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StickyI'm currently hard at work on a big update, and hope to have it out
before the end of the month. -
Could someone backport this to LE please? At least the laggy rain optimization part? It's the best no-enb weather mod by far, but the rains are so bad it's making the game unplayable
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ELFX, ELFX Exterior fixes, and Assorted mesh fixes conflict with each other and makes a mods cycle. In what order should I load them? or what to do?
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Keep up the great work! Stoked for the update!
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any ideas for troubleshooting if the rain is barely visible? your screenshots make it look nice but on my end I literally thought i didnt have a rain effect to match the audio for a second until I squinted
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will you ever made a rain lag fix version only? i really like the exaggerated bloom effect that the normal elfx have
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Too bright at night. I actually turned down the brightness using imaginator but I might just uninstall that and this and go back to standard ELFX Weathers because it felt much more realistic.
Sure, it was dark as s#*! at 1am and I could hardly see even with wearable lanterns turned up but, meh. I don't know.-
I tweaked a few things with Imaginator and it's looking better. I think the main thing was the initial shock of brightness after being used to it raining so f***ing much at night because with ELFX Weathers they basically set the dial to "Seatlle, WA" lmao.
The added clarity during some weathers is nice, after messing with settings for 15-20 minutes I said screw it and just starting playing so I got used to it. Still dark as piss during nighttime storms, so that's good. I'll keep an eye out for the update too.
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Hi
In the description I read that IMAGINATOR and Brighter Lights basically do the same thing, but I do not know if you know, that mod there changes the weather outside and then causes blinding white clouds when it rains and I also noticed that when there is a thunder the lights turn green and then return to normal. I wanted to know if increasing the brightness to IMAGINATOR happens the same bug?-
okay nice ty
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I come back to inform you that during the night and there are thunderstorms unfortunately I get a greenish effect like. I have not yet tested whether without IMAGINATOR this is resolved, in any case you have any idea what can cause it? Consider that LOOT does not give me any notification of incompatibility problems.
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Sadge
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just wanted to chime in and give my thoughts.
I came across ELFX looking for a way to give me dark dungeons without requiring ENB, and I was really pleased with it, and the additional lighting effects and overall atmosphere were incredible. However, the combined bloom and blur from the mod made it unplayable, to the point of giving me a migraine after playing for about 20 minutes. After using your mod and following the install directions, I found it was improved moderately, but was still uncomfortable to look at. Is there anything else I can do? In a perfect world, I'd love to keep the changes this mod makes in terms of lighting shadows, and eliminate the post-processing, or at least the effects that feel like I'm wearing someone else's glasses.
I see that you're still working on this so I just wanted to give my experience. -
Hi (once again)!
I've been reading up on various settlement mods and trying to make sure that what ELFX and your overhaul accompish for stealth still applies to the mods I want to use (JK's Skyrim and ETaC together) and I ended up on the following (hopefully truly compatible) combo of lighting mods:
- Everything ELFX (including your overhaul) EXCEPT Exteriors and whatever fixes there are for it specifically.
- Lanterns of Skyrim II + its addon Tamriel Master Lights.
How much do I lose in correct application of shadow and lit areas by dropping Exteriors in favor of LoS II? Is there even a loss?
P.S. Also I don't actually have the capacity to test this myself since my laptop can't handle even LE anymore let alone SE so this combination of mods is configured by me strictly from being a nerd and reading up on their compatibility pages. Sorry, I just have an uncontrollable urge to THINK about modding Skyrim :D
P.P.S. edited a couple question marks that popped up out of nowhere.-
I see, thanks for replying! Hopefully one day I'll be able to report how this works.
Can you elaborate a little on what issues TML causes? -
Thanks for the info! I'll just add for anyone else who wants JK and ETaC to work with ELFX and this mod that ETaC does have a compatibility patch for Exteriors (wasn't listed there but should be fixed by now) and there is also a patch for JK's Skyrim for it as well. The catch is that the JK (and its patch) affects ALL of its cities and to use it with ETaC you need a patch that removes minor towns (Dawnstar, Riverwood and Rorikstead). To make sure that the JK ELFX patch doesn't conflict with ETaC ELFX patch you (probably) will need to manually remove edits for all three of the aforementioned towns from the former patch by using something like xEdit and the like. Hopefully someone finds it useful!
Edit: JK ELFX Exteriors patch, the ETaC patch is included in its installer.
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