is not officially supported, it might have these problems. However, some posts here say the mod works fine at version 1.6.1170, which makes me confused. Did I do something wrong?
PS: The following is the loading order of the required mods. (SKSE build 2.2.6 (game version 1.6.1170))
SkyUI 5.2
UIExtensions 1.2
Address Library AE
Skyrim Outfit System 0.6
I will appreciate it if anyone can tell me the solution, or tell me these problems exist at version 1.6.1170
i am 1.5.097,json(export/import) is OK! Although clicking on it doesn't seem useful, it actually works, it's just that this file exists in overwrite\SKSE\Plugins\OutfitSystemData.json!
Unsure of the cause, but this seems to also break some lighting effects on 1170? Was very happy with it because it worked perfectly, but certain effects like fog or the water with the structure animations in the main chamber at Ustengrav either show up like hexagonal objects OR are this really neat rainbow color.
Could be another mod conflict somewhere, but I couldn't imagine what? In any case, uninstalling fixes it. If anyone has an idea of a fix do let me know though, would love to use the mod otherwise.
Hello author, your mod is great and I really like it. All the text comes from machine translation. Currently, I have a few suggestions: 1. Can a better browsing solution for "OutfitList" be used? It's troublesome to click on the next page every time on the "MCM" interface. Lastly, thank you very much for your dedication to this mod. It is truly an excellent mod, as my native language is not English. I apologize for having to rely on machine translation to communicate with you
No matter what I tried I can't fix skin overlay disappearing on load. I even tried RaceMenu - Animated Overlays in hopes it'll "update" overlays whenever I draw weapon, so I could just press R to fix it, but no, it didn't work, all body overlays are still invisible. There are "fixes", of course, but they all require several button presses and waiting.
The "fixes" are:
1) showracemenu command, probably the worst one, as it takes it some time to initialize on 100%, if you close the menu too fast, before all its scripts run, then you'll end up with darker skin color and may be without some overlays and it'll be saved into your character, moreover the light it spawns will even stay with you forever and will follow you! So you really need to wait until RaceMenu does all the work. Basically, once you see its light appearing, then it's done, light appears in the very end and you're safe to confirm. This will update overlays.
2) Use this mod's feature to give yourself lesser power, which allows you to choose favorite outfits, pick your outfit as favorite. Use the power, disable outfit. Use the power again, choose your outfit again. And no, you can't pick current outfit again, if it's active already, it'll simply do nothing. And no, you can't create 2 identical outfits and trick the mod that it's another outfit to force RaceMenu update overlays! RaceMenu is "smart". If the body armor is the same, it won't update! Even if your outfit uses another boots or gauntles, RaceMenu doesn't care! If torso slot is unchanged, then RaceMenu won't update torso overlays.
3) The fastest way! But it'll require some manual modding! Trick RaceMenu into thinking that this is another armor and force it to update overlays! By... creating another mesh! The same mesh! It'll look the same, but technically it'll be another mesh, so for RaceMenu it'll be a change, so it'll be forced to update overlays. So you can make 2 outfits, for you they will look identical, but in reality they will use 2 different items with 2 different meshes, which are copies of one another. Then, when the game is loaded, you just use this mod's lesser power and switch to another outfit, which looks the same. This will force RaceMenu to update overlays.
But really, this mod simply needs an automatic way to force this update. Basically emulate outfit switching on load.
Use player.setnpcweight command instead, faster than anything.
As I already typed in another comment, you can use this mod without disappearing body overlays by using this mod Autorun, and then type inside Autorun.txt:
player.setnpcweight number
Where number is your character's body weight, ranging from 0 to 100. For example your weight is 0.5 in RaceMenu, then type:
player.setnpcweight 50
This way, each time you load a game, this command will be executed and your overlays/tattoos/whatever will reappear. Just make sure to change that number to something else if you decide to start new game and if your new body weight isn't equal to your previous one.
798 comments
This is a great change, but there is a small problem, that is, the collection is invalid, and the quick menu will show all the clothes instead of just the collection
I have installed all the required mods. I enable the `Quickslots` feature at MCM, then I try to use the spell but nothing appeared, nothing happened.
Meanwhile, I try to export the json configuration. The file location should be Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\OutfitSystemData.json . But I cannot find the file there. The json import feature is also not available for me.
Everything else works fine for me.
I guess because the version 1.6.1170 is not officially supported, it might have these problems. However, some posts here say the mod works fine at version 1.6.1170, which makes me confused. Did I do something wrong?
PS: The following is the loading order of the required mods. (SKSE build 2.2.6 (game version 1.6.1170))
SkyUI 5.2
UIExtensions 1.2
Address Library AE
Skyrim Outfit System 0.6
I will appreciate it if anyone can tell me the solution, or tell me these problems exist at version 1.6.1170
Could be another mod conflict somewhere, but I couldn't imagine what? In any case, uninstalling fixes it. If anyone has an idea of a fix do let me know though, would love to use the mod otherwise.
Currently, I have a few suggestions:
1. Can a better browsing solution for "OutfitList" be used? It's troublesome to click on the next page every time on the "MCM" interface.
Lastly, thank you very much for your dedication to this mod. It is truly an excellent mod, as my native language is not English. I apologize for having to rely on machine translation to communicate with you
No matter what I tried I can't fix skin overlay disappearing on load. I even tried RaceMenu - Animated Overlays in hopes it'll "update" overlays whenever I draw weapon, so I could just press R to fix it, but no, it didn't work, all body overlays are still invisible. There are "fixes", of course, but they all require several button presses and waiting.
Use player.setnpcweight command instead, faster than anything.The "fixes" are:
1) showracemenu command, probably the worst one, as it takes it some time to initialize on 100%, if you close the menu too fast, before all its scripts run, then you'll end up with darker skin color and may be without some overlays and it'll be saved into your character, moreover the light it spawns will even stay with you forever and will follow you! So you really need to wait until RaceMenu does all the work. Basically, once you see its light appearing, then it's done, light appears in the very end and you're safe to confirm. This will update overlays.
2) Use this mod's feature to give yourself lesser power, which allows you to choose favorite outfits, pick your outfit as favorite. Use the power, disable outfit. Use the power again, choose your outfit again. And no, you can't pick current outfit again, if it's active already, it'll simply do nothing. And no, you can't create 2 identical outfits and trick the mod that it's another outfit to force RaceMenu update overlays! RaceMenu is "smart". If the body armor is the same, it won't update! Even if your outfit uses another boots or gauntles, RaceMenu doesn't care! If torso slot is unchanged, then RaceMenu won't update torso overlays.
3) The fastest way! But it'll require some manual modding! Trick RaceMenu into thinking that this is another armor and force it to update overlays! By... creating another mesh! The same mesh! It'll look the same, but technically it'll be another mesh, so for RaceMenu it'll be a change, so it'll be forced to update overlays. So you can make 2 outfits, for you they will look identical, but in reality they will use 2 different items with 2 different meshes, which are copies of one another. Then, when the game is loaded, you just use this mod's lesser power and switch to another outfit, which looks the same. This will force RaceMenu to update overlays.
But really, this mod simply needs an automatic way to force this update. Basically emulate outfit switching on load.
player.setnpcweight number
Where number is your character's body weight, ranging from 0 to 100. For example your weight is 0.5 in RaceMenu, then type:
player.setnpcweight 50
This way, each time you load a game, this command will be executed and your overlays/tattoos/whatever will reappear. Just make sure to change that number to something else if you decide to start new game and if your new body weight isn't equal to your previous one.