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Ambarenya

Uploaded by

LordIluvatar13

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75 comments

  1. K4H
    K4H
    • member
    • 1 kudos
    Hi, nice mod!

    There is a problem with a navmesh, in the quest with Mara priest. He can't pass the gates even if it's open, the priest absolutly wants to go to the left where there's the wall. 
    It's better to wait after this quest to install this mod until there's a fix
  2. whisperdealer
    whisperdealer
    • premium
    • 0 kudos
    Great mod, works perfectly with cities of the north (with the patch) instead of combining it with the great cities mod.

    Little sidenote for everyone, if you are using Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul) you can use CFTO - Dawnstar by Arthmoor Patch to move the carriage away from overlapping this mods wall
    1. ladetan
      ladetan
      • member
      • 1 kudos
      Thank you for the CFTO fix!!!
    2. yuanivn
      yuanivn
      • member
      • 0 kudos
      I know it is a year late, but the patch has been removed, can anybody re-upload it 
    3. mrstickyspaz
      mrstickyspaz
      • supporter
      • 0 kudos
      +1 uploading it on nexus would be great
  3. Petcats
    Petcats
    • member
    • 3 kudos
    Using this mod will cause navigation errors, NPCS that should be going to the hotel will stop at the gate of the city master's house.
  4. destination05k
    destination05k
    • member
    • 0 kudos
    It seems to be, but would this be compatible with the Beyond Skyrim: Wares of Tamriel mod? It adds a boat, but I'm not sure if the boat would be touching the western water tower defense from this mod. If anyone could confirm this it would be appreciated ! 
  5. sporaeternum
    sporaeternum
    • member
    • 0 kudos
    The doors still use snow shader during summer using season of skyrim + unfrozen. Anyone know hos to remove it in summer please?
  6. Mkrriu
    Mkrriu
    • member
    • 3 kudos
    This is great!
    Used together with COTN.
    Can you make a Morthal one?
  7. Nostalgic
    Nostalgic
    • premium
    • 25 kudos
    CoTN + Dawnstar Defended Patch - I finally stopped being lazy and just re-did the patch and have uploaded it. @LordIlluvatar13 feel free to include this in your optional files on the mod page now!

    Let me know if there are more floating buildings, as I only noticed the Smithy being an issue.
    1. sporaeternum
      sporaeternum
      • member
      • 0 kudos
      Thanks for the patch it fix floating issues. But i still can see some problems with the bench being right (one side of the bench is in diagonal). The  stoop door of the smith appear near right the door for me. Still i dunno if it's on my side or the patch...
    2. stuard
      stuard
      • member
      • 10 kudos
      Nostalgic
      First, thanks for the patch!!
      Please, add this mod as a Nexus mod, to be able to us to find it fast and to you to track reports
  8. Gonzeh84
    Gonzeh84
    • premium
    • 256 kudos
    I'd love to see someone make a patch that removes the landscape edits and terrain edits for the area where Morskom estate is placed. The estate has it's own wall and gate at the back and would work perfectly with the rest of this mod if parts were reverted back.
  9. Rocl
    Rocl
    • member
    • 27 kudos
    I think this is my favorite Dawnstar mod. It's simple and on point.
  10. Nostalgic
    Nostalgic
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    • 25 kudos
    This is not compatible with Cities of the North - Dawnstar as you have edited the landscape and it makes a few buildings inaccessible due to this. it definitely needs a patch.

    I am going to be working on one, so if you'd like, I can upload it and send it to you for your mod page.
    1. 4x3111n
      4x3111n
      • premium
      • 8 kudos
      Please share it!!
    2. deleted67110921
      deleted67110921
      • account closed
      • 4 kudos
      Just load it before COTN - Dawnstar. Gets rid of all the issues I can see.
    3. 4x3111n
      4x3111n
      • premium
      • 8 kudos
      i tried, it works, but in return it makes the blacksmith's house float, quite hilarious.
    4. Nostalgic
      Nostalgic
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      • 25 kudos
      Yeah that is the issue that I was referring to and have fixed.
    5. 4x3111n
      4x3111n
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      • 8 kudos
      Since you have fixed it, mind sharing the patch?
    6. LordIluvatar13
      LordIluvatar13
      • supporter
      • 7 kudos
      Hi Nostalgic. Thank you, I would be most grateful and would be happy to put up the patch. Unfortunately, I've been MIA for a while due to some big life events (married, new job), so I'm now just returning.
    7. sinnie7
      sinnie7
      • member
      • 5 kudos
      I too would love to see this patch.
    8. Nostalgic
      Nostalgic
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      • 25 kudos
      Hi! Sorry I didn't actually get a notification that you replied to my message. I need to go back and remove a few masters as I accidentally used it as a merged World Edit patch and forgot about uploading it....I will upload and message  you this weekend with the patch hopefully. It shouldn't take too long to edit out.
    9. literallywhyidkman
      literallywhyidkman
      • member
      • 44 kudos
      any update on this patch...?
    10. robertgk2017
      robertgk2017
      • premium
      • 496 kudos
      I had someone request me to make a patch for this and cotn dawnstar, and it actually works just fine.   regardless of load order
    11. Nostalgic
      Nostalgic
      • premium
      • 25 kudos
      Without a patch? You will see floating buildings - specifically noticeable around the smithy. I actually lost this file in the move and don't have the time to re-do this right now, but I will get around to it soon. I have to refamiliarize myself with the terrain editing in the CK as it's been awhile.

      Edit: Making it right now.