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Arctal

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  1. Arctal
    Arctal
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    For those looking for compatibility with Kittytail and Darenii mods, clewecks has kindly put in the effort to categorize those and upload libraries for them here: Spellforge libraries for some mods (KittyTail Darenii and More)
  2. Arctal
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    If you've used the Library Generator to make a library for some spell mod(s) where you had to set principles and such yourself, you could save others the same headache! Just join my Discord where you can send me your csv file (there's a specific channel for it) and I can add your categorizations to the Library Generator by default. That way everyone that uses those mods in the future will be able to make libraries automatically.
  3. jarrod1989yep
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    This is an incredible mod. For months I struggled with trying to get Spell Research to work with all of its add-ons, which was a nightmare (just look at the attempts that have been made to patch it). It's so bloated, and I'm convinced that the three main add-ons (Convenience, Research Book, and Spell Composing) cannot all three work together as intended in their current states -- I tried for way too long. If anyone actually has, you deserve the Nobel Prize. I'm lucky my save was never ruined with all the experimenting I did. Still, I played with it for a long time and accumulated a TON of archetype experience and composed a few spells, but ultimately it just wasn't worth all the effort and getting a spell you actually wanted was overly complicated even when using a "cheat sheet" to know exactly what theses to craft. I use survival mods too, so I ended up eating a ridiculous amount of food along the way and felt like I was cooking constantly. Finally, I just asked myself, "Am I having fun with this?" and the honest answer was "No." It was taking over my playthrough. I worked on the alchemy side of it too, and as anyone who has tried it knows, I ended up with literally hundreds of magical solutions that clogged up my inventory. Even after all that effort, I was only ever able to make a few strong level elixirs (that I was never able to recreate, so what's the point?). It's simply not feasible to try to remember the recipes for, not only the elixirs, but for the solutions to MAKE the elixirs. I mean, it's just crazy. With this mod, the alchemic aspect is simple and rewarding, and the spell crafting itself is FUN and, dare I say, magical.
    I know this is a long post, but I just wanted to express my appreciation to the author and also maybe convince some other players frustrated with Spell Research. I'm not hating on Spell Research necessarily. It was just not for me in the end. Maybe if it functioned perfectly like this mod, I would've stuck with it, but this mod is just so much cooler while retaining immersion.
    Oh, and I also wanted to note that as soon as I fully rid my modlist of Spell Research and everything attached to it and replaced it with Spellforge, suddenly my CTDs have reduced by like 90%, and that is NOT an exaggeration. Go figure :)
  4. UrekMal
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    Hello! I love this mod, but is there any chance for a patch for the remade version of Colorful Magic? 
    https://www.nexusmods.com/skyrimspecialedition/mods/121779
  5. DatRedGuy
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    The library script want's me to fill in info for just about every Mysticism spell :/
    1. Arctal
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      You probably have a patch of some sort affecting all mysticism spells then. The config popup will list which mod is causing it and there's a "ignore changes from this mod" button you can press if you know that patch doesnt change mysticism to the point that spells have changed categories 
    2. DatRedGuy
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      It was adamant, but I have most of the SimonMagus spell packs and I had to at least set he type of spell for the majority of them anyway
      I ended up using the installer option for Mysticism, Apocalypse, Triumvirate, and Arcanum instead
    3. DatRedGuy
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      My bad I meant Dareni's Spell packs needed me to set the archetype for most of them
    4. DatRedGuy
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      Idk if I made a mistake with the library, or if it was using the pre-made libraries, but I tried to synthesize a spell and it caused the game to crash right away.
      https://pastebin.com/tHw5VpuL
    5. Arctal
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      Yeah darenii doesnt have premade settings in the csv i believe. Was made after i stopped playing Skyrim. So you indeed have to fully configure that yourself (or grab the premade pack by clewecks linked in the sticky above)

      Crashing when crafting is usually caused by having a spell tome mod that is not sufficiently up to date. There are some spell tome renaming mods that have not been updated to keep up with the latest simonrim stuff and will instacrash the game if you ever see them in an inventory. So if a vendor has it, crash. If spellforge shows it, crash. I warn about this in the compatibility section.
    6. DatRedGuy
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      Oh thank goodness! I should've checked this sooner, I've been stuck trying to figure out a full library by myself.
      Arcanum keeps inferring different school, but the distribution is going thru schools in order, and the spell tome mod gives the tomes unique names, so I keep restarting trying to figure out if I should go with what's inferred or what the distribution says. 😅

      Edit: So I tried out the premade libraries. It doesn't crash anymore but currently setting the forge to destruction keeps giving Alteration spells to choose from.
    7. DatRedGuy
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      So I forged some destruction spells and everything was fine, then tried forging some conjuration spells and the game crashed again
      Do I need to make a library or update one with the BUPR Spell Tomes to correct this?

      https://pastebin.com/m3EbhmH5

      Edit: Found my issue. This tome mod had tomes that are no longer in the fixed arcanum mod and were causing my crashes.
  6. 3ish
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    Arcanum spells don't get imported?
  7. dudeguy119
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    Are the archetypes rename-able through x-edit like with Dino's Spell Learning? I have an idea to use both mods to accomodate some of the more exotic spell types from both mods. But it will require that I change the names of some principles. I think your mod suits the more mystical and nature-based spells from other mods and would like to utilize yours for just those spells, with edited archetype names to match them.

    PS. Thanks for making things like this. Both this and Dino's mod look more fun than Spell Research. I'm hoping I can figure out a way to accommodate a larger variety of spells in a way that feels good.
    1. dudeguy119
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      I figured out that I was able to do it and made an add-on for this mod that will make the spell learning process (and its principles) more esoteric and mysticism-focused. This is meant to accomodate spells that don't fit the vanilla game's archetypes and is intended for spell packs like Natura, Astral Magic, Triumvirate, Ancient Blood Magic, ect. That way, we don't have a million spells in the Unaspected classification. I also made a new patcher script to match it (thought it is less good at inferring the appropriate archetype atm).

      My intent for this is to be use along side Dino's Spell Disovery, so that Dino's handles vanilla spells and spells that fit the vanilla principles, and this mod (with my edits) handles spells that don't fit that mold.

      When I've tested it enough, I'll post it (assuming the mod author has no objections--the permissions set seem to make this okay).
    2. Arctal
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      Cool! Glad that youre enjoying the system, your expansion idea here sounds fun :) I definitely dont have any objections, go crazy and release whatever you wish :)
  8. Thingamajig
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    SSEEDIT script wont work due to it using GetLoadOrder - which has been replaced with GetLoadOrderFileID in later versions of SSEDIT.
    1. dudeguy119
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      It works fine for me on 4.1.5f.
  9. M300
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    hi Arctal, i have a question about the manual

    i chose to add it automatically and i removed it from the worldspace with xedit since i move the forge to the college but when i start a new game i don't get the manual and i dont get why

    i'm using Alternate Start - Live Another Life so maybe that the reason? how can i fix it?
  10. LeavingUndad
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    Is this mod (and its Item Forging component in particular) compatible with YASTM? Does anybody know?
  11. mdmarino80
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    Could anyone provide some guidance on how to make a patch to add other reagents? I'm using Heartbreaker and it would be nice if the other types of hearts (elf, orc, ect..) worked as reagents. I looked in xedit and saw the Misc. Items listed but I'm assuming there is a script that interacts with those items at the time of conversion.
  12. Enhab
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    Is there a guide on what each principle formlist is for? I have a mod I want to make a library for, but I have to add one of the spells manually because the script won't recognize it for some reason.