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wankingSkeever

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wSkeever

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88 comments

  1. SARC0MA
    SARC0MA
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    I get this error in the Irkngthand Grand Cavern, if I delete the meshes\landscape\mountains folder everything is normalized.
    https://flic.kr/p/2kZzMvL
    1. jvmaliska
      jvmaliska
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      • 4 kudos
      I have this issue too and don't have this mod installed.
    2. wSkeever
      wSkeever
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      that issue got fixed because you restarted the game. it has nothing to do with this
    3. InFerNos1
      InFerNos1
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      I get this issue too. It is not solved by restarting the game.

      With the mod enabled the ceiling disappears. Disable the mod, the cavern ceiling returns. Tried it on a save with only this mod (excluding .dlls and ini edits) and it appears.
      While disabling this mod fixes it, it may be an .ini edit or a .dll that conflicts.

      Do note that the objects are still there, the objects can still be collided with, but they do not render.
      I've had some missing objects in other cells but I haven't investigated it until half the cave was missing. It occurs on the cave ceiling that glows, there's likely a change with another mod that breaks the rendering of the layered texture.
    4. wSkeever
      wSkeever
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      This mod has nothing to do with whatever you're experiencing. Just look at the files that's actually included. There is no way it could cause this unless you have completely broken up your game by going over the plugin limit or something.

      Please, don't accuse random mods of bugs they don't cause. Thanks
    5. InFerNos1
      InFerNos1
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      Not accusing your mod of breaking the game. We're simply reporting an incompatibility with another unknown mod or ini edit. I apologize if you took offense.
    6. tricker7
      tricker7
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      I have this exact issue, but i have never installed this mod. Did you ever manage o figure out what caused it?
    7. runescapebot
      runescapebot
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      • 39 kudos
      Necro if anyone comes across the issue: Its most likely ELFX, the bugs report section there mention it causes problems with meshes in Irkngthand.
  2. vrushankd
    vrushankd
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    Can this be used with EVLaS and its underside meshes or it does similar things?
    1. BeedyKH
      BeedyKH
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      • 10 kudos
      +1
    2. wSkeever
      wSkeever
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      evlas changes lighting direction so it causes the visual problems fixed by this mod.
      underside meshes are for landscape only. you should also use dyndolod to generate an accurate underside mesh for landscapes.
    3. indigav
      indigav
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      So for any using EVLaS it removes the benefit of this mod. Is my understanding correct?

      evlas changes lighting direction so it causes the visual problems fixed by this mod
    4. wSkeever
      wSkeever
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      Is my understanding correct?
      no: if you use evlas, you should use this mod.
    5. Seems doesn't work with EVLaS though, I got these sun rays in Markarth, and also these sun rays near Riverwood guardian stones, when the sun is already set
    6. wSkeever
      wSkeever
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      Lod mountains cannot block sun. Walls are not included in this mod. Landscape is not covered in this mod. If this mod is overwritten, it obviously won't show up in your game. You probably need to generate dyndolod landscape underside to cover landscape

      Works fine where applicable.
    7. No, this mod isn't overwritten, even tried to put it right next to USSEP, i.e almost on the top. So, these rays can't be blocked at all, or I got you wrong, and should try to find the solution with DynDOLOD? I mean, even with DVLaSS Skyrim Underside, which I thought is supposed to fix my issue, these rays are still there.
      UPD. Any clues how to make it work in DynDOLOD? I already generated LODs, underside terrain, and it seems to work judging by more distant trees, but I still have these sun rays piercing mountains and walls in Markarth. I have DoubleSidedTextureMask=mountain,mtn in DynDOLOD_SSE enabled, still no effect. And I found absolutely zero info how to make it work
  3. Hundsfott
    Hundsfott
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    Is this obsolete, now that the terrain shadows module of CS is available?
    1. wSkeever
      wSkeever
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      Mountains are static objects, not landscape
    2. Hundsfott
      Hundsfott
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      OK, do I have to re-run DynDOLOD after installing this?
  4. zaorish83
    zaorish83
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    Hi,your mod overwrite completely FYX - Solitude Arch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) , since it does somethingh slightly different , what do we do ? keep only yours? Thanks
    1. tim457
      tim457
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      I overwrote this mod with that mod if that helps. 
  5. BurnsofWhiteFire
    BurnsofWhiteFire
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    I made a comment earlier on the warmaiden's holes mod. That wasn't what was causing the crashes, this was because it conflicts with Enhanced rocks and mountains.
    1. wSkeever
      wSkeever
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      I am sorry, but you're still wrong:
      1. this mod also only have meshes, and meshes don't simply change between saves. So they can't just break because you started a new save
      2. I just started a new game with both ERM and this mod installed with no issues. Plenty of mountains and rocks all around me. No crashes.
      3. both ERM and this mod only contain nif files. They simply overwrite each other. What is the conflict?
      4. If you have a crash post the crash log
      Please don't blame random mods.
  6. flosky
    flosky
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    Does the doublesided flag make a difference in dyndolod? Or is it just terrain undersides that matter?
  7. piotrburz
    piotrburz
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    • 10 kudos
    If you have a script to batch process meshes, why not share the script so other mods like majestic mountain can benefit? MM updated and the double sided side mod wasn't updated yet. One could use such helpful tool then.
    1. wSkeever
      wSkeever
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      Doesn't exist
    2. piotrburz
      piotrburz
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      I found the script, actually i already had it installed and forgot about it...
    3. wSkeever
      wSkeever
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      I didn't use it
  8. Sauroller
    Sauroller
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    Dear wSkeever, 
    now this is a TREASURE TROVE \\(o.0) //
    I can hardly imagine how this could be overseen in course of 10 years, Bethesda really does not deserve a single penny for handing us a software with so many bugs which you had to solve, and both USSEP and USMP efforts over so many years were not enough, it seems.

    A humble inquiry, though. There is a mod Majestic Mountains - Double-Sided meshes v. 1.0.1 (2022 Jan 27)
    ( https://www.nexusmods.com/skyrimspecialedition/mods/57713 )

    Does you mod ally to non-MajesticMountains users? Do I get it right? 

    Sincerely, Che Ttako Sogo.
  9. deleted98644723
    deleted98644723
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    TerrainUnderside= in the ini you mention doesnt work anymore, update desc
  10. syrops
    syrops
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    • 8 kudos
    pretty odd glitch, made green sunshafts appear inside castle dour. disabled this, instantly gone. i have no other lighting mods whatsoever.
    1.6.53 AE
    1. wSkeever
      wSkeever
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      ?green sunshafts
      this is vanilla bug that fixed itself after you restarted the game. this mod has nothing to do with sun shafts
    2. syrops
      syrops
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      yep, worked right after a restart with the mod enabled, sorry didn't know it was an old bug TY!