572 comments

  1. katiexmongo
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    Preyka has now made a patch for Imperious for the digitigrade paws. Check it out!

    Khajiit Overhaul - Imperious Patch
  2. ZoiLATC10
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    I saw the vampire pin. There is a fix for this. You just have to remove the "overlay head part list" flag from the khajiit vampire race in xedit.
    Edit: You can also use the synthesis patch for high poly head vampire fix. It does the same thing automatically
    1. Byechle
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      Smart, I was going to suggest saving your character/head sculpt in RaceMenu and then loading it in after you change to the vampire race, but this is a much better idea.
    2. katiexmongo
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      THANK YOU! Finally a solution. I'm going to sticky this!
    3. ZoiLATC10
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      Glad I could help :)
    4. icefyer
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      May I ask where you can get Synthesis and the patch?
    5. ZoiLATC10
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      Icefyer 
      Here is the link to Synthesis on github. it is a tool that you can run to automatically create certain patches for your load order. The patcher I am talking about is found in the UI of Synthesis

      https://github.com/Mutagen-Modding/Synthesis/releases

      Here are some basic instructions for how to use Synthesis

      https://thephoenixflavour.com/bg/tool-setup/synthesis/

      Best of luck :)
  3. deleted226355199
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    If you just want the heads. Download the regular version. Then delete all the body textures In the KO Install. I recommend keeping the male textures since it looks better than better khajiit male. Just use a different texture replacer (In my case it's Better Khajiit).

    (Edit: If you are using CBBE make sure to download the cbbe patch and delete all textures within the folder.)
    (Edit Edit: Khajiit Overhaul ESL should just contain these textures within the female folder "femaleheadKO" "femaleheadKO_msn" "femalehead_msn" "FemaleHead_s" delete the textures not listed)
    Head Example
    1. katiexmongo
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      I'm gonna sticky this for people interested in just the heads
  4. katiexmongo
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    Hey all. I’m sorry to say that I won’t be supporting this mod anymore. This mod is an LE mod ported to SE. I did not make it and will not make any changes to it since it is not mine. I’m not a professional or serious modder. I just ported it for myself and wanted to share with Nightromodzz’s permission. The mod was not finished yet and I’m not sure if they’re still working on it or not. Maybe the complete version will come out eventually. I’m not going to push the original author because we all have lives to live. I love this mod and I’ve never had any issues with it despite having over 2,000 mods. Idk maybe it’s a miracle. I can’t say the same for people with vastly different mod lists than me. Could also be the fact that this is an LE mod and it can’t keep up with the myriads of modern mods that Nexus pumps out every day. That being said, you are free to create your own fixes as a separate mod. If you want to make your own version you will have to ask Nightomodzz for permission. I’m leaving it to you now. I just don’t have the time or energy to mod anymore.
  5. ColonelMore
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    what is this?
    why around the neck there is a cut
  6. Vunked
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    How do I make the mod change the faces for npcs?
    1. AnotherPeryton
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      I believe this mod is only for the player character. If you want something that changes the vanilla npcs, I recommend either Project ja-Kha'jay or Beast HHBB. Those add some new versions of the khajiits but ja-Kha'jay doesn't change or add anything for the player character.
    2. katiexmongo
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      This mod is for the player only. The only thing that will effect nps are the digitigrade or plantigrade feet.
  7. ThunderEwokB
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    I wonder why you can't fix feet texture mismatch on digitigrade version if Project ja-Kha'jay- Khajiit NPC Diversity Overhaul fixes them, but that mod makes changes I simply don't want in my game, I just want digitigrade khajiit is all, not multiple breeds of them, otherwise I'd just use that and be done with it..

    Edit:


    Edit2:
    Aaaaaand it's done, fix for the CBBA textures in the bug section. You're welcome.
    1. katiexmongo
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      Do what you want. I'm ending support for this mod. It literally works fine for me. I only ported this mod and made some patches. I'm not the actual creator. They probably know how to fix it or are still working on it because it is not complete yet. I only got permission to port what was completed from LE to SE. I was never going to expand on it. If you think you can fix it then go ahead and make your own fix mod. If you want to post your own version, get permission from NightroModzz. This mod is amazing and I've had it since LE and never had any issues and I have over 2,000 mods.
    2. ThunderEwokB
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      My guess is it's working for You just fine because You're either using another mod that just so happens overwrites and fixes the issue, like ja-Kha'jay, or are not using the digitigrade CBBA version, because seeing how the model and esp were done I can't possibly imagine how it would work otherwise, simply because the file paths are wrong and point to files that do not exist. Or maybe since You ported it Yourself You have the missing textures/files where they should be and didn't include them in the mod? But I doubt that since the model's paths do not match those from the esp, and they absolutely have to, even if one path is wrong, the entire batch for the model won't work.

