Folkvangr will not look as intended with ENBComplexGrass because the meshes don't have normal maps. I recommend not using complex grass
this mod was calibrated predominantly for ENB use, specifically for RUDY/Obsidian (my own variant). It's going to look different across setups, there's no way around this but to edit the textures yourselves if they're too bright or saturated
if you overwrite the included landscape textures with others, you're not gonna get the correct transitions from terrain to grass
this mod includes some worldspace edits that cause landscape seams. There's positives and negatives to including said edits, but if the seams are too much, you can remove worldspace edits in Xedit
One issue: I know this is made more for ENB, but I'm using Community Shaders and the grass looks too bright compared to other plants. It does look like it is receiving shadows fine, but it looks a bit glow-y next to other things. Anyone have any suggestions as to how I might make adjustments?
I don't leave too many comments, but I wanted to make sure to say thank you for this mod. Single-handedly made Skyrim feel new again (which is a feat after the ~15,000 hours I've spent with it between playing and mod-making). It makes the terrain feel 3D and alive like no other environment mod I've ever used. Really amazing, beautiful work.
if you are using another landscape mod i suggest deleting the landscape edits on xedit, it's not a big deal but if texture seams bother you on ground i suggest doing it (you can find those texture seams in rift mostly i didn't check other areas)
When this mod is used with (Tomato's Complex Parallax Material Landscapes AIO - With DLCs) I get some ground texture seams (not ground seam) is anyone else having the same issue?
For me this is the best flora mod. Exquisitely selected grass combined with amazing color scheme and excellent performance. I am absolutely delighted. Complexity and ease of installation are important to me. It's here! I'm going through the game's story and now I constantly admire the grass. I even began to use the quick teleport less often to enjoy the beauty of the flora.
Anyone know how to get this mod to play nicely with Northern Roads? I have a super plush carpet of grass on the path leading up to Whiterun. I'm currently using Landscape Fixes For Grass Mods (I read somewhere this could fix the issue), Jk's Whiterun Outskirts, and a patch for these two mods. Any ideas?
No, you just need to grind billions of hours hoping you solve every compatibility issue that could come across. I may be exaggerating on that, but it's not easy at all. It's better to drop northern roads and experience a more wild vanilla like realistic take on roads.
Hello, I am not very versed when it comes to grass mods. I was curious if there is a way in the ini settings to increase the range of the grass so it doesn't look like in the images attached. And this may be an ENB setting but anyway to make the grass look less crunchy/sharp? I did tweak some of the sharpness but didnt make it better and making it blurry didnt make it look more pleasing. Thanks :)
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is anyone else having the same issue?
Thank you, author, you are the best!
You can also use Northern Roads - NGIO Patch to make a grass cache. It's even better.
And this may be an ENB setting but anyway to make the grass look less crunchy/sharp? I did tweak some of the sharpness but didnt make it better and making it blurry didnt make it look more pleasing. Thanks :)