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Anyone else's achievement broken from this, and is there any way to fix? Or am I S.O.L. and just need to make a new character just to get the "Get 11 werewolf perks" achievement?
Late reply, might not be useful anymore to you but maybe for the others it will. The frostmoon rings should be buyable from the werewolves pack on solstheim
Have you found a way to make enemies fly like in vanilla? I use Plus Combat and they only get normal stagger with power attack in werewolf form so that kind of sucks.
If, as a werewolf, I get "cured" by turning into a vampire, will I lose all my werewolf perks permanently? If I get my vampirism cured and have Aela turn me back into a werewolf, will I get them back if so?
So just see the description, the mod looks good like your other works but, just to be clear, they aren't any silver hand hunters hunting you in this one? I admit i like to be hunted.
For some reason becoming a Werewolf breaks unarmed for me, I tested this by picking the 'Werewolf on Solstheim' alternate start, unarmed becomes like holding an invisible one-handed weapon and blocks the same way (also has the same attack animations). I've checked the unarmed attacks both in the pre selection area and in the other alternate starts this bug only happens when I'm a Werewolf which is why I think it's Werewolf related, I don't have any other Werewolf mods (aside from Bash Open but it's the version for Manbeast) and Diverse Werewolves (does Were-Circle count? seems to just be an NPC mod). The only other mod that I can think might have something to do with this is Unarmed Weapon Speed Scaling and Unlocked Movement but again this problem only happens when my character is a Werewolf (but not in Werewolf form those animations are fine) Nevermind: just tried a new game without Manbeast, same problem
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Thanks for your interest in our work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
I wanted to build a werebear build
For some reason becoming a Werewolf breaks unarmed for me, I tested this by picking the 'Werewolf on Solstheim' alternate start, unarmed becomes like holding an invisible one-handed weapon and blocks the same way (also has the same attack animations). I've checked the unarmed attacks both in the pre selection area and in the other alternate starts this bug only happens when I'm a Werewolf which is why I think it's Werewolf related, I don't have any other Werewolf mods (aside from Bash Open but it's the version for Manbeast) and Diverse Werewolves (does Were-Circle count? seems to just be an NPC mod). The only other mod that I can think might have something to do with this is Unarmed Weapon Speed Scaling and Unlocked Movement but again this problem only happens when my character is a Werewolf (but not in Werewolf form those animations are fine)
Nevermind: just tried a new game without Manbeast, same problem