Ver0.2 - This update should fix the issues with the error on line 91 that some people were getting. It was a simple oversight on my end.
I have now removed the blacklist feature to keep things simple. I don't think it was necessary. I have also added a REVERT option. This will be a dialogue prompt that will only show up if you have a LOG file generated from a previous run that is not empty. Each time you run the utility, any changed plugins will populate the log file. You can rerun the utility and will be asked if you wish to revert. NOTE: This will only revert the plugins changed on the last successful run, if you run the utility multiple times then any previously modified plugins will be overwritten in the log file and will have to be manually reverted if you change your mind. Repeat, only the plugins on the LAST run will be able to be reverted through the utility.
Please report any errors or issues after carefully reading the decsription page.
Where you launc the game there is a dropdown. click that, click edit. in the new window popup click the + sign to add an execuatble, navigate to the bat file from my mod (must be in the same directory as XEdit.exe, SSEEdit.exe or FO4Edit.exe). Click ok. Now click the dropdown to select the bat file and hit run to launch the bat.
The reason this needs to be done is that MO2 stores all your mods in its own directory, when you launch the game it creates hotlinks in the games data folder so the game thinks the files are there but they are still in their original MO2 directory. This is called the VFS (Virtual File System). Launching any program outside of MO2 will result in it not being able to see any of your mod added data (plugins, meshes, etc) and will only load with the base game content (vanilla ESMs only, unless youve also manually installed certain things directly to the data folder which should be avoided unless otherwise advised to, such as with ENBs). My BAT file must be launched through MO2 so that it uses this VFS and loads XEdit with all your mods.
The window that suggests files is extremely small for me for some reason and I can't resize it. Impossible to read the results. Any idea how to fix this?
You need to edit the bat file yourself and put the command line arguments there.
Go to line 123, and add -D:"<GOG_DATA_PATH>" -I:"C:\Users\<USER_NAME>\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\<USER_NAME>\AppData\Local\Skyrim Special Edition GOG\plugins.txt" immediately after start SSEEdit.exe
<GOG_DATA_PATH> is the path to the data folder of your GOG Skyrim, and <USER_NAME> is your OS user name.
For anyone who wants to use this with MO2 and Skyrim VR: Change line 123, 125 or 127 and add: ``` -TES5VR -D:"path to your skyrim VR \Data" -IKnowWhatImDoing ``` to the end, for example, if you're using SSEEdit.exe: ``` start SSEEdit.exe -nobuildrefs -autoload -pseudoESL -script:"R88_ESLify.pas" -TES5VR -D:"path to your skyrim VR \Data" -IKnowWhatImDoing ``` Then the script will run for Skyrim VR for you.
You installed the bat in the wrong folder. It needs to be in the base SSEEdit Folder where SSEEdit.exe is. The Edit scripts need to be there as well.
Also to anyone reading this. These instructions also work for the GOG Version of Skyrim. Make sure line 123 looks like this: start SSEEdit.exe -D:"C:\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\Admin\OneDrive\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\Admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -nobuildrefs -autoload -pseudoESL -script:"R88_ESLify.pas"
But change the paths to line up with your own Skyrim SE Data Folder, Skyrim.ini, and Plugins.txt
I have Skyrim GOG, and I can't find the Plugins.txt. my Skyrim Special Edition GOG Folder is empty
MO2 Hijacked it, and put it in my "Profiles" Folder. Every time I make a new profile, you have to change the directory.
With GOG, MO2 seems to want to move files around. Especially the plugins.txt file. line 123:start SSEEDIT.exe -D[(Game Folder)\Data] -I[(INIs Folder)\Skyrim.ini] -P[(Profile Folder)\plugins.txt -nobuildrefs -autoload -pseudoESL -script:"R88_ESLify.pas" The plugins.txt path will change every time you change profiles. Just edit that line for the new plugins.txt path.
It doesn't quite work, when I run the bat, at the end it says "tes5vrscript" There are no modules in the data folder ps:nvm,Just add and modify -TES5VR -D:"path to your skyrim VR \Data" -IKnowWhatImDoing
Hey everyone - I was wondering if anyone encountered issues using the ESLify w/ a GOG version of Skyrim?
My main issue was getting SSE Edit to correctly identify the location of the ini file and data files of the GOG version. In MO2 I had to add an argument for SSE -D:"C:\GOG Galaxy\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\admin\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
(where admin is my username).
I was also able to find a work-around using the main SSE executable by creating a shortcut for it, and in THAT short-cut adding the above lines in the target field (thru properties).
