Somehow Wyrmstooth passed 1m unique downloads on Nexusmods for the Special Edition version of the mod, with another 1m downloads between the PC and XBox versions of the mod on Bethesda.net. Thankyou to everyone who gave the mod a chance and put Vulthurkrah to the sword!
For those of you who have been asking for higher resolution textures over the years, I've just released a 2x and 4x Generative Upscaled Texture pack in the Files section under Optional Files. Textures have been upscaled in a way that is as true to the original texture as currently possible. All textures are compressed in the BC7 format. Here's an example:
Also, if you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
I have no idea what 'RBB - Wyrmstooth.esp' is. Is it the Realistic Boat Bobbing patch for Wyrmstooth? I would assume it's fine to convert the ESL, but maybe try asking the modder it came from first.
Hello, this warns me loot, do I ignore it? I use MO2
Warnings: The folder and file with hashes 7c15d56969166e73 and c1ddebe777127368 in "E:/Programas/Steam/steamapps/common/Skyrim Special Edition\Data\Wyrmstooth - Textures.bsa" are present in another BSA.
Just make sure you don't have multiple copies of 'Wyrmstooth - Textures.bsa' in your Data folder. If you installed one of the upscaled texture packs make sure you overwrote the existing Wyrmstooth - Textures.bsa file instead of pasting in a copy.
The same warning with me. There are 2 bsa files - Wyrmstooth.bsa and Wyrmstooth - Textures.bsa Upscaled Textures overwritten, it seems the same files are in the Wyrmstooth.bsa
Then you need to determine which .bsa in your Skyrim Data folder contains the same contents as Wyrmstooth - Textures.bsa.
Wyrmstooth uses the Ingredients Wall Art resource by Blary and the Paintings and Frames resource by Artisanix so if you have other mods installed that also use them then that might be the cause. If so then the warning can just be ignored.
Ok, thank you very much, I was already going crazy searching and searching but I couldn't find where the same file was. I merged the optional texture file you uploaded. Did I do it correctly? 😉😉😉
If that's what you did with the original Wyrmstooth - Textures.bsa then I think that's all you need to do, but just as a disclaimer I've never played around with merging .bsa archives. If you didn't merge the .bsa archive then it's a simple matter of replacing one with the other since they're named the same.
I am getting the same error in MO2 when I run its internal version of LOOT.
The folder and file with hashes 7c15d56969166e73 and c1ddebe777127368 in "E:/SteamLibrary/steamapps/common/Skyrim Special Edition\Data\Wyrmstooth - Textures.bsa" are present in another BSA.
This has shown up in all the following configurations:
Install regular WT, then install upscaled Textures in the same mod, using the Merge option to overwrite the bsa
Install regular WT, then install upscaled Textures in another mod after it so MO2 softly overrides it
Install regular WT, then extract the upscaled Textures directly into the mod folder overwriting it in Windows
The error doesn't show up when I extract all the files from Wyrmstooth - Textures.bsa into the mod folder and disable the bsa file. Not sure if that's a long term solution though...
Nope neither copy and paste nor merge nor delete original texture bsa then put uprgraded bsa dont work. I didnt try extract bsa files since i dont wanna do it.
You're going to have to tell me where those gaps are, I'm not psychic. If you could provide some screenshots at least that would be helpful.
Could you provide at least some details regarding the crashes you're getting in Wyrmstooth Barrow Refectory? Like a crash log at least? I'm not experiencing any crashes here, neither are other players. Do you have SSE Engine Fixes installed? Are you maxing out your VRAM with retexture/relighting/post processing mods? At what point exactly is it crashing? As soon as you enter the cell, at a specific point in the map? Is the crash consistent, or a one off?
I'll be honest, I tend to sit on my hands in regards to dolling out endorsements on this site. I'm not saying my endorsement is some great gift not to be given out lightly or anything, I just never think to go back and do it.
But damn...this freaking mod bro, I sure as hell didn't forget to come back and endorse this time. It get's thrown around a lot when talking about big mods, and I usually think it's kind of hot air, but this is earnestly dlc quality stuff.
I only did the main quest of killing the dragon, general exploration of the map, and a few of the smaller side quests and was constantly awed by the sheer quality of everything from the voice acting (seriously, this was a real stand out as far as mods go), the world design, and holy mama that main dungeon (Absurdly long with winding paths and side areas to explore, like Jesus dude)
I'll stop my rant there but seriously, amazing work
Was there a battle outside the main gate, and did you accidentally hit a guard or one of the staff? All of them have their AI set to Unaggressive, so they should only attack if attacked.
