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- Mysticism - A Magic Overhaul - German Translation
Mysticism - A Magic Overhaul - German Translation
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Version2.4.2
- Original File
- Download:
- Manual
File information
Last updated
Original upload
Created by
SimonMagus616 - translated by TheLoganUploaded by
TheLoganVirus scan
Safe to use
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About this mod
Komplette deutsche Übersetzung von Mysticism - A Magic Overhaul.
- Requirements
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Nexus requirements
Mod name Notes Mysticism - A Magic Overhaul Mods requiring this file
Mod name Notes Adamant - A Perk Overhaul - German SimonMagus Magiemod, deutsche Übersetzung. Hinweise auf der Mysticism-Übersetzungsseite beachten! Forsworn use Forsworn Staves - German Translation für den Mysticsm Patch - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
SimonMagus616
McGuffin (xTranslator)
Numenorean und Deepfighter (Deutsches Elder Scrolls Übersetzungskompendium)Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 2.4.2
- Changelog von der Originalmodseite:
- Version 2.4.2
- Added a missing keyword to Radiant Sunlight Rune.
- Removed some unneeded resources intended for Starfrost.
- Fixed Survival Mode functionality.
- Implemented another sneaky trick to stop 1.5.97 users from complaining.
- Version 2.4.1
- Improved my solution for getting people who haven't updated their ESMs for 2.5 years to stop bothering me.
- Also helps VR users not get annoying/incorrect reports from Dyndolod.
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Version 2.4.0
- Changelog von der Originalmodseite:
- Fixed a persistent (and very annoying) issue where Posion spells would cause CTDs for some users.
- Note that some mods that use Mysticism assets may need to implement the fix themselves, depending on how they implemented Mysticism assets.
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Version 2.3.4
- Changelog von der Originalmodseite:
- Added a keyword to support the Amulet of the Gargoyle in Scion.
- Normalized the duration of some reanimation scrolls and staves.
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Version 2.3.3
- Changelog von der Originalmodseite:
- Tiny update to Cure Injury, which is only used by one of the Starfrost addons.
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Version 2.3.2
- Changelog von der Originalmodseite:
- Cure Disease is now an Expert spell.
- Fixed an issue with the Control staff.
- Fixed an issue with the Swift Swim tooltip.
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Version 2.3.1
- Changelog von der Originalmodseite:
- Version 2.3.1
- Tweaked some last-minute values in the staff cost controller.
- Version 2.3.0
- Reworked the cost, value, and charge amount of all staff weapons and staff enchantments.
- Reworked the background cost scaling of staff enchantments.
- Added a school-based keyword to scrolls.
- Edited scroll leveled lists for better distribution.
- Fixed a bug w/ a high-level silence spell.
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Version 2.2.4
- Changelog von der Originalmodseite:
- Drain Magicka, Drain Stamina, Leech Magicka, and Leech Stamina have had their potencies reduced by about 33%, and their Magicka costs reduced by about 25%.
- Scion’s Embrace’s magnitude has been increased by 25%.
- Siphon Spirit and Sap Essence’s base magnitudes have been increased to 10, and their base durations to 120 seconds. Their range has been increased by about 75%.
- Removed an errant keyword from Siphon Spirit and Sap Essence.
- Added some improved support for XP in the scrolls for Scion’s Embrace, Siphon Spirit, and Sap Essence.
- Fixed some inconsistencies in the EditorIDs for Weakness to Element effects.
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Version 2.2.3
- Changelog von der Originalmodseite:
- Fixed an issue with Weakness to Shock and Weakness to Poison being categorized as Adept spells.
- Fixed an issue with a Dragonborn leveled list checking for the wrong skill.
- Nur deutsche Übersetzung:
- Kleinere Textkorrekturen (danke neunteuf!)
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Version 2.2.2
- Changelog von der Originalmodseite:
- Re-added the spells Windwalker and Windrunner, which increase Movement Speed by 10/20%.
- Burden now mirrors the progression of Corrode Armor and Disintegrate Weapon.
