71 comments
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Thank you so much for this mod! It's takes time to manage it work for me, but now it's so works good and very helpful for VR.
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I'm pretty sure "unrealistically-sharp distant detail" in VR is an oxymoron!
..but I just turned off the depth blur and it looks really great! Funny that it takes 3 different stacked sharpeners to make this game look good. -
great preset, let me turn down my supersampling a little to stabilize my frames without losing much detail
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Hello, whenever you say "Extract in your Skyrim VR folder", you mean putting the entire extracted file with the name "VRVision-47989-4-0-1640045005" inside the Skyrim folder correct? Just want to be sure since I dont rly know if its working
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when u say skyrim vr folder u mean the one with the exe right? If so how would I go about unistalling this if I wanna try something else like wabbajack for example?
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Valve Index user here. I found the lite version or the lite heavy version works best. Using a 3090 and the lite heavy version just barely works at 80hz(some stutter in the heavy forested areas) but everything looks great. Im sure the performance depends on what other mods you have running as well.
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Wow dude.
I've been tweaking and changing my settings for literal days trying to make my blurry mess more palatable. This has by far had the biggest impact, I thank you sir -
Getting a texture smear in the right eye no matter what version of the sharpener is installed.
It seems to be mainly on grass/shrubs. It's frustrating because otherwise the sharpening is incredible.
Anyone else get this right eye smear effect and know of a fix?
UPDATE/SOLVED:
Found out what was causing it. Turns out it wasn't the textures at all.
Skyrim's TAA was still being too agressive and causing the smear.
THE FIX:
You need to use console commands either in game or via the VR FPS Stabilizer mod (in order for them to 'stick' between sessions):
https://www.nexusmods.com/skyrimspecialedition/mods/31392
Follow the steps outlined in this Reddit post: https://www.reddit.com/r/skyrimvr/comments/h8skem/adventures_in_taa_tuning/
The post will explain everything step by step.
You only have to use the command console part of the mod for this. The mod author has already inserted several TAA values in the .ini file.
Here's our values that got rid of the CAS right eye smear (Pimax 5k+/GitHub CAS version):
taa sharp 2.200
taa hf 0.3800
taa po 0.0900
The problem was caused by the TAA HF value being set WAY too high.
We cranked it down until the smear vanished and then adjusted the TAA PO value to fine tune until the shimmer was gone.
Hope this helps someone out there who runs across this issue.-
hey im having the exact same issues and have no idea how to fix it nothing seems to work
specs
ryzen 5 3600
16gb ram
rx 6700 XT -
ive tried but its not doing anything do i need dynamic resolution on? i adjusted my skyrim vr ini files is that to blame?
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Sorry, never got a notification, so waaaay late.
So you'll need VRFPS Stabilizer to do this. You DO NOT have to use the Stabilization features of the mod if you don't want to.
I also use the CAS sharpener direct from github.
In the VRFPStabilizer.ini, (SkyrimVR/Data/SKSE/Plugins) scroll down to the area that looks like this:
[DataLoaded] #Runs after the game opened and menu is loaded
#taa hf 0.100000
#taa ps 1.000000
#taa po 0.675000
He's already added the lines there, but they won't run unless you remove the #.
So in my OP above, I just put the values directly under the #examples:
[DataLoaded] #Runs after the game opened and menu is loaded
#taa hf 0.100000
#taa ps 1.000000
#taa po 0.675000
taa sharp 2.200
taa hf 0.3800
taa po 0.0900
Then save the .ini file and when you next start up the game and load a save, the values will load automatically.
You may need to play around with the values, but the taa hf setting seems to be the most direct cause of the smear.
Hope that helps. -
i could actualy fix the smear by setting WMR to quality setting.. im not shitting you it worked
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Hi, CrithionLoren.
This mod looks great.
Though I have a problem. I want to use VR Performance Toolkit
https://github.com/fholger/vrperfkit
But both VR Performance Toolkit and VrVision use 'dxgi.dll'.
Is there a way to make us able to use both of these 2 mods?
Is there a way to "Chain Dll run"? (chain loader line or dll chain) Like Sekiro's "The Art of Battle"
https://www.nexusmods.com/sekiro/mods/809
This would be great.
Thanks again for your mod.-
same issue, imma check whether they are the same file or not
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I found a solution, but it only works if you have enbseries. rename dxgi.dll for the reshade preset to something like "reshade64.dll". now, edit enblocal.ini to:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=reshade64.dll
make sure InitProxyFunctions is set to false, otherwise you get an immediate CTD. hope this helps!
EDIT: sadly vrperfkit ruins the AO effect as it messes with the z-buffer, so you either have to turn AO off in the reshade preset or stop using vrperfkit. -
Oh, wow, Thank you.
Ok, that's a tough decision. XD
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Is this incompatible with anything?