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Faen90

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  1. Faen90
    Faen90
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    ~~ Get In Touch ~~
    If you are having any issues with the mod or simply have any questions, suggestions or patch requests please join my discord server or post below, It's much easier for me to keep track of bugs and requests on Discord.


    ~~ Bugs ~~
    I only offer support for the current version of Marked Treasure NG, please do not attempt to report bugs if you are not on the latest version. If you post a bug or issue here don’t be surprised to see it vanish, I will have moved it to the bugs section (that’s where bugs live) and hidden the comment from the main posts, Its much easier for me to keep track of issues this way rather than having to search the comments.


    ~~ Skyrim 1.6.1170 Update (18/01/2024) ~~

    Marked Treasure NG is fully compatible with all Skyrim versions including update 1.6.1170 on steam.
    please remember to update SKSE and Address Library to their latest versions.
  2. cfzlbj
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    Some treasure chests have already been fully opened and obtained, but the task does not show as completed and remains stuck in miscellaneous tasks.
  3. Dragonify03
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    For some reason picking up the items in the treasure chest at Karthwasten River doesnt complete the misc quest. Can you look into it? Im using LOTD V6.
    1. Faen90
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      the mod needs updating for LOTD 6.3.0, at the moment I'm struggling to find a way to do it with how the vanilla chests are set up, the LOTD ones will work fine but the vanilla ones are broken until I find a workaround.
    2. Dragonify03
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      Good to know. Though it's odd since this is the Reach Stormcloak Camp one, which was from New Treasure Hunt which is integrated in LOTD. In any case, any idea on how I can clear the objective as completed for now?
    3. Faen90
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      Yes it affects all non LOtD chests, so vanilla, Treasure Hunter and New Treasure Hunt, you can simply console SetObjectiveCompleted()
    4. Dragonify03
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      Don't I need the quest and stage ID for that? I checked the xedit and there's no stage for these objectives. Thats why it's leaving me stump.
    5. Faen90
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      its not a quest stage but a quest objective, if you do sqv mapmarkertreasure_quest it should display them
    6. Faen90
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      Ok i have found a workaround and will push an update in the next couple of days.
    7. Dragonify03
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      Any update on the, err, update? My opened but not cleared treasure chest is slowly piling up and I still can't find a way to clear them lol
    8. inmatarian
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      Bumping with solution since I like this mod:

      help mapmarkertreasure_questto get the quest id, in my case it's fe165d61 but it will be different for youshowquestobjectives fe165d61shows the index of each chest, so the Riverwood chest for example is number 1setobjectivecompleted fe165d61 1 1first 1 is the index of the riverwood chest, 1 means to set it to done
  4. InsaneGizzardSauce
    InsaneGizzardSauce
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    "Treasure map east of Shadowgreen Cavern". Can't find the damned thing. I went to to the map marker, and even used noclip to make sure it wasn't inaccessible. No luck.
  5. BrutusVP47
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    OK I give up cant get this mod past the loading screen

    I get the following information on trying to start my game with this mod. I have tried on a completely New game and on an existing game same thing each time.This message comes Up at the start of the game after the Bethesda start screen but before the game can start:
    Error occurred at code ->
    [S:\Plugin Development\PluginBuilder\SKSEPIugins\Plugins\MapMarkerTreasure\src\Events.cpp:12]
    Callsite ->void _cdecl Events::CHandler::RegisterHandler(void)Detail ->Unable To Find Marked Treasure NG Quest!Continuing may result in undesired behavior.
    Exit game? (yes highly suggested)YesNo
     I exit the game at this point
    I have the requirements I believe, as I have (Legacy of the Dragonborn V6.7.3)But not the 2 optional filesand the other requirements
    IENexus requirementsMod nameNotesAddress Library for SKSE PluginsMandatoryLegacy of the Dragonborn SSEOptionalNew Treasure Hunt SSEOptionalTreasure Hunter for SSEOptionalOff-site requirementsMod nameNotesSKSEMake sure to download the right version for your game version. (done)The game works fine without This Mod
    Let me know what dumb thing I am doing if possible? 
    1. Faen90
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      Make sure the .esp is activated and enabled in your load order, this error message means that the .dll file is unable to find the .esp.
    2. BrutusVP47
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      OK while on first look Vortex showed as Enabled but still didn't work but on closer inspection I noticed that there were ? in Load order so I hit the sort button and low and behold it assigned load orders and It now works
      Thank you very much!
    3. Faen90
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      Yeah vortex has tantrums, no worries, glad it’s working!
    4. lieserk
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      *Accidentally posted a previous version of the comment in page translation mode. Fixed it in English.

      I'm getting the same error. I've disabled all mods except the requirements, but I still get the error message. I put the mod with the requirement directly into the Data folder, run it without MO, and still get the same error. There's nothing but "SKSE" and "Address Library for SKSE Plugins". Game version: 1.5.97.0.8


      upd.: The game starts with BEES installed, and the mod seems to work.
  6. LeavingUndad
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    Thank you for the mod, it's very useful!

    Despite your warning I've installed it mid-game and it works in my game only for the treasure maps that I pick up and read after the mod installation, but not for the treasure maps that were already found and read before the mod was installed. However I've marked those treasure maps as unread with help of the Mark Books as Unread mod and after I've read them once again their corresponding misc. quest objectives have been successfully added to the Misc. Quests section, together with their quest markers that point to the quest targets on the worldmap. So now the mod works fine for all treasure maps in my game despite it was installed mid-game. I leave this comment for those who also want to try and install the mod mid-game.

    I can confirm that all related misc. quest objectives have been successfully removed from the Misc. Quests section upon opening the corresponding treasure chests in my game so far.
    1. KhallistoPRBR
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      Thanks for the tip. It worked fine (and I'm using GOG 1179 version).
  7. busybobo
    busybobo
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    Just in case anyone else is wondering, the sticky says it's "compatible with all Skyrim versions," but it is not compatible with Skyrim VR.
    1. Faen90
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      Skyrim versions meaning 1.5.97 > 1.6.1170 and GOG versions.

      VR is a different game not a different version.
    2. busybobo
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      Some, but not all, DLL mods compiled against CommonLib will work in VR, but unfortunately, there's no way for us VR players of knowing until someone tries it. I was just letting other potentially curious VR players know this one won't work. I didn't mean it as a criticism of you or your mod. I should have worded my post a bit differently.
  8. DAVIDINTEL
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    Thank you so much, Merry Christmas!!

    One small issue, the chest north east of The Frozen Hearth still does not register as being emptied
     and stays in misc quests.
    1. Faen90
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      existing save? i tested every single chest and they all worked fine on a new game.
    2. DAVIDINTEL
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      My mistake, so sorry. A new game did the trick! Thanks for the help =)
  9. Kerya97
    Kerya97
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    Uninstalled old version of the mod, installed newly released one, and loaded an existing save. Quest entry disappears as it should after opening the already emptied treasure chest, yay!

    Thanks for the update! 
    1. Faen90
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      Happy days! 
    2. dragonintes
      dragonintes
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      JAY an Update thank you :)
    3. therealspud
      therealspud
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      Same for me! Happy Days!!!
  10. Assassino02
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    still no new for an update. got the problem where i find the chest but the quest remain uncompleted
  11. telafanatic
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    Deleted.