- Burden now reduces Movement and Attack Speed by 25%. It no longer staggers. The Simonrim Attack Speed Fix is recommended, but the Attack Speed portion of this spell should just fail harmlessly in most cases if you don’t have it installed.
- Weight of the World is now an AoE Projectile that reduces Movement and Attack Speed by 50% in a large area.
- Animals get an extra 25% reduction to their movement speed, since they aren’t, generally speaking, affected by attack speed (and also because they’re so fast that users often report that the spells don’t work on animals, even though they do).
- Encumber and Burden Rune have been removed, as have their staff and scroll variants.
- Slightly reduced the cost of all Adept scrolls.
- Slightly increased the cost of all Master scrolls.
- Mysticism now fixes a Vanilla issue with Scroll distribution which caused Master spells to be significantly over-distributed. It also rebalances the levels at which scrolls are distributed. Some other mods fix this issue as well; I would slightly prefer Mysticism’s changes.
- Removed some unneeded records from the mod, related to Banish and Command Daedra. This should fix some rare crashes caused by incompatibilities between Mysticism and other spell mods.
- Fixed an error where Ward spells were all categorized as Novice.
- Injected some records for use with other plugins.
- Inserted dummy leveled list entries for Jump and Hearthfire Spells.
- Reimplemented the Jump and Warmth addons so that they don’t need to edit leveled lists directly. The patch between them is no longer needed.
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Version 2.2.1
- Changelog von der Originalmodseite:
- Fixed some errors in the Mysticism-Scion integration.
- The potency of ward spells has been reduced from 40/80/120/160/200 to 30/60/90/120/150.
- The cost of Ward spells has been increased by 15%.
- Believe it or not, wards were overperforming and needed to be nerfed a little. Considering how bad wards are in Vanilla, and how much work I’ve put into wards over the past year or so, I’m honestly kind of proud of that.
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Version 2.1.6
- Changelog von der Originalmodseite:
- Thanks to Parapets for an unintuitive but clever solution to the problem of the "missing" record that doesn't require an extra file. If one of you reports this as an ITM I will find where you live and kill you (in minecraft).
- Version 2.1.5
- I am so. fucking. tired. of users who aren't following best practices or paying attention to ANYTHING that's been going on since the release of AE coming to me with a Dyndolod report about a missing Form ID. I feel I have no choice but to remove this record because it's gotten completely ridiculous, as about 20% of my support interactions now involve this stupid fucking record. If you want to use NG with Mysticism, you'll need to pick up the NG Distribution Tweak file, which is ESL flagged.
- Fixed a bug where a few summons had lootable weapons.
- Fixed a bug where a few Atronach staves had incorrect conditions.
- Fixed a bug where Jump spells could stack with themselves.
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Version 2.1.4
- Changelog von der Originalmodseite:
- Fixed an issue where the Staff of the Swordbreaker did not have an AoE component.
- Added a new keyword to make Dispel easier to manage.
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Version 2.1.3
- Changelog von der Originalmodseite:
- Fixed an issue where the Scroll of Ghostwalk would not properly make the player invisible to enemies.
- Fixed where Shroud and Sanctuary would not benefit from dual casting.
- Fixed an issue where the tooltip and the range of Poison Cloak would not be increased by taking the Affliction perks in Adamant.
- Fixed an issue where Burning Touch had an unnecessary keyword.
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Version 2.1.2
- Changelog von der Originalmodseite:
- Fixed an issue introduced in 2.1.1 where Cure Disease had a doubled tooltip.
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Version 2.1.1
- Fixed an issue where Cure Disease would not work on yourself.
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Version 2.1.0
- Changelog von der Originalmodseite:
- Mysticism 2.1 contains several bug fixes and a new approach to balancing a number of duration-based spells.
- Siphon Spirit and Sap Essence are now 50% stronger than Scion’s Embrace, instead of 25% stronger. This is in line with other Absorb Magicka and Absorb Stamina spells.
- Circle of Vitality is now called Circle of Life. Joy ensues.
- Font of Vitality is now called Font of Life.
