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  1. Rafear
    Rafear
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    For a (currently work in progress) implementation of these fixes and patches for VR, see Poached Bugs VR here: https://www.nexusmods.com/skyrimspecialedition/mods/107053?tab=description
  2. Magicockerel
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    Q&A
    Q: Where is the magic effect conditions fix?
    A: It has been removed and added to Bug Fixes SSE.

    Q: Where is the enchantment value patch?
    A: There was no good fix to an oversight that resulted in the overridden cost of enchantments being ignored when valuing items.
  3. Magicockerel
    Magicockerel
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    I would like to thank SimonMagus616 for collaborating on the following fixes and patches:
    Spoiler:  
    Show
    • Fixes
      • Actor Value Percentage
      • Magic Effect Flags
      • Weapon Charge
    • Patches
      • Accumulating Magnitude
      • Leveled Characters
      • Perk Entry Points: Apply Multiple Spells
      • Perk Entry Points: Cast Spells
      • Poison Resistance
      • Power Attack Stamina
      • Reflect Damage
      • Scroll Experience
      • Staff Experience
      • Staff Experience Ignore Enchantment Cost
  4. Magicockerel
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    These fixes and patches are alternatives to the following mods:

    Fixes
    PatchesThe harvested flags fix can be used alongside the Complete Alchemy and Cooking Overhaul, it just makes the equivalent fix included in that mod redundant.
  5. Magicockerel
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    Like many of the patches, the accumulating magnitude patch has been designed with mod authors in mind. It allows the maximum power of a ward to scale with the effectiveness of the magic effect, instead of how fast the ward charges. This means that dual casting, perk entry points and resistances can affect your maximum ward power.

    However, ward spells in the base game do not have Power Affects Magnitude flagged. This means that dual casting and resistances will not affect your maximum ward power if the magic effect flags fix is enabled, even if the accumulating magnitude patch is also enabled. This happens because the bug that the magic effect flags fix addresses causes Power Affects Magnitude to effectively be flagged under most circumstances.

    This can very easily be patched by flagging Power Affects Magnitude in each of the ward spells. However, this is the role of an ESP plugin and not a DLL plugin, and so it has not been addressed by Scrambled Bugs. So, if this is a problem for you the best thing to do would be to wait for another mod author to take advantage of the accumulating magnitude patch. Alternatively you can patch this yourself by using a tool such as the Creation Kit or SSEEdit.
  6. Magicockerel
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    A few patches that I looked at creating already existed as settings in the base game. I thought you guys might be interested in them:

    • To show a speakers name in the subtitles, set the [Interface] bShowSubtitleSpeakerName setting to 1 in Skyrim.INI
    • To stop NPCs from following you through loading screens after talking to them, set the fAIAwareofPlayerTimer game setting to 0.0
    • To prevent clutter from being knocked around by explosions set the fGameplayImpulseMultClutter game setting to 0.0
  7. Shade999
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    Hello, when i use the Special Edition 1.5.97.0, is it enough when i have Microsoft Visual C++ Redistributable for Visual Studio 2015-2019x64 installed ?
  8. Energy77
    Energy77
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    Using legacy of the dragonborn. when auto sorting items in chests in the museum, my carry weight becomes -214846376/500
    is there a fix for it? can i just disable this mod, and it will fix everything, or does blade and blunt really needs it?
    1. Alifer25
      Alifer25
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      I was able to get to fix that issue with a mod reset (remove and redownload it) for Scramble Bug

      I was also told setting ModifiyArmorWeight to false in the JSON should fix it but since I didn't have to do that so I don't know personally if that will work.
  9. SnobbyCoder60
    SnobbyCoder60
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    HELLO, DOES THIS WORK WITH 1.6.11 ?
    1. skillmaster9
      skillmaster9
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      Yes, use the 2nd file.
  10. Bellora70
    Bellora70
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    Can you add an mcm editable version?
  11. fibrewire47
    fibrewire47
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    possible to define the amount of stamina required for power attack?

    Is it also possible to add a limit to player and actors rotation to have a sort of attack commitment?
  12. KALYGADO
    KALYGADO
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    Not sure why but this mod wrecked my Player Skin texture. Took me hours to figure out what was causing it.
  13. xFlock
    xFlock
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    hey i know some patches are ok to install midgame but are these safe to do so?
  14. ForeverSouls
    ForeverSouls
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    i cannot find the configuration file in my skyrim game folder ? 
  15. sruPL
    sruPL
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    Getting CTD when trying to pickpocket a Hunter from random encounter of Fugitive:

     [2 ] 0x7FFEDFDE384C ScrambledBugs.dll+000384C ScrambledBugs::Fixes::ModArmorWeightPerkEntryPoint::GetInventoryWeight
            [C:\SkyrimSE\ScrambledBugs\ScrambledBugs\SourceFiles\Fixes\ModArmorWeightPerkEntryPoint.cpp:140]
  16. Eraandiel
    Eraandiel
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    I downloaded Scrambled Bugs - Anniversary Edition (1.6.629.0 and later) for skyrim 1.6.1170 and the latest version of skse with Address Library, but this mod does not work. Actually, I downloaded this mod only for the Flora Respawn bug and That's why I disabled all other fixes and patches except "Harvested Flags", but the plants are not Respawning.
    1. thanx4venom
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      I'm having the same problem. I still have to wait the 10 days in another cell, but they're harvested again as soon as I reload. 

      New to modding, didn't realize I had to launch game from the SKSE 64 .exe. Works fine now.