~~ Get In Touch ~~ If you are having any issues with the mod or simply have any questions, suggestions or patch requests please join my discord server or post below, It's much easier for me to keep track of bugs and requests on Discord. ~~ Bugs ~~ I only offer support for the current version of Marked Treasure NG, please do not attempt to report bugs if you are not on the latest version. If you post a bug or issue here don’t be surprised to see it vanish, I will have moved it to the bugs section (that’s where bugs live) and hidden the comment from the main posts, Its much easier for me to keep track of issues this way rather than having to search the comments.
~~ Skyrim 1.6.1170 Update (18/01/2024) ~~ Marked Treasure NG is fully compatible with all Skyrim versions including update 1.6.1170 on steam. please remember to update SKSE and Address Library to their latest versions.
For some reason picking up the items in the treasure chest at Karthwasten River doesnt complete the misc quest. Can you look into it? Im using LOTD V6.
the mod needs updating for LOTD 6.3.0, at the moment I'm struggling to find a way to do it with how the vanilla chests are set up, the LOTD ones will work fine but the vanilla ones are broken until I find a workaround.
Good to know. Though it's odd since this is the Reach Stormcloak Camp one, which was from New Treasure Hunt which is integrated in LOTD. In any case, any idea on how I can clear the objective as completed for now?
help mapmarkertreasure_questto get the quest id, in my case it's fe165d61 but it will be different for youshowquestobjectives fe165d61shows the index of each chest, so the Riverwood chest for example is number 1setobjectivecompleted fe165d61 1 1first 1 is the index of the riverwood chest, 1 means to set it to done
"Treasure map east of Shadowgreen Cavern". Can't find the damned thing. I went to to the map marker, and even used noclip to make sure it wasn't inaccessible. No luck.
OK I give up cant get this mod past the loading screen
I get the following information on trying to start my game with this mod. I have tried on a completely New game and on an existing game same thing each time.This message comes Up at the start of the game after the Bethesda start screen but before the game can start: Error occurred at code -> [S:\Plugin Development\PluginBuilder\SKSEPIugins\Plugins\MapMarkerTreasure\src\Events.cpp:12] Callsite ->void _cdecl Events::CHandler::RegisterHandler(void)Detail ->Unable To Find Marked Treasure NG Quest!Continuing may result in undesired behavior. Exit game? (yes highly suggested)YesNo I exit the game at this point I have the requirements I believe, as I have (Legacy of the Dragonborn V6.7.3)But not the 2 optional filesand the other requirements IENexus requirementsMod nameNotesAddress Library for SKSE PluginsMandatoryLegacy of the Dragonborn SSEOptionalNew Treasure Hunt SSEOptionalTreasure Hunter for SSEOptionalOff-site requirementsMod nameNotesSKSEMake sure to download the right version for your game version. (done)The game works fine without This Mod Let me know what dumb thing I am doing if possible?
OK while on first look Vortex showed as Enabled but still didn't work but on closer inspection I noticed that there were ? in Load order so I hit the sort button and low and behold it assigned load orders and It now works Thank you very much!
*Accidentally posted a previous version of the comment in page translation mode. Fixed it in English.
I'm getting the same error. I've disabled all mods except the requirements, but I still get the error message. I put the mod with the requirement directly into the Data folder, run it without MO, and still get the same error. There's nothing but "SKSE" and "Address Library for SKSE Plugins". Game version: 1.5.97.0.8
upd.: The game starts with BEES installed, and the mod seems to work.
Despite your warning I've installed it mid-game and it works in my game only for the treasure maps that I pick up and read after the mod installation, but not for the treasure maps that were already found and read before the mod was installed. However I've marked those treasure maps as unread with help of the Mark Books as Unread mod and after I've read them once again their corresponding misc. quest objectives have been successfully added to the Misc. Quests section, together with their quest markers that point to the quest targets on the worldmap. So now the mod works fine for all treasure maps in my game despite it was installed mid-game. I leave this comment for those who also want to try and install the mod mid-game.