- Cure Disease is now an AoE spell because I found out followers can get diseases lol
- Removed a few unneeded records from Ancestral Guardian and Ancestral Wizard.
- Fixed an error in the scroll for Conjure Storm Monarch.
- Fixed an error in the descriptions of the Scroll of Banishing and the Scroll of Rage.
- Fixed an error with Bound Shield’s spell level.
- The following spells now last for 30 seconds: Open Novice Lock, Open Apprentice Lock, Open Adept Lock, Open Expert Lock, The Unwelcome Guest.
- The following spells now last for 60 seconds: Soul Trap and Circle of Protection. This is in addition to the changes made in 2.0.9 to Burden, Encumber, Burden Rune, Weight of the World, Disintegrate Weapon, Corrode Armor, Swordbreaker, Armoreater, Weakness to Fire, Weakness to Frost, Weakness to Shock, and Weakness to Poison.
- The following spells now last for 120 seconds: Oakflesh, Stoneflesh, Ironflesh, Ebonyflesh, Dragonhide, Fire Shell, Frost Shell, Shock Shell, Poison Shell, Flame Shield, Ice Shield, Lightning Shield, Venom Shield, Feather, Pack Mule, Waterwalking, Swift Swim, Sea Stride, Slowfall, Leap, Springheel, Bound Dagger, Bound Sword, Bound War Axe, Bound Mace, Bound Shield, Bound Greatsword, Bound Battleaxe, Bound Warhammer, Bound Bow, Soul Harvest, Raise Zombie, Reanimate Corpse, Revenant, Dread Zombie, Courage, Rally, Call to Arms, Regeneration, Rapid Regeneration, Mutagen, Arkay’s Light, Attunement, Augur of Aetherius, Circle of Life, Circle of Wisdom, Circle of Strength, Font of Life, Font of Wisdom, and Font of Strength.
- Mysticism Jump Spell Addon
- The following spells now last for 120 seconds: Leap and Springheel.
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Version 2.0.10
- Changelog von der Originalmodseite:
- Wind and Sand (the quest that unlocks Whirlwind Cloak) should now trigger when your Alteration skill reaches 40 (changed because Mysticism changes Whirlwind Cloak to an Alteration spell).
- Fixed a spell error w/ Symmetry.
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Version 2.0.9
- Changelog von der Originalmodseite:
- Injected a keyword that I needed to use in Pilgrim, sorry about the double update lol
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Version 2.0.8
- Changelog von der Originalmodseite:
- Increased the base duration of Burden, Encumber, Burden Rune, Weight of the World, Disintegrate Weapon, Swordbreaker, Corrode Armor, Armoreater, Weakness to Fire, Weakness to Frost, Weakness to Shock, and Weakness to Poison from 30 seconds to 60 seconds.
- Removed a perk that adjusted incoming stagger when casting a ward (this feature has been migrated to Blade & Blunt).
- Prevented Frost spells from leaving shaders all over the damn place. I’ll continue to monitor this issue, so let me know if you find any more problems.
- Fixed an issue where Ghostwalk wasn’t making you ghosty enough.
- Removed some unused records.
- Renamed some records.
- Add some content designed to be used by an upcoming mod by Delta.
- Added an optional addon that adds jumping spells.
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Version 2.0.7
- Changelog von der Originalmodseite:
- Mysticism should no longer prevent Necromantic Grimoire from distributing its spells.
- The Wind and Sand quest will now trigger when you have 40 Alteration, instead of 40 Destruction.
- Equilibrium now deals slightly less damage.
- Equilibrium is now distributed in the normal leveled lists.
- Symmetry, a Master-level version of Equilibrium, is now available from Tolfdir after completing the Alteration Master Ritual quest.
- The damage dealt by Equilibrium and Symmetry is now resisted by Magic Resist, to compensate for the fact that the damage dealt by these spells also scales with difficulty.
- Fixed a typo in a staff name.
- Fixed an error in the Heal Other Sound record
- The Ancestral Assassin no longer has a beard.
- The Ancestral Guardian no longer shared an outfit with the Redoran Guard.
