Attention new version is out 2.0.2.0 but to be able to update you must download this file first and extract it to SSEScript installation folder first, necessary change add to be make because of new LuJoSoft server security.
Enable syntax highlighting of multi-line comments.
Added a "save as" in File menu where you can save psc file where you want and wont compile.
Fix the application covering the taskbar.
Fix the save to draft not working
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.1.2 01-05-2021
Reported errors fix, project giving "Path cannot be the empty string or all whitespace.". Second fix for this, don't know why a user is trying to create a project with only whitespace, the only thing I can say now is good luck trying to do it now.
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.1.1 01-03-2021
Bug Fix in the open recent list.
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.1.0 01-03-2021
Fix the Path Configuration module to not restart the application if you cancel.
Fix error when creating new project without a valid name or white space name I disable the create button until text is entered.
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.0.9 01-02-2021
Fix the Path Configuration module to restart the application to make the change
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.0.8 29-12-2020
Reported errors fix
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.0.7 29-12-2020
Reported errors fix
Enjoy
Version 2.0.0.6 28-12-2020
Fix many autocomplete references
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.0.5 27-12-2020
Fix the "Object reference not set to an instance of an object." error.
Enjoy
----------------------------------------------------------------------------------------------------------- Version 2.0.0.1 27-12-2020
Added tooltips when over a file name in the grid to show the path of the file, useful when you have multiple files with same name.
Enjoy
Please Update When you download the application, you install it then when you start it for the first time auto update is on by default and because of that you see a green bar at the top saying there's a new update available. Many of you just press dismiss, that's wrong because your not up to date and many fix were done because of valid error report I received.
Because you don't update I receive error report from many user that are still using the first release 2.0.0.0, so I trash them on the spot, what a waste of paper.
The update system is good and the auto report system is even better because it permits me to fix thing for everyone. All system are different for me version one never gave me an error, but for many it wasn't the case I received many errors and I was able to fix them right away. Now I'm receiving errors reports for earlier version only so please update.
Please: Please refrain from sending predefined style that make no sense like white text on white background and ...... or ...... if I juge that's not workable then it won't be install. I really don't know why I have to post this, People have time to lose and mine to. ?
I have this error. I asked an AI if she found an error and in the end she didn't find any. Is there more information about this type of error: mismatched input '\\r\\n' expecting LBRACKET?
If not complling then there is an error, the error youre doing is asking an AI, you should look at the error giving to you in the code and figure it out, If you want me to help you you should post the code.
Well the message is saying that it is expecting a left bracket some where. But without the code itself and the complete compiler error, I would be unable to pinpoint the exact problem. All I can say at this point, check your code and make sure that all your left and right parenthesis are matching and in the correct locations.
I'm having a very strange issue in that every single script I try to compile fails. I've even, just for testing purposes, tried compiling regular, vanilla Skyrim scripts and they still fail. Is anyone else having this issue? I can edit the .psc files just fine... it's just, when I go to compile them, the program says it failed. It's not even telling me why it failed (from what I can tell, anyway); just that it did.
This is just damn cool. I've been using the stock CK compiler for years, but decided to give something else a try and found this app to be really useful. Thanks for putting the time and effort into it.
having trouble compiling a simple script change. seems errors are due to SKSE functions, however I have the source installed and paths configured just can't figure out what I'm missing. " IsPluginInstalled is not a function or does not exist " - this is on latest steam AE v 1.6.1170 and skse 2.2.6
EDIT: Went back to older install from last year AE v1.6.11300 with skse v 2.2.5 - same folder structure etc and it compiled fine.
I really don't expect to get any help with this with such an old mod but I'm getting a million error messages when trying to save or compile anything and I cannot figure how to fix any of it.
I'm on the most recent version. I've extracted the source .psc scripts from the CK zip into my main source / .psc folder. The only issue I think could explain it is I can't manually set my .pex folder as its missing Action.pex which I'm assuming is a vanilla script I don't have in the right place and don't know how to fix. where did I mess up?
I'm hoping I can get this to work eventually as I want to try and learn Papyrus even a little and make some patches for old mods I know work but need some fixes.
i, sorry to hear that you're having problem, usualy when you get so many errors it's because missing dependancies, look at the errors and it will tell you what it is looking for, you can post a few errors to see whats happening
I've been doing some more testing with it today, it seems like Vanilla .psc I open compile and save properly. But modded .psc files I have give me massive error strings that can take up to a or more minute to fully list out. The mods I'm looking at function in game so I'm not sure what I'm missing to have them not compile in the software. Even looking at like something simple like MCM UI options, which I can mostly make sense of, give me huge strings of undefined functions or variables.
Do I need to do something special to have modded scripts work? Or is it possible these mods are just so unpolished that the software is returning all the bad coding as errors?