I can confirm that all related misc. quest objectives have been successfully removed from the Misc. Quests section upon opening the corresponding treasure chests in my game so far.
Some, but not all, DLL mods compiled against CommonLib will work in VR, but unfortunately, there's no way for us VR players of knowing until someone tries it. I was just letting other potentially curious VR players know this one won't work. I didn't mean it as a criticism of you or your mod. I should have worded my post a bit differently.
Uninstalled old version of the mod, installed newly released one, and loaded an existing save. Quest entry disappears as it should after opening the already emptied treasure chest, yay!
80 comments
If you are having any issues with the mod or simply have any questions, suggestions or patch requests please join my discord server or post below, It's much easier for me to keep track of bugs and requests on Discord.
~~ Bugs ~~
I only offer support for the current version of Marked Treasure NG, please do not attempt to report bugs if you are not on the latest version. If you post a bug or issue here don’t be surprised to see it vanish, I will have moved it to the bugs section (that’s where bugs live) and hidden the comment from the main posts, Its much easier for me to keep track of issues this way rather than having to search the comments.
~~ Skyrim 1.6.1170 Update (18/01/2024) ~~
Marked Treasure NG is fully compatible with all Skyrim versions including update 1.6.1170 on steam.
please remember to update SKSE and Address Library to their latest versions.
help mapmarkertreasure_quest
to get the quest id, in my case it's fe165d61 but it will be different for youshowquestobjectives fe165d61
shows the index of each chest, so the Riverwood chest for example is number 1setobjectivecompleted fe165d61 1 1
first 1 is the index of the riverwood chest, 1 means to set it to doneI get the following information on trying to start my game with this mod. I have tried on a completely New game and on an existing game same thing each time.This message comes Up at the start of the game after the Bethesda start screen but before the game can start:
Error occurred at code ->
[S:\Plugin Development\PluginBuilder\SKSEPIugins\Plugins\MapMarkerTreasure\src\Events.cpp:12]
Callsite ->void _cdecl Events::CHandler::RegisterHandler(void)Detail ->Unable To Find Marked Treasure NG Quest!Continuing may result in undesired behavior.
Exit game? (yes highly suggested)YesNo
I exit the game at this point
I have the requirements I believe, as I have (Legacy of the Dragonborn V6.7.3)But not the 2 optional filesand the other requirements
IENexus requirementsMod nameNotesAddress Library for SKSE PluginsMandatoryLegacy of the Dragonborn SSEOptionalNew Treasure Hunt SSEOptionalTreasure Hunter for SSEOptionalOff-site requirementsMod nameNotesSKSEMake sure to download the right version for your game version. (done)The game works fine without This Mod
Let me know what dumb thing I am doing if possible?
Thank you very much!
I'm getting the same error. I've disabled all mods except the requirements, but I still get the error message. I put the mod with the requirement directly into the Data folder, run it without MO, and still get the same error. There's nothing but "SKSE" and "Address Library for SKSE Plugins". Game version: 1.5.97.0.8
upd.: The game starts with BEES installed, and the mod seems to work.
Despite your warning I've installed it mid-game and it works in my game only for the treasure maps that I pick up and read after the mod installation, but not for the treasure maps that were already found and read before the mod was installed. However I've marked those treasure maps as unread with help of the Mark Books as Unread mod and after I've read them once again their corresponding misc. quest objectives have been successfully added to the Misc. Quests section, together with their quest markers that point to the quest targets on the worldmap. So now the mod works fine for all treasure maps in my game despite it was installed mid-game. I leave this comment for those who also want to try and install the mod mid-game.
I can confirm that all related misc. quest objectives have been successfully removed from the Misc. Quests section upon opening the corresponding treasure chests in my game so far.
VR is a different game not a different version.
One small issue, the chest north east of The Frozen Hearth still does not register as being emptied
and stays in misc quests.
Thanks for the update!