- The Ancestral Guardian, Wizard, and Assassin now have Dark Elf voice types, and should no longer incorrectly display lines they aren't saying when Fuz Ro Dah is installed.
- Thanks to wol for these suggestions.
- Transmute Ore is no longer incorrectly listed as an Expert spell.
- Transmute Ore now properly prioritizes transferring iron ore to silver ore.
- Transmute Ore now requires two iron ore to create one silver ore, and two silver ore to create one gold ore. This is a significant nerf to the effectiveness of Transmute Ore.
- Transmute Ore now gives significantly more XP on a successful transmutation.
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Version 2.0.6
- Changelog von der Originalmodseite:
- Removed some unused data that may have been causing automated programs to lock up.
- Removed the Scroll of Dremora Lord and replaced it with a new scroll that used a Vanilla Form ID.
- Tweaked some Scroll names for better consistency. I might do more of this later.
- Added a few more keywords to Dispel.
- Fixed an issue where Dwemerbane was listed as an Adept spell by SkyUI.
- Fixed an issue where Poison Cloak would not increase its duration when dual cast.
- Fixed an issue where Mark and Recall would leave behind an activator that would play when you leave and enter the cell. This fix is not retroactive, sorry about that.
- Fixed an issue where Bound Mace was tagged as a War Axe.
- Repackaged the BSA to remove some unneeded files.
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Version 2.0.5
- Changelog von der Originalmodseite:
- Removed a record related to Command Daedra, to make it harder for users to crash their games by not resolving conflicts w/ that spell.
- Added more keywords (Familar + Undead) to Dispel.
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Version 2.0.4
- Changelog von der Originalmodseite:
- Removed some errant keywords from effects for Absorb Magicka & Stamina spells.
- Added another keyword to Dispel.
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Version 2.0.3
- Changelog von der Originalmodseite:
- Fixed an issue where Fire and Forget spells would restore Stamina regardless of whether you had the Respite perk.
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Version 2.0.2
- Changelog von der Originalmodseite:
- Removed a significant number of unused records.
- Fixed incorrect templates in the Staff of Arcane Authority and Gadnor’s Staff of Charming. I wouldn’t usually edit these two records in Mysticism, but some users were experiencing a crash when picking these items up.
- Re-packaged a few scripts for Mark and Recall that may (?) have been missing.
- Fixed an errant half-cost perk in Turn Greater Undead.
- Fixed an errant keyword in Leech Magicka and Leech Stamina.
- Fixed a missing description in Scion’s Embrace.
- Removed a conflict between Pilgrim and Mysticism.
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Version 2.0.1
- Changelog von der Originalmodseite:
- Fixed an error where Viperbolt’s projectile was pointing to a missing mesh.
- Tweaked the projectile for Death Cloud.
- Fixed an error where Ghostwalk wouldn’t refresh when you re-cast it.
- Fixed an error where Dispel wouldn’t dispel Soul Harvest.
- Fixed an error where the spell tome for Conjure Spectral Manbeast would teach Conjure Gargoyle Brute instead.
- Fixed a typo in the spell tome for Ash Form.
- Fixed some bad conditions in the Silence scroll and staff.
- Removed several unused records that were causing xEdit errors.
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Version 2.0
- Mit Version 2.0 wurde Mysticism umfassend überarbeitet, vor allem was die Balance und Einheitlichkeit angeht.
- Die Versionsveränderungen finden sich aufgrund des Umfangs nur hier, auf der Originalmodseite:
- https://www.nexusmods.com/skyrimspecialedition/mods/27839?tab=logs
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Version 1.2.1
- Changelog von der Originalmodseite:
- Version 1.2.1:
- Re-upload to fix a problem w/ the BSA from 1.2.0. (Betrifft deutsche Version nicht)
- Version 1.2.0:
- I’ve never liked how the Divine Intervention spells are distributed around the world in Mysticism. In this update I have removed the Divine Intervention spells. I will implement them in a different mod in a few days, and the implementation will be superior.
- RIP people who want to teleport for the next few days.
- Fixed a few very minor issues (missing keywords, misspellings, etc) to close a few bug reports.
