It's not necessary, Lux - Great Village of Ivarstead patch is sufficient. If you're using also Lux - Distinct Interiors patch load it before the Great Village one. I'll add proper information in mod description.
I'm tracking down an issue where no NPCs except the innkeeper and the bard are in Vilemyr Inn. All (other) NPCs that are normally in the Inn are wandering around Ivarstead. Sometimes these NPCs appear at the exterior entrance to Vilemyr Inn after the first time I exit the inn. I did some research and someone mentioned that there might be an issue with the navigation navmesh for this location, perhaps due to Distinct Interiors. I hadn't noticed this issue before until I started using the Great Village of Ivarstead. I'm wondering if this navmesh issue has come up when creating/updating this particular patch mod? I had previously either not had a Distinct Great Ivarstead patch, or I previously used one from the Great Ivarstead Patch Collection. Any ideas/suggestions?
Thank you for the feedback. Can you recommend a way for me to investigate my mod order for mods that might modify the navmesh? Hopefully something more than testing by disabling mods, but if that's the only method, I'll look into it.
There are separate navmeshes in vanilla Vilemyr Inn and modified by Great Town of Ivarstead. Navmesh records shouldn't be overwritten by anything else. But I can suggest checking door record 00017797 if some mod doesn't modify or restore vanilla XNDP data. But that's just a guess...
I don't get it, the description on my end say's it's for the inn in Ivarstead, not Candlehearth in Windhelm. Hmmm, maybe it was changed since your posts?
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I quite confused with what you said on your description page.
You said this patch is to fix things in Candlehearth Hall, but that place is in Windhelm, not Ivarstead.
Can you please clarify this, and what interior does this fix in what city.
Thanks.