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trawzified

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  1. trawzified
    trawzified
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    I'm currently aware of one problem - the placed objects being copied are the last override, but the cell records are from the base game. It's being worked on, but everything else should work for now!

    EDIT: As of 11/11/2020, the 1.1.1 version should fix this bug!
  2. derackles
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    It messes up all light fade values and drops their value to half. Don't use it especially if you use lux. It darkens interiors and renders useless some light sources such as wall torches.
    1. ssuamier
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      The patcher is hosted (as all patchers I'm aware of) on github. There is a fork for a more recent version.
      You may need to install the very old version 6 of dotnet to build it with synthesis.

      If you look at Program.cs you see the fade multiplier is set to 0.5. So setting it to 1 (or larger ?) could solve this issue.
      (it seems a bit inflexible to only use one value, and it is restricted to 3 light sources).

      After you build it on your local machine, you need to install it manually in synthesis as described.
    2. LOLTroll23
      LOLTroll23
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      Thank you so much! adding this patcher fixed it
  3. DagoC92
    DagoC92
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    Tick off Hearthfire extended aquarium patch when running Patcher. 
  4. elpuertorro
    elpuertorro
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    This patch is NO GOOD since you cannot edit the values as you can with the Zedit patch which did work for me.

    Is there a way to edit your script to change the values for the divisor and subtractor for for candlelight and torchlight like the Zedit patch?

    And sorry but this statement right here: "functions identically to the original zEdit patcher" is not true, made me loose hours trying to narrow it down until I figured it was this patch since I took your "trust me broh" serious, so didn't think about it being the problem, so that one is on me.
    Your other patches are great btw It's just this one that needs a way to edit those values.
    Problem I have now is I get crashes because I have the Zedit's patch and also the others from synthesis and that seems to be causing a problem somewhere.
    So IF you can manage that or at least post instructions on how to do it would be great!
  5. Klivia
    Klivia
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    The patcher does nothing on my end it just quits the process with an empty esp that is not valid integrate into the LO.
  6. KingSuperJam
    KingSuperJam
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    how well does this work with reshade instead of an enb?
  7. Ionutro
    Ionutro
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    Can someone explain to me what this patcher actually does so that I can know if I need it?  xD
    1. golivie
      golivie
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      Is the description really that hard to understand? Damn. 
    2. XanderVirtus
      XanderVirtus
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      Actually, it doesn't really say what it does exactly. Does it switch light sources with enb light equivalents or something?
    3. Topeka
      Topeka
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      The description is easy to understand, but it does not explain why you would need a patch, and what the patch would do.
    4. trawzified
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      It reduces the intensity of light sources to fit ENBs better, in combination with ENB Light these light sources can become too intense and start looking unnatural.
  8. Natomantis
    Natomantis
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    What if i have GOG version ?
    1. Zanderat
      Zanderat
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      Should be fine.  I have the GOG version and have run other Synthesis patches successfully (although not this one specifically).
  9. MisterKen
    MisterKen
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    This is not related to this mod listing, but your Know Your Enemy mutagen file on GitHub apparently doesn't work for the Redux. Do you perhaps have one that does?
  10. BillTheBuilder
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    This patcher in synthesis broke lighting on static torches for me, at least in exteriors. Without that patch, they look fine, with that patch, they stop casting light outside a few inches from themselves, especially outdoors. Can't recommend this patch.

    For the record, I was/am using ENB, ENB Light, All 3 Lux mods, and Embers XD. This patcher was unable to handle something about that comination, I assume.
  11. JAN1SSARY
    JAN1SSARY
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    i just start with MO2 and complete after 3 second. there EnbLight.esp with 0 byte everything okay now?