After learning how to edit npcs properly I thought I could live without this mod... it was trully a "there havent been any wolves for centuries now, lets take down our walls" moment, and most generic npcs appeared with dark faces again
Does this plugin regenerate facegen at runtime for every npc that is being loaded, or only in case of actual facegen errors that would lead to the blackface bug? In other words: is it safe to run as "insurance" in the background even when normally not having any blackface bug problems, or would that be a bad idea because it would constantly regenerate facegen at runtime for npcs that don't even need it?
Thank you so SO much for this mod! I use Interesting NPCs, and almost every female and male human NPC from it had the black face bug. It was so off-putting This fixed it immediately!
I use SSE v1.6.1170.0 and installed it mid-game, for anyone who is curious.
INSTANT FIX (for me) I'm so freaking relieved, I thought I was gonna have to comb through SSEEdit and then I just stumbled across this mod! At least I learned how to start making my own patches so it wasn't a total waste of time lol.
It does work, had issues especially in Fort Dawnguard for NPCs there. But at the same time the game has CTD a lot more and it routed to the FaceGenFixes.dll file. Disabled the mod and stopped getting any CTD issues :/
Spent hours trying to fix this issue in my own modlist doing everything under the sun even trying to figure out how to regenerate FaceGen data but CK hates me. I’m so glad I came across this mod it fixed what I couldn’t within seconds. So can confirm this is still working and literally a life saver 🙏
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I need it.
In other words: is it safe to run as "insurance" in the background even when normally not having any blackface bug problems, or would that be a bad idea because it would constantly regenerate facegen at runtime for npcs that don't even need it?
I use SSE v1.6.1170.0 and installed it mid-game, for anyone who is curious.