Unfortunately, ESLify is targeting the core SSE Edit executable that doesn't have that command line baked in, and I have no idea how to direct it to the shortcut or something, in order to start SSE with those command lines.
I have the same issu but with the steam edition, and on top of that in chinese I don't know why
Using Skyrim Special Edition Data Path: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\ Using Backup Path: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\SSEEdit Backups\ Using Scripts Path: C:\Program Files (x86)\Steam\steamapps\common\SSEEdit 4.1.5f\Edit Scripts\ Using Cache Path: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\SSEEdit Cache\ Using ini: 慲祲潦摬牥≳笊ऊ〢ਢ笉ऊ∉慰桴ढ∉㩃屜牐杯慲楆敬砨㘸尩卜整浡ਢउ氢扡汥ढ∉ਢउ挢湯整瑮摩ढ∉㐶㐲㐷〱㐵㈱㔴〸∵ऊ∉潴慴獬穩≥उ〢ਢउ產摰瑡彥汣慥彮祢整彳慴汬≹उ㈢㔸㠰〸㈴㔹ਢउ琢浩彥慬瑳畟摰瑡彥潣牲灵楴湯ढ∉∰ऊ∉灡獰ਢउउ∉㈲㜳∰उ㤢㐳㜷㠱㈰∰ऊउ㈢㠲㠹∰उㄢㄶ〹㘳㔴ਢउ∉㠴㠹〳ढ∉㘱㤰㜵ㄳ㠳∸ऊउㄢ㠶㔳〶ढ∉㔵㌰㠳㘵㜹ਢउ紉ऊㄢਢ笉ऊ∉慰桴ढ∉㩄屜瑓慥䱭扩慲祲ਢउ氢扡汥ढ∉ਢउ挢湯整瑮摩ढ∉㈳㘶㜲㤴㈷㈰㘰㜸㈶ਢउ琢瑯污楳敺ढ∉㜴㐹㌴ㄲ㐸㈳ਢउ產摰瑡彥汣慥彮祢整彳慴汬≹उ〢ਢउ琢浩彥慬瑳畟摰瑡彥潣牲灵楴\My Games\Skyrim Special Edition\Skyrim.ini Fatal: Could not find ini
Edit : Problem RESOLVED, it was all windows 11 UAC 's fault, it recognize SSE edit as a threat just go to windows security and allow it on device. I swear I'm switching to linux
Hello. Im not good in english. I have error [00:15] Background Loader: Fatal: <EAssertionFailed: Assertion failure (P:\Projects\xEdit-4.0.x\wbImplementation.pas, line 15666)> how do i fix it?
556 comments
Ver0.2 -
This update should fix the issues with the error on line 91 that some people were getting. It was a simple oversight on my end.
I have now removed the blacklist feature to keep things simple. I don't think it was necessary.
I have also added a REVERT option. This will be a dialogue prompt that will only show up if you have a LOG file generated from a previous run that is not empty. Each time you run the utility, any changed plugins will populate the log file. You can rerun the utility and will be asked if you wish to revert.
NOTE: This will only revert the plugins changed on the last successful run, if you run the utility multiple times then any previously modified plugins will be overwritten in the log file and will have to be manually reverted if you change your mind. Repeat, only the plugins on the LAST run will be able to be reverted through the utility.
Please report any errors or issues after carefully reading the decsription page.
Now click the dropdown to select the bat file and hit run to launch the bat.
The reason this needs to be done is that MO2 stores all your mods in its own directory, when you launch the game it creates hotlinks in the games data folder so the game thinks the files are there but they are still in their original MO2 directory. This is called the VFS (Virtual File System).
Launching any program outside of MO2 will result in it not being able to see any of your mod added data (plugins, meshes, etc) and will only load with the base game content (vanilla ESMs only, unless youve also manually installed certain things directly to the data folder which should be avoided unless otherwise advised to, such as with ENBs).
My BAT file must be launched through MO2 so that it uses this VFS and loads XEdit with all your mods.
Stickying this post for future users.
Any idea how to fix this?
Go to line 123, and add
-D:"<GOG_DATA_PATH>" -I:"C:\Users\<USER_NAME>\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\<USER_NAME>\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
immediately afterstart SSEEdit.exe
<GOG_DATA_PATH> is the path to the data folder of your GOG Skyrim, and <USER_NAME> is your OS user name.
Command line argument taken from: SSEEdit github
My plugin list had 800+ stuff, with your mod it now have 215 and the rest are considered light versions (on vortex), so far no problems
Can't recognize ') ELSE (' as an internal or external command, or batch script.