- Many more fixes and changes are coming soon-ish, this update is just to facilitate shifting a feature from one mod to another.
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Version 1.1.6
- Original-Changelog:
- I added a tome of Flames and Healing to Lucan's inventory. I might add more beginner spells there later, but I was playing Mysticism in a mod list that had "no starting spells" and realized how annoying it was that the intro spell merchant didn't have the two most basic spells, since the game assumed you already had them.
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Version 1.1.5
- Original-Changelog:
- Fixed the magnitude of Flame Cloak.
- Fixed the duration of Mesmerize.
- Fixed the range of Revenant, Mayhem, Hysteria, and Harmony Scrolls.
- Fixed a few typos.
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Version 1.1.4
- Changelog von der Originalmodseite:
- Fixed an error that prevented Mayhem from being dual cast.
- Fixed an error that required you to wield a Scroll of Blizzard in two hands.
- Fixed an error that prevented Night Eye from benefiting from Dual Cast.
- Fixed an error where Hailstorm would deal AoE damage in a large radius.
- Fixed an error where Cleanse did not work on Sea Stride.
- Fixed a few spells whose half cost perk was set incorrectly.
- Fixed typos in Banish Daedra, Banish Greater Daedra, Expel Daedra, Annulment, Courage, Rally, Call to Arms, and Lightning Surge.
- Packaged the mod into a BSA to hopefully help a few people who are experiencing corrupted downloads
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Version 1.1.3
- Erster Übersetzungsrelease
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Allgemeines und wichtige Hinweise
Dies hier ist die deutsche Übersetzung der Mod Mysticism - A Magic Overhaul von SimonMagus616.
Da es sich auch bei dieser Übersetzung lediglich um die .esp handelt, wird die Originalmod benötigt.
Es sollte kein Problem sein die Englische Version mit der Deutschen Version bei einem bereits vorhanden Spielstand zu ersetzen.
Weitere Infos und eine detaillierte Beschreibung der Veränderungen findet ihr auf der Seite der Originalmod.
Die Addons für Sprungzauber und Survival-Mode-Benutzer wurden ebenfalls übersetzt. Der Jump and Survival Spells (Tiny) Leveled List Patch benötigt keine Übersetzung.
Falls ihr Übersetzungsfehler findet oder Verbesserungsvorschläge habt, sagt gerne Bescheid.
Simonrim - Deutsche Übersetzungen
Die Mods von SimonMagus616 sind so entworfen, dass sie Skyrims Core-Gameplay ausbauen, ohne zu sehr vom Hauptspiel abzuweichen (Vanilla
Plus).
Bisher habe ich bereits folgende Übersetzungen von SimonMagus616s Gameplay-Overhaul angefertigt:
Talente: Adamant - A Perk Overhaul - Deutsch und Hand to Hand - An Adamant Addon - Deutsch
Völker: Aetherius - A Race Overhaul - Deutsch
Findlinge/Sternzeichen: Mundus - A Standing Stone Overhaul - Deutsch
Magie: Mysticism - A Magic Overhaul - Deutsch (diese Mod)
Alchemie/Nahrung: Apothecary - An Alchemy Overhaul - Deutsch
Religion: Pilgrim - A Religion Overhaul - Deutsch
Verzauberungen: Thaumaturgy - An Enchanting Overhaul - Deutsch
Vampire: Scion - A Vampire Overhaul - Deutsch
Werwölfe: Manbeast - A Werewolf Overhaul - Deutsch
Schreie: Stormcrown - A Shout Overhaul - Deutsch
Schnellreise: Journeyman - A Fast Travel Overhaul
Kampfsystem: Blade and Blunt - A Combat Overhaul
Für diese Mods von SimonMagus616 Gameplay-Overhaul wird keine Übersetzung benötigt:
Encounter-Zones (Gegner-Level): Arena - An Encounter Zone Overhaul
Credits
SimonMagus616
McGuffin (xTranslator)
Numenorean und Deepfighter (Deutsches Elder Scrolls Übersetzungskompendium)