Thank you for taking keeping this mod up. I have an issue I did not see a post for can I get some guidance please? After killing the phony emperor in the Dark Brotherhood quest line. I got letters from a currier from Alea, Vex, and Tolfdir. Tolfdir made me pay a chunk of coin to rejoin the College, Vex, I havent been to the Ragged Flagon yet. The ISSUE is Alea will not give me any other direction. the quest just says "Return to Jorrvasker" The quest is "Honor Lost." I get nothing from Alea regarding rejoining the Companions, Just the regular dialogue "I'm looking for work." Is there anyway that we can get a quest stage for this in the description perhaps? I have been searching for a work around to complete this. FYI I'm good with spoilers at this point. Please help.
As a fan of Enai, could you be talked into a patch that lets you use your Imperious racial abilities to eat corpses without gaining assault? Or, that you can hunt without getting an assault count for shoving an arrow up a deer's... Honestly, I'm rping a priest and have 616 assaults?
I like the editor work, heck, the mod author would as well, I bet. I honestly recommend this going in just after SkyRep, even before the expansion to... cover quest expansions. *chuckle*
Just to mention guys, i am running my 1.6.1170 setup and used this mod especially for the Sacrosant and Reputation combo patch.
But no matter what, each of this mods plugin cause me save corrupts....
i tried to gently separate them from the rest of my modlist and tested it if it makes any change without and with them and i can approve this mods plugins cause me trouble - after you save the game, it corrupts them and will show like everything is corrupted till you dont restart your game without them.
RE: alright it wasnt a problem of this mod but my very close exceeding 10mb save so it corrupts my save
I have ran into an issue that I haven't had before. It seems the MCM toggle for the companions in output section isn't quite working? Idk why but in this playthrough, mind you I'm level 30, Kodlak says he's heard of me, and i have no option for a default route. So I end up completing Convincing Kodlak and Take Up Arms, which is... fine until none of the companions want to give me a job, like 0 options.
Does this fixes Hostile Npc's in Forsworn Conspiracy Quest? In the orginal mod, its just impossible to complete the quest without killing dosen of NPCs, specially when you are thrown into Cidhna Mine.
Don't know if possible - but a few suggestions that would have gone to the original mod if still active....
Vigilants will turn on you for a single Daedric quest - and given that was Meridia's Beacon, in which you wipe out a den of necromancers - it should be a neutral event at worst....a weighting on different quests by their relative "evilness" would be appropriate Thieves Guild quests are public knowledge? - you can get away with the crime, but everyone knows you did it? The companions will front you about a TG quest completed the second you go into Jorrvaskr - Suggest that such quests only count if you are discovered. Escape from Cidnha Mine in Markarth - can't be done with bad Forsworn faction - and it is a pretty pivotal quest. Perhaps a reset of Forsworn faction on commencement of the quest? Companions - you get Werewolf reputation for completing the relevant quest, not for actually becoming a werewolf - the Companions no Werewolf mod means you don't change - but you still get the reputation - a bit like the TG quests - it should be getting caught doing it that makes the reputation change.
Just musing while waiting for Pfuscher's Skyrim 2020 to download....
143 comments
HELP ME PLEASE.
But no matter what, each of this mods plugin cause me save corrupts....
i tried to gently separate them from the rest of my modlist and tested it if it makes any change without and with them and i can approve this mods plugins cause me trouble - after you save the game, it corrupts them and will show like everything is corrupted till you dont restart your game without them.
RE: alright it wasnt a problem of this mod but my very close exceeding 10mb save so it corrupts my save
but in this playthrough, mind you I'm level 30, Kodlak says he's heard
of me, and i have no option for a default route. So I end up completing
Convincing Kodlak and Take Up Arms, which is... fine until none of the
companions want to give me a job, like 0 options.
In the orginal mod, its just impossible to complete the quest without killing dosen of NPCs, specially when you are thrown into Cidhna Mine.
Vigilants will turn on you for a single Daedric quest - and given that was Meridia's Beacon, in which you wipe out a den of necromancers - it should be a neutral event at worst....a weighting on different quests by their relative "evilness" would be appropriate
Thieves Guild quests are public knowledge? - you can get away with the crime, but everyone knows you did it? The companions will front you about a TG quest completed the second you go into Jorrvaskr - Suggest that such quests only count if you are discovered.
Escape from Cidnha Mine in Markarth - can't be done with bad Forsworn faction - and it is a pretty pivotal quest. Perhaps a reset of Forsworn faction on commencement of the quest?
Companions - you get Werewolf reputation for completing the relevant quest, not for actually becoming a werewolf - the Companions no Werewolf mod means you don't change - but you still get the reputation - a bit like the TG quests - it should be getting caught doing it that makes the reputation change.
Just musing while waiting for Pfuscher's Skyrim 2020 to download....