      Would You be willing to update the mod for the last time before ending the support? Here you can find the edited files if you don't want to do it Yourself, it's only 5 files, and all I did was change and add paths. Sure, I could do my own mod/fix/patch whatever, but I think it's kinda pointless since it's a small edit, and the site is already bloated to Oblivion and back with insignificant edits for everything, and the best way to ensure it reaching people is to fix the problem at the source. You don't have to credit me or anything, can even delete my posts, I don't care for it at all, I just agree with You that this is a great mod and want people to enjoy it properly, I'm an immersion freak and I just know how jarring these small issues can be, that's exactly why I've spend an entire day trying to figure out how to do it.
    3. katiexmongo
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      I admit I reacted a little frosty. I’m sorry for that. Just life stuff getting to me. I’ll update the mod with your fixes maybe tonight. I really appreciate the time you took to help. Thank you for finally fixing the issue. After this I’m pretty much done with modding Skyrim for a little while. Oblivion has got my full attention right now lol. Thank you again :)
  8. xTosca
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    These images are extremely misleading as to what the digi legs ACTUALLY look like... the "digitigrade" version isn't even actually digitigrade... and half the time, when using the body mods it literally /recommends/ or even says is flat out required, the feet just revert to basic human feet for no reason.

    I'm at a complete loss. at this point I don't even know if the mod is SUPPOSED to look like the images or not. No matter what I do I can't get the digi legs to look properly digitigrade- the heel remains super low to the ground. And this is with all requirements installed.

    This is what the """"digitigrade"""" feet look like.......



    Like ????????
    1. N00N00
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      They don't look like that. You installed it wrong.
    2. katiexmongo
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      It looks like it's supposed to in my game. Something is wrong on your end.
    3. ThunderEwokB
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      You're using plantigrade skeleton with digitigrade model, you didn't download what you were supposed to
  9. ThunderEwokB
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    FIX FOR THE CBBA DIGITIGRADE MISSING TEXTURE!


    It's only partial because I so far only managed to find a way to fix the missing texture on the "khajiit boot" feet version, but the "naked" version still produces WHAT ARE THOSE?!? (at least ion 3BA version, dunno if it happens in regular). I mean.. technically the texture is working here as well, it's the model that's whack.


    I'm leaving an instruction for people who may want to fix it themselves, it's not that hard, I am modding this engine since literally this noon, my only modding experience is about an decade old and done on the Q3 engine for Jedi Knight Jedi Academy multiplayer, so if I've learned how to do it- so can you! You'll need SSEEdit and NifSkope.


    First of all, all the paths in the feet *.nif files (...\Data\meshes\actors\character\character assets\KhajiitOverhaul) in the BSShaderTextureSet are wrong, for both male and female, for both 1 and 0, it points to textures that simply do not exist within this mod, two of these phantom textures are supposed to be in a "bdbeasttestures" folder that doesn't exist either, however there are perfectly good and working textures that are just named differently, so change the paths in the model to femalefeet.ddsfemalefeet_msn.dds and femalefeet_s.dds and same for male counterparts with feetmale.dds etc, also the Glow/Detail map (the third) texture must match what was set in the .esp file- FemaleBody_1_sk.dds






    Second; the Khajiit Overhaul.esp needs a small edit, the Armor Addon > FeetBootsKhajiit is missing NAM0 and NAM1, and that's it. 


    And ta-daaah




    I plan on fixing the WHAT ARE THOSE?!? as well
  10. xTosca
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    Is there a way to make a version of this that just, like... has a normal shaped nose 😭

    I like the fluffy cheeks and the ear sliders and such but I strongly prefer the more vanilla nose shape. it looks more realistic and natural to me :')
  11. pinkeyeball
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    This might be a shot in the dark but I'm having some issues with the digitigrade feet, where the feet textures are messed up and they revert to vanilla if I take any footwear off. Similar to other issues I've looked at in this forum but I'm using UNP. I've tried disabling other texture and clothing mods, tried looking for patches on any other beast race mods I have like KCCE and haven't had any luck. Additionally I tried using the plantigrade version instead, and they stay plantigrade barefoot but turn digi when wearing footwear, and the foot texture is way lighter than the rest of the body :(
    Sorry if this has been asked before as well, I tried looking through the rest of the posts but couldn't find anything that matched my situation, maybe I missed something?
  12. CoachCritical
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    Anyone have a fix for the Face Scars not sticking on the face and more hovering on the face?

    And does anyone know how to fix Male Khajiits genitals just showing up as black?
    1. katiexmongo
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      The scars have to be remade for the head shape. Unfortunately this mod was not finished so that was not done yet. As for the genitals being black you are using a mod that does not support genitals. What body do you use and what textures?
    2. CoachCritical
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      Tempered Skins for Females Vanilla & Tempered Skins for Males Nude version
    3. katiexmongo
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      That's weird because this mod supports nude bodies. Well it supports SOS. 
  13. asdfasdfasdfassd
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    Anyone who's using the digitigrade version of this mod with CBBE or 3BA and wants to get rid of the foot seams, download Lykaios reborn and take the canine foot male and female models from it and rename them and overwrite the foot models in this mod with them. It'll slightly change the shape of the feet, but the textures still line up and the seams are completely gone.
  14. Drevan80
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    I know this mod is old but I just found out that the Digitigrade CBBE Patch makes the female Khajiits Plantigrade (I use the ESL Digitigrade version main file) but if I use the CBBE patch with the Digitigrade mainfile ESL she stays Digitigrade.
    1. Darkleon54
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      Khajiit can now have plantigrade feet with CBBE without annoying seam. Khajiit says many thanks to you.
    2. katiexmongo
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      Sorry I stepped away for awhile. If that's happening then something is overwritting the skeleton. The cbbe patch doesn't have a skeleton in it. Are you talking about 3BA patch?