For everyone asking if there is a way to make the grass react more depending on the weather, this actually occurs... And you can test by yourself by typing the console command "fw 000C8221", causing the game Weather to change dramatically to a snow storm, this way you will be able to see by yourself how the grass is reacting to the wind concurrent to the Weather.
It is also good to take note that Weather mods change the wind effect on grass and trees, so everyone will have a different experience.
If a grass mod has it's own ini settings then simply add: [Display] fWindGrassMultiplier= either 5,6,7,or 8 depending to your liking and the grass will become windy. No need for this extra esp slot.
Very good mod, however there is a slightly annoying issue regarding pebbles, as they also blow in the wind as they count as grass. I'm using Folkvangr. Is there a way of fixing this at all?
Check QW's Grass Patch .ini file or the mods used for the patch, there is a probability that one of them is overwriting the fWindGrassMultiplier config.
Okay so I removed fWindGrassMultiplier=x from all grass mods and Skyrim.ini, disabled Skyrim is Windy, and patches, reran loot and the grass is still perfectly still. I am confused.
After installing this mod, I must say, that standing in the middle of the tundra with the tall grass from Skoglendi blowing around my legs was kinda epic.
It looks good, and increases the immersion, but ironically it also kills it at the same time, since it doesn't affect plants, which suddenly start to look out of place. For that reason I will not install it.
Okay so, this is great and all, but say I actually want to change my Skyrim.ini to apply wind to grass that way. How do I do that? I can't find any information online about it.
Cathedral Landscapes has its own ini file. Copy the line "fWindGrassMultiplier=" from this mod under [Display] and adjust the strength accordingly (5,6,7)
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It is also good to take note that Weather mods change the wind effect on grass and trees, so everyone will have a different experience.
[Display]
fWindGrassMultiplier= either 5,6,7,or 8 depending to your liking and the grass will become windy. No need for this extra esp slot.
My own grass mod has a dedicated ini file, so I shall add your [Display] section to that.
Kudos
x is the value you want (something between 2 and 7 is recommended)
e.g:
[Display]
fWindGrassMultiplier= 5