This is occurring after it says it initially found all the required files: SSEEdit, R88_ESLify.pas, mxpf.pas, and mteFunctions.pas.
Change line 123, 125 or 127 and add:
```
-TES5VR -D:"path to your skyrim VR \Data" -IKnowWhatImDoing
```
to the end, for example, if you're using SSEEdit.exe:
```
start SSEEdit.exe -nobuildrefs -autoload -pseudoESL -script:"R88_ESLify.pas" -TES5VR -D:"path to your skyrim VR \Data" -IKnowWhatImDoing
```
Then the script will run for Skyrim VR for you.
Hope this helps.
Also to anyone reading this. These instructions also work for the GOG Version of Skyrim.
Make sure line 123 looks like this:
start SSEEdit.exe -D:"C:\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\Admin\OneDrive\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\Admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -nobuildrefs -autoload -pseudoESL -script:"R88_ESLify.pas"
But change the paths to line up with your own Skyrim SE Data Folder, Skyrim.ini, and Plugins.txt
and I can't find the Plugins.txt. my Skyrim Special Edition GOG Folder is empty
MO2 Hijacked it, and put it in my "Profiles" Folder. Every time I make a new profile, you have to change the directory.With GOG, MO2 seems to want to move files around. Especially the plugins.txt file.
line 123:
start SSEEDIT.exe -D[(Game Folder)\Data] -I[(INIs Folder)\Skyrim.ini] -P[(Profile Folder)\plugins.txt -nobuildrefs -autoload -pseudoESL -script:"R88_ESLify.pas"
The plugins.txt path will change every time you change profiles. Just edit that line for the new plugins.txt path.ps:nvm,Just add and modify -TES5VR -D:"path to your skyrim VR \Data" -IKnowWhatImDoing
My main issue was getting SSE Edit to correctly identify the location of the ini file and data files of the GOG version. In MO2 I had to add an argument for SSE
-D:"C:\GOG Galaxy\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\admin\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
(where admin is my username).
I was also able to find a work-around using the main SSE executable by creating a shortcut for it, and in THAT short-cut adding the above lines in the target field (thru properties).
Unfortunately, ESLify is targeting the core SSE Edit executable that doesn't have that command line baked in, and I have no idea how to direct it to the shortcut or something, in order to start SSE with those command lines.
Anyone have any suggestions?
Using Skyrim Special Edition Data Path: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\
Using Backup Path: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\SSEEdit Backups\
Using Scripts Path: C:\Program Files (x86)\Steam\steamapps\common\SSEEdit 4.1.5f\Edit Scripts\
Using Cache Path: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\SSEEdit Cache\
Using ini: 慲祲潦摬牥≳笊ऊ〢ਢ笉ऊ∉慰桴ढ∉㩃屜牐杯慲楆敬砨㘸尩卜整浡ਢउ氢扡汥ढ∉ਢउ挢湯整瑮摩ढ∉㐶㐲㐷〱㐵㈱㔴〸∵ऊ∉潴慴獬穩≥उ〢ਢउ產摰瑡彥汣慥彮祢整彳慴汬≹उ㈢㔸㠰〸㈴㔹ਢउ琢浩彥慬瑳畟摰瑡彥潣牲灵楴湯ढ∉∰ऊ∉灡獰ਢउउ∉㈲㜳∰उ㤢㐳㜷㠱㈰∰ऊउ㈢㠲㠹∰उㄢㄶ〹㘳㔴ਢउ∉㠴㠹〳ढ∉㘱㤰㜵ㄳ㠳∸ऊउㄢ㠶㔳〶ढ∉㔵㌰㠳㘵㜹ਢउ紉ऊㄢਢ笉ऊ∉慰桴ढ∉㩄屜瑓慥䱭扩慲祲ਢउ氢扡汥ढ∉ਢउ挢湯整瑮摩ढ∉㈳㘶㜲㤴㈷㈰㘰㜸㈶ਢउ琢瑯污楳敺ढ∉㜴㐹㌴ㄲ㐸㈳ਢउ產摰瑡彥汣慥彮祢整彳慴汬≹उ〢ਢउ琢浩彥慬瑳畟摰瑡彥潣牲灵楴\My Games\Skyrim Special Edition\Skyrim.ini
Fatal: Could not find ini
Edit : Problem RESOLVED, it was all windows 11 UAC 's fault, it recognize SSE edit as a threat just go to windows security and allow it on device. I swear I'm switching to linux