-V1.1: Fixed FOMOD and cleaned nifs texture paths. -V1.2:Selecting one of the ISC patched options was installing the non patched plugin as well as the ISC patched one. Fixed version number in the FOMOD and added Bash tags. Retextured Kagrumez Resonance gems. Retextured Falmer Eye Gemstones and edited the mesh a little. Added an ENBL patch under misc files, flawed gems pulsate and flawless ones constantly emit light. If you want to adjust the light intensity you can edit the values under BSTrishape > BSEffectShaderProperty > BSEffectShaderPropertyFloatController > NiFloatInterpolator > NiFloatData > Keys. Install one of the main files then this one and let it overwrite everything.
Hi Praedy! I appreciate your refined textures and meshes, really makes the game look beautiful! I've had this mod for a while, and never suffered any bugs or whatnot. But recently, with my new mod list, I've noticed the gemstones are all dark, particularly when they're listed in my menu screen and the item pops up on the side for viewing. Is this because of my ENB (Rudy's Cathedral with Zagnar Edit for Lux) or did I miss downloading a file?
Edit: Had to take a look at both the vanilla gems and mine since it's been a while and my textures are identical to the vanilla ones in terms of colors. Have you checked if the issue persists even without this mod ? If the vanilla gems are also dark then there's nothing wrong with my meshes/textures and you may have to tweak some things in the enb you're using.
Hello, first of all great mod, it add a lot to the feeling of the game. I have a problem however, i can't see the gem in the menu. Only when placing in the world.
immersive sounds compendium is required depending on the options you chose in the fomod, as for why the gems are dark i'm gonna need more info.
Edit: Had to take a look at both the vanilla gems and mine since it's been a while and my textures are identical to the vanilla ones in terms of colors. Have you guys checked if the issue persists even without this mod ? If the vanilla gems are also dark then there's nothing wrong with my meshes/textures and you may have to tweak some things in the enb you're using.
I have a question. Wrye Bash has the esp highlighted red, indicating it should be deactivated. I don't quite understand. I thought it was needed to replace the unique gemstones like the Mark of Dibella?
This means that you are missing a master file, perhaps during installation you selected a patch that you do not have. If you click on the red plugin, then next to it in the window it will show you which master files you do not have.
UPDATE: It turns out, when building the Bash Patch in Wrye Bash, you have to uncheck the plugin FIRST. The little green box should have a dot. THEN build the bash patch to import graphics.
Since it didn't do it automatically, when I built the patch and unchecked it, it remained red and didn't work properly. Don't know why. It never used to do that. I always trusted Wrye Bash to do the right thing. But after fussing with it, I figured it out.
Thank you @Danna233 for trying to help. It is much appreciated.
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-V1.1: Fixed FOMOD and cleaned nifs texture paths.
-V1.2:Selecting one of the ISC patched options was installing the non patched plugin as well as the ISC patched one.
Fixed version number in the FOMOD and added Bash tags.
Retextured Kagrumez Resonance gems.
Retextured Falmer Eye Gemstones and edited the mesh a little.
Added an ENBL patch under misc files, flawed gems pulsate and flawless ones constantly emit light.
If you want to adjust the light intensity you can edit the values under BSTrishape > BSEffectShaderProperty > BSEffectShaderPropertyFloatController > NiFloatInterpolator > NiFloatData > Keys.
Install one of the main files then this one and let it overwrite everything.
Edit:
Had to take a look at both the vanilla gems and mine since it's been a while and my textures are identical to the vanilla ones in terms of colors.
Have you checked if the issue persists even without this mod ?
If the vanilla gems are also dark then there's nothing wrong with my meshes/textures and you may have to tweak some things in the enb you're using.
Edit:
Had to take a look at both the vanilla gems and mine since it's been a while and my textures are identical to the vanilla ones in terms of colors.
Have you guys checked if the issue persists even without this mod ?
If the vanilla gems are also dark then there's nothing wrong with my meshes/textures and you may have to tweak some things in the enb you're using.
I have a question. Wrye Bash has the esp highlighted red, indicating it should be deactivated. I don't quite understand. I thought it was needed to replace the unique gemstones like the Mark of Dibella?
Anyone have an answer for this?
Thanks again for the wonderful mod.
If you click on the red plugin, then next to it in the window it will show you which master files you do not have.
I installed the replacer version without ISC, which is just an esp to give the unique gems like the Mark of Dibella it's own model.
Wryebash just keeps flagging it red.
https://imgtr.ee/images/2023/03/28/9iet4.png
Since it didn't do it automatically, when I built the patch and unchecked it, it remained red and didn't work properly. Don't know why. It never used to do that. I always trusted Wrye Bash to do the right thing. But after fussing with it, I figured it out.
Thank you @Danna233 for trying to help. It is much appreciated.
Thanks
You really have talent.
It's there a chance for a retexture of gemstones add by legacy of the dragonborn?