Welcome to my White Phial Shop overhaul. Now go explore,there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86 and DrMonops for the testing and Janquel for fixes.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
No. We have no plans for a merged file. With the exception of the Blue Palace all of the interior files are ESL flagged so don't count towards your mod limit. Being modular you can pick and choose the interiors as you like. If you want a merged file just merge them yourself, but honestly what's the point? You won't even gain an esp slot in the process.
(This may be a repost - I'm not sure if I hit submit or cancel lol) I'm curious, 1. Do new items and containers stay marked as steal-able if the DB moves in? 2. Is the location respawn timer still default? I'm curious about the plant growth time and container reset.
Quintus (The apprentice) is one of my favourite spouse candidates as his quest has a few phases and takes a long time into the game to complete. After losing his master and ending up alone, it feels like a genuine connection to make. However, most spousal homes don't have any safe storage in them. I'd love to find an overhaul which not only improves the place like this, but also turns this shop into a viable marital home. An Alchemists shop is definitely among the more useful spouse homes, and if you don't plan on taking part in the Civil War, it would be a good option for anyone who wants to live in Windhelm.
Under Compatibility it says compatible with ELFX with patch included in the option files section but this file is not present. Do I need to get it from the patch collection or is it no longer required with the updated version?
Just putting this out there, if an AIO eventually comes down the line, I'm not going to be re-doing the patches for it. Internal form IDs for merges are different, which means that it's not just swapping masters on the patch, but rather the patches need to get remade. :P Waaaaay too much work for something marginal given these are (almost) all flagged as ESPFE so they don't really count against load order.
I want them all! Unfortunately my Mod list says no. Maybe in the end when he has all the cities there are packages for each city or for all cities together. Maybe someone else can summarize the details. Since I also have to download the translation, there are twice as many for me. Even if it come as an ESL, my game says no from 210 Puglin. But I love JK's interiors so much. <3
sounds like a NMM bug install MO2 and run skse64 with it only 1 time. After that just leave it installed and use NMM should work with ESP-FE/ESLs after that. Im at 780 mods with 201 ESPs still on NMM to much work to switch hope this helps you. Also JKs mods they are Amazing I think a all in one is not a good idea tho. this way cells can still be changed standalone mod are best in my eyes
Guys it's not hard to merge mods together, just download the merge script for SSEEdit and merge all the mods you want with their patches, just keep the file flagged as ESP 'cause ESL can't hold so many records. I've been merging mods for so many years now.
What's the point? most of JK's mods are ESL flagged, so if they are combined they will be turned into one ESP 'cause ESL can't hold so many records, also you need to merge all patches as well. You can do it yourself you know, very easy, download the merge script for SSEEdit and run it.
@mattwoodmansee but not convenient for customization, especially if you want to move your list order around some of these overhauls, not to mention you can't use other authors' overhauls with one big merged mod, unless if you delete some cell records inside SSEEdit. But then again it's all up to jkrojmal
Also: the amazing Janquel has been making a patch hub to cover all of the individual JK Interiors. It's a TON of work. Janquel has stated point blank that s/he will not be making a new set of patches if an all-in-one comes out. The only peeps I can think of who might benefit from an all-in-one are VR players, but they'd have to play it unpatched.
We should be so lucky! Every one of these overhauls have been a real work of art. I absolutely despise going into "vanilla" shops after being spoiled by JK's work.
59 comments
Big kudos to Teabag86 and DrMonops for the testing and Janquel for fixes.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
thanks.
I'm curious,
1. Do new items and containers stay marked as steal-able if the DB moves in?
2. Is the location respawn timer still default? I'm curious about the plant growth time and container reset.
Quintus (The apprentice) is one of my favourite spouse candidates as his quest has a few phases and takes a long time into the game to complete. After losing his master and ending up alone, it feels like a genuine connection to make. However, most spousal homes don't have any safe storage in them. I'd love to find an overhaul which not only improves the place like this, but also turns this shop into a viable marital home. An Alchemists shop is definitely among the more useful spouse homes, and if you don't plan on taking part in the Civil War, it would be a good option for anyone who wants to live in Windhelm.
Would love a complete, all-in-one package of all of JK's (brilliant) overhauls with comp-atches.
Even if it come as an ESL, my game says no from 210 Puglin.
But I love JK's interiors so much. <3
It is a Need in Skyrim.
Thanks for sharing Great Work JK