I get this issue too. It is not solved by restarting the game.
With the mod enabled the ceiling disappears. Disable the mod, the cavern ceiling returns. Tried it on a save with only this mod (excluding .dlls and ini edits) and it appears. While disabling this mod fixes it, it may be an .ini edit or a .dll that conflicts.
Do note that the objects are still there, the objects can still be collided with, but they do not render. I've had some missing objects in other cells but I haven't investigated it until half the cave was missing. It occurs on the cave ceiling that glows, there's likely a change with another mod that breaks the rendering of the layered texture.
This mod has nothing to do with whatever you're experiencing. Just look at the files that's actually included. There is no way it could cause this unless you have completely broken up your game by going over the plugin limit or something.
Please, don't accuse random mods of bugs they don't cause. Thanks
Not accusing your mod of breaking the game. We're simply reporting an incompatibility with another unknown mod or ini edit. I apologize if you took offense.
evlas changes lighting direction so it causes the visual problems fixed by this mod. underside meshes are for landscape only. you should also use dyndolod to generate an accurate underside mesh for landscapes.
Seems doesn't work with EVLaS though, I got these sun rays in Markarth, and also these sun rays near Riverwood guardian stones, when the sun is already set
Lod mountains cannot block sun. Walls are not included in this mod. Landscape is not covered in this mod. If this mod is overwritten, it obviously won't show up in your game. You probably need to generate dyndolod landscape underside to cover landscape
No, this mod isn't overwritten, even tried to put it right next to USSEP, i.e almost on the top. So, these rays can't be blocked at all, or I got you wrong, and should try to find the solution with DynDOLOD? I mean, even with DVLaSS Skyrim Underside, which I thought is supposed to fix my issue, these rays are still there. UPD. Any clues how to make it work in DynDOLOD? I already generated LODs, underside terrain, and it seems to work judging by more distant trees, but I still have these sun rays piercing mountains and walls in Markarth. I have DoubleSidedTextureMask=mountain,mtn in DynDOLOD_SSE enabled, still no effect. And I found absolutely zero info how to make it work
I made a comment earlier on the warmaiden's holes mod. That wasn't what was causing the crashes, this was because it conflicts with Enhanced rocks and mountains.
I am sorry, but you're still wrong: 1. this mod also only have meshes, and meshes don't simply change between saves. So they can't just break because you started a new save 2. I just started a new game with both ERM and this mod installed with no issues. Plenty of mountains and rocks all around me. No crashes. 3. both ERM and this mod only contain nif files. They simply overwrite each other. What is the conflict? 4. If you have a crash post the crash log Please don't blame random mods.
If you have a script to batch process meshes, why not share the script so other mods like majestic mountain can benefit? MM updated and the double sided side mod wasn't updated yet. One could use such helpful tool then.
Dear wSkeever, now this is a TREASURE TROVE \\(o.0) // I can hardly imagine how this could be overseen in course of 10 years, Bethesda really does not deserve a single penny for handing us a software with so many bugs which you had to solve, and both USSEP and USMP efforts over so many years were not enough, it seems.
A humble inquiry, though. There is a mod Majestic Mountains - Double-Sided meshes v. 1.0.1 (2022 Jan 27) ( https://www.nexusmods.com/skyrimspecialedition/mods/57713 )
Does you mod ally to non-MajesticMountains users? Do I get it right?
88 comments
https://flic.kr/p/2kZzMvL
With the mod enabled the ceiling disappears. Disable the mod, the cavern ceiling returns. Tried it on a save with only this mod (excluding .dlls and ini edits) and it appears.
While disabling this mod fixes it, it may be an .ini edit or a .dll that conflicts.
Do note that the objects are still there, the objects can still be collided with, but they do not render.
I've had some missing objects in other cells but I haven't investigated it until half the cave was missing. It occurs on the cave ceiling that glows, there's likely a change with another mod that breaks the rendering of the layered texture.
Please, don't accuse random mods of bugs they don't cause. Thanks
underside meshes are for landscape only. you should also use dyndolod to generate an accurate underside mesh for landscapes.
Works fine where applicable.
UPD. Any clues how to make it work in DynDOLOD? I already generated LODs, underside terrain, and it seems to work judging by more distant trees, but I still have these sun rays piercing mountains and walls in Markarth. I have DoubleSidedTextureMask=mountain,mtn in DynDOLOD_SSE enabled, still no effect. And I found absolutely zero info how to make it work
1. this mod also only have meshes, and meshes don't simply change between saves. So they can't just break because you started a new save
2. I just started a new game with both ERM and this mod installed with no issues. Plenty of mountains and rocks all around me. No crashes.
3. both ERM and this mod only contain nif files. They simply overwrite each other. What is the conflict?
4. If you have a crash post the crash log
Please don't blame random mods.
now this is a TREASURE TROVE \\(o.0) //
I can hardly imagine how this could be overseen in course of 10 years, Bethesda really does not deserve a single penny for handing us a software with so many bugs which you had to solve, and both USSEP and USMP efforts over so many years were not enough, it seems.
A humble inquiry, though. There is a mod Majestic Mountains - Double-Sided meshes v. 1.0.1 (2022 Jan 27)
( https://www.nexusmods.com/skyrimspecialedition/mods/57713 )
Does you mod ally to non-MajesticMountains users? Do I get it right?
Sincerely, Che Ttako Sogo.
1.6.53 AE