Is the tool incompatible with Vortex as a mod manager? I have the MCM and all its dependencies working fine in game. Why wouldn't they show up already working in the tool? I can't even find some of the scripts "MCM_ConfigBase" as a psc Is missing according to the output log but that script doesn't exist anywhere in my Data folder. I clean downloaded a new MCM Helper to see if I was somehow missing it and it only comes with pex files.
Do I have to take all the mods without psc files and convert them from pex to psc to save any of the psc files I know work when loading into the game? This all just seems so inefficient when I have no idea what mods I've got that, work fine in game with pex files only, but are missing the psc so I can't edit them or it will break the compiler?
Does the CK have these same limitations with its scripting tools?
Okay after hours of getting frustrated with trying to figure out my issue I cracked the cannot compile issue.
I didn't know that there are distinct differences between the public release versions of, in my case, SKYUI, and a dev version which I had to find on one of the developers github accounts. I'm getting MCM scripts to compile now without error. The mod in specific I want to work on still has errors but they look like more regular in code errors rather than I'm missing basic functions and variables etc.
Thanks for the tool! It already feels better and more simple than loading up the CK every time I want to look at scripts, even if I might not get far actually making anything.
idk why but im getting an error whenever i try to save and compile my new script. It says "The system cannot find the file specified" I dont understand, the outputs are all correct, it made a new psc file but not the pex file.
ok i got it to working but it only gives me the psc file and not the pex file. It says below on the left that the compilation has failed at 01:03 seconds
296 comments
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Version 2.0.1.6 02-03-2021
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Version 2.0.1.4 02-02-2021
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Version 2.0.1.2 01-05-2021
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Version 2.0.1.1 01-03-2021
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Version 2.0.1.0 01-03-2021
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Version 2.0.0.9 01-02-2021
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Version 2.0.0.8 29-12-2020
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Version 2.0.0.7 29-12-2020
Version 2.0.0.6 28-12-2020
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Version 2.0.0.5 27-12-2020
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Version 2.0.0.4 27-12-2020
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Version 2.0.0.3 27-12-2020
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Version 2.0.0.2 27-12-2020
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Version 2.0.0.1 27-12-2020
Please Update
When you download the application, you install it then when you start it for the first time auto update is on by default and because of that you see a green bar at the top saying there's a new update available. Many of you just press dismiss, that's wrong because your not up to date and many fix were done because of valid error report I received.
Because you don't update I receive error report from many user that are still using the first release 2.0.0.0, so I trash them on the spot, what a waste of paper.
I will add the new style to the program within a few day in an update.
Please refrain from sending predefined style that make no sense like white text on white background and ...... or ...... if I juge that's not workable then it won't be install.
I really don't know why I have to post this, People have time to lose and mine to. ?
mismatched input '\\r\\n' expecting LBRACKET?
Well the message is saying that it is expecting a left bracket some where. But without the code itself and the complete compiler error, I would be unable to pinpoint the exact problem. All I can say at this point, check your code and make sure that all your left and right parenthesis are matching and in the correct locations.
seems errors are due to SKSE functions, however I have the source installed and paths configured just can't figure out what I'm missing.
" IsPluginInstalled is not a function or does not exist " - this is on latest steam AE v 1.6.1170 and skse 2.2.6
EDIT: Went back to older install from last year AE v1.6.11300 with skse v 2.2.5 - same folder structure etc and it compiled fine.
I'm on the most recent version. I've extracted the source .psc scripts from the CK zip into my main source / .psc folder. The only issue I think could explain it is I can't manually set my .pex folder as its missing Action.pex which I'm assuming is a vanilla script I don't have in the right place and don't know how to fix. where did I mess up?
I'm hoping I can get this to work eventually as I want to try and learn Papyrus even a little and make some patches for old mods I know work but need some fixes.
Do I need to do something special to have modded scripts work? Or is it possible these mods are just so unpolished that the software is returning all the bad coding as errors?
Do I have to take all the mods without psc files and convert them from pex to psc to save any of the psc files I know work when loading into the game? This all just seems so inefficient when I have no idea what mods I've got that, work fine in game with pex files only, but are missing the psc so I can't edit them or it will break the compiler?
Does the CK have these same limitations with its scripting tools?
I didn't know that there are distinct differences between the public release versions of, in my case, SKYUI, and a dev version which I had to find on one of the developers github accounts. I'm getting MCM scripts to compile now without error. The mod in specific I want to work on still has errors but they look like more regular in code errors rather than I'm missing basic functions and variables etc.
Thanks for the tool! It already feels better and more simple than loading up the CK every time I want to look at scripts, even if I might not get far actually making anything.
hope you enjoy!