The guards are in the DunPlayerAllyFaction faction, the staff are in the PlayerFaction. Maybe check if one of your mods are erroneously flagging these factions as hostile to the player.
The file will most likely work, it just means that MO2 users might need to manually add a folder if you don't want to re-upload it with the correct structure.
Basically comes down to forgetting to create a folder like "textures" and then put your textures in there, so MO2 goes bonkers because it's expecting that folder.
So no need to hide your add-on, most MO2 users should be able to manage fixing the structure themselves.
You shouldn't have deleted it. The file was simply missing the relevant path. All you needed to do was find the corresponding reference file to check the correct file path, then create it yourself and place the file in the right location. This wasn't a problem at all.
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Somehow Wyrmstooth passed 1m unique downloads on Nexusmods for the Special Edition version of the mod, with another 1m downloads between the PC and XBox versions of the mod on Bethesda.net. Thankyou to everyone who gave the mod a chance and put Vulthurkrah to the sword!
For those of you who have been asking for higher resolution textures over the years, I've just released a 2x and 4x Generative Upscaled Texture pack in the Files section under Optional Files. Textures have been upscaled in a way that is as true to the original texture as currently possible. All textures are compressed in the BC7 format. Here's an example:
Also, if you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
The Elder Scrolls V: Skyrim New Lands Mod Tutorial
Hello, can this be converted to .ESL?
Is this recommended?
Will there be any conflicts?
Thank you very much!
I use MO2
Warnings:
The folder and file with hashes 7c15d56969166e73 and c1ddebe777127368 in "E:/Programas/Steam/steamapps/common/Skyrim Special Edition\Data\Wyrmstooth - Textures.bsa" are present in another BSA.
😉😉😉
Upscaled Textures overwritten, it seems the same files are in the Wyrmstooth.bsa
Wyrmstooth uses the Ingredients Wall Art resource by Blary and the Paintings and Frames resource by Artisanix so if you have other mods installed that also use them then that might be the cause. If so then the warning can just be ignored.
😉😉😉
it doesn't touch the original skyrim folder
- The folder and file with hashes 7c15d56969166e73 and c1ddebe777127368 in "E:/SteamLibrary/steamapps/common/Skyrim Special Edition\Data\Wyrmstooth - Textures.bsa" are present in another BSA.
This has shown up in all the following configurations:
The error doesn't show up when I extract all the files from Wyrmstooth - Textures.bsa into the mod folder and disable the bsa file. Not sure if that's a long term solution though...
Is it possible that it's a conflict with Wyrmstooth - PBR ?
Could you provide at least some details regarding the crashes you're getting in Wyrmstooth Barrow Refectory? Like a crash log at least? I'm not experiencing any crashes here, neither are other players. Do you have SSE Engine Fixes installed? Are you maxing out your VRAM with retexture/relighting/post processing mods? At what point exactly is it crashing? As soon as you enter the cell, at a specific point in the map? Is the crash consistent, or a one off?
But damn...this freaking mod bro, I sure as hell didn't forget to come back and endorse this time. It get's thrown around a lot when talking about big mods, and I usually think it's kind of hot air, but this is earnestly dlc quality stuff.
I only did the main quest of killing the dragon, general exploration of the map, and a few of the smaller side quests and was constantly awed by the sheer quality of everything from the voice acting (seriously, this was a real stand out as far as mods go), the world design, and holy mama that main dungeon (Absurdly long with winding paths and side areas to explore, like Jesus dude)
I'll stop my rant there but seriously, amazing work
The guards are in the DunPlayerAllyFaction faction, the staff are in the PlayerFaction. Maybe check if one of your mods are erroneously flagging these factions as hostile to the player.
I use Mo2 with Rootbuilder
it's telling me its structured wrong
it's for skse as well,
https://www.nexusmods.com/skyrimspecialedition/mods/31720
appricate it
Basically comes down to forgetting to create a folder like "textures" and then put your textures in there, so MO2 goes bonkers because it's expecting that folder.
So no need to hide your add-on, most MO2 users should be able to manage fixing the structure themselves.
and what to do ; w ;
E:\MO2 AE\mods\VIGILANT - Achievement Injector Patch\SKSE\Plugins\AchievementsData