This worked for me mid-playthrough, and thus saved my Khajiit character's ability to finish the very limited Khajiit content available in Skyrim. Thanks very much for the fix.
Hi, this is for the ppl who might download this patch, go into the game and realise that they can't get into the sewers anyway, even tho they have the mod installed. [sounds familier?]
MASSIVE TL;DR: you might be unable to interact with the solitude sewers (the 'vanilla' sewer entrance) but it's not because of the patch not working it because the previous quest isn't finished and you have to find the other bandit camp's leader's journal to 'deduce the exact location of the hidden mage within solitude'
[hope this help]
anyway, i had the same issue and after downloading, patching, testing, creating new character, removing mods, being frustrated for like 3 hours i realised the probelm isn't with this patch at all... it's about the quest itself and how it's implemented you see, when the game tells you to find the mysterious mage, it's not actualy telling you to go to the sewers yet, because your character doesn't know it yet, and doesn't know where to look, so the game prevents you from interacting with the sewer entrance the only way to interact with the sewers, is to first complete the first quest (called 'balance of power') in the chain of 'saints and seducers'. incase you don't know how the quest goes (or how in my case there weren't any quest markers or anything telling you where to go) you have to do a couple of things 1. if you don't have any markers, and you can talk to ri'saad, he should be able to give you a paper, marking where the objectives are. however, not that ri'saad won't be easy to find as he does not stay in one place for more than a couple of days ingame + he won't always have to opetion to give you said paper
2. if this is the case where you don't know where to go to complete 'balance of power', you basically have to go to 4 locations
a. a small 'saint' bandit camp [far west of whiterun, between bloated man's grotto and north brittleshin pass] there you kill a bandit leader, loo him, take the journal and read it; the game will tell you to go to a bigger 'saint' bandit camp
b. the bigger 'saint' bandit camp [far northeast off markarth, between karthwasten and the reach stormcloak camp] there you do the same thing as the previous camp; however upon reading the journal of the bandit, YOU'LL BE TOLD TO GO TO SOLITUDE AND FIND THE MAGE, HOWEVER THE SEWERS AREN'T INTERACTABLE JUST YET - DON'T LET THIS MISLEAD YOU
c. a smaller 'seducer' bandit camp [west and close to windhelm, between anga's mill and yogrim's overlook] do the same thing, kill the bandit leader take his journal and read it which will lead to the next location
d. the bigger 'seducer' bandit camp [super close west of the previous location, between forsaken cave and bronze water cave] same thing, kill the bandit read his journal ONLY UPON READING THE FINAL JOURNAL CAN YOU ACTUALLY GO INTO THE SOLITUDE SEWERS
I've got (and read) all four journals, turned in the quest to ri'saad, unlocked the saint and seducer armor crafting recipes, but the sewers are still busted.
Ok I installed the "Skyrim sewers 4" Mod and when l installed this one it caused the original file to be disabled. is this suppose to happen or am I doing something wrong?
This mod works fine but my only gripe is it creates an overlapping manhole over the original design which appears/disappears as you approach it. Is there any way you can make it use the original manhole that is part of the city instead of a new one?
this mod somehow absolutely broke my game and now i can't even save or change locations without a crash even after uninstall lmao
edit: fixed it. had to reinstall skyrim sewers. if you want to access the area just use TCL in the console and finesse your mouse around the entrance while in the ground a bit. the right (the one for S&S) entrance should just say solitude sewers.
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MASSIVE TL;DR:
you might be unable to interact with the solitude sewers (the 'vanilla' sewer entrance) but it's not because of the patch not working
it because the previous quest isn't finished and you have to find the other bandit camp's leader's journal to 'deduce the exact location of the hidden mage within solitude'
[hope this help]
anyway, i had the same issue and after downloading, patching, testing, creating new character, removing mods, being frustrated for like 3 hours i realised the probelm isn't with this patch at all... it's about the quest itself and how it's implemented
you see, when the game tells you to find the mysterious mage, it's not actualy telling you to go to the sewers yet, because your character doesn't know it yet, and doesn't know where to look, so the game prevents you from interacting with the sewer entrance
the only way to interact with the sewers, is to first complete the first quest (called 'balance of power') in the chain of 'saints and seducers'.
incase you don't know how the quest goes (or how in my case there weren't any quest markers or anything telling you where to go)
you have to do a couple of things
1. if you don't have any markers, and you can talk to ri'saad, he should be able to give you a paper, marking where the objectives are.
however, not that ri'saad won't be easy to find as he does not stay in one place for more than a couple of days ingame + he won't always have to opetion to give you said paper
2. if this is the case where you don't know where to go to complete 'balance of power', you basically have to go to 4 locations
a. a small 'saint' bandit camp [far west of whiterun, between bloated man's grotto and north brittleshin pass]
there you kill a bandit leader, loo him, take the journal and read it; the game will tell you to go to a bigger 'saint' bandit camp
b. the bigger 'saint' bandit camp [far northeast off markarth, between karthwasten and the reach stormcloak camp]
there you do the same thing as the previous camp; however upon reading the journal of the bandit, YOU'LL BE TOLD TO GO TO SOLITUDE AND FIND THE MAGE, HOWEVER THE SEWERS AREN'T INTERACTABLE JUST YET - DON'T LET THIS MISLEAD YOU
c. a smaller 'seducer' bandit camp [west and close to windhelm, between anga's mill and yogrim's overlook]
do the same thing, kill the bandit leader take his journal and read it which will lead to the next location
d. the bigger 'seducer' bandit camp [super close west of the previous location, between forsaken cave and bronze water cave]
same thing, kill the bandit read his journal
ONLY UPON READING THE FINAL JOURNAL CAN YOU ACTUALLY GO INTO THE SOLITUDE SEWERS
None of it provide useful information and they call it guides~
Thank you. Took me only 15 mins to complete the above and enter the sewers.
edit: fixed it. had to reinstall skyrim sewers. if you want to access the area just use TCL in the console and finesse your mouse around the entrance while in the ground a bit. the right (the one for S&S) entrance should just say solitude sewers.