This is probably a silly question, but I'm new to editing the ini file so I'd like to double check--in my documents, there is an ini baked and an ini base. Which one do I edit, or do I edit both?
I tested this with the Iron arrows and the bound bow... The iron arrows worked perfectly for a little while... then they started doing something weird. I would fire them, and they would suddenly point straight down while still moving to hit the target. They hit.. but that effect is weird. This mod does not, however, seem to affect the bound arrows in the slightest. They still fly like vanilla and drop with gravity like vanilla. Before anyone asks, yes, I used the INI settings in both files. As I said, it works (mostly) with the iron arrow, but not the bound arrow.
I was wondering if the vertical arrow issue is maybe caused by the auto-aim in game ? Maybe the arrow try to reach for the chest (as always with auto-aim) but due to its high speed, just glitch vertically.
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[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PboltTiltUpAngle=0.7
f3PboltTiltUpAngle=0.7
[Actor]
fVisibleNavmeshMoveDist=14000.0000