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Tate Taylor and opusGlass and jboyd4

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TateTaylorOH

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212 comments

  1. KaiserFAL
    KaiserFAL
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    Does the improved chaos damage enchantment property still apply here like the base Stalhrim weapons?
    1. TateTaylorOH
      TateTaylorOH
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      It should.
  2. RouNeo
    RouNeo
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    1. TateTaylorOH
      TateTaylorOH
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    2. Eflat63
      Eflat63
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      I'm assuming by the log there was an issue at one time which was fixed later?
    3. RouNeo
      RouNeo
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  3. Eflat63
    Eflat63
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    It always did kind of irked me some ancient Nords locked up and asleep for centuries were using ebony.

    I assume from this in the description what texture mod we use for weapons will override those in the bsa? 

    • The new weapons are effected by your choice of Stalhrim and Ancient Nordic retextures!

    Also why is it not a ba2?

  4. grayshadow12
    grayshadow12
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    so i don't mind this mod but why is it a different weapon set? i would have preferred to just regular stalrim imo

    anyone know of a mod that dose this but instead of new weapons it just uses stalrim weapons?
    1. Eflat63
      Eflat63
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      I suppose is a reason to utlize the skyforge more often? Ancient Nord Hero is pretty high up there on the dps ratio - it's actually near ebony. Stalhrim is just slightly under dragon, I've not looked at this mod but if the result is Ancient Nord Hero Stalhrim I'd imagine makes the Stalhim as good or better than Dragon.

      When playing in survival you tend to notice weapon costs per dps to risks. Stalhrim is the most expensive in game considering daedric hearts can be bought over time, and dragon well you have to kill a few no matter what and Ebony mining is easy.
  5. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  6. daken72127
    daken72127
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    I was able to fix the missing texture issues completely by using the textures from a previous version, specifically version 1.2.0. This is the result.
    1. NaomiSaphorus
      NaomiSaphorus
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      where did you download the meshes too? did you just put them in the folder of the mod?
    2. daken72127
      daken72127
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      i use MO2, I downloaded the latest version, deleted the meshes and textures. then i downloaded version 1.2.0 and renamed it something else, then deleted the plugin in the older version.
    3. Astachura11
      Astachura11
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      Do i still have to do this? kind of a pain for novices like myself, and by delete the plugin of the older version you mean just double click the 1.2 version in mo2 and delete just the .esp? 
    4. daken72127
      daken72127
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      yea i deleted the plugin with 1.2, no idea if it still needs to be done, I did this and finished my load order, ive been actually playing the game for months now lol
    5. Em3ry9148
      Em3ry9148
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      Thanks I appreciate it man
    6. Fear2288
      Fear2288
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      How would you accomplish this in Vortex?

      Can I just manually download 1.2 and move the "Ancient Nord Stalhrim - Textures.bsa" and "Ancient Nord Stalhrim.bsa" from 1.2 into the newest version's folder and overwrite the newest version's instances of those files?
    7. ArchGuardianAngel
      ArchGuardianAngel
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      able to share your version of your fix please??? ; w ; this would be too difficult for me doing it manually :(
    8. daken72127
      daken72127
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      sorry everyone, im not using this anymore. but my instructions to make it work should still work, if the author hasn't fixed this yet. seems like it was updated since this post
    9. ArchGuardianAngel
      ArchGuardianAngel
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      yeah they completely discontinued the ebony thing and it broke LOTD patch :x so I was hoping your way would still fix it haha
      maybe merging just the ancient ebony patch to the recent update would fix it? :O
    10. daken72127
      daken72127
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      this mod has open permissions. I may make a version that works for the LOTD patch. I use Draugr Upgrades and Improvements so i may integrate that as well. Optional of course.

      But give me time, i have some projects in the works at the moment. Stay tuned.
    11. daken72127
      daken72127
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      Ancient Nord Arsenal

      it's just a roll back as for now. I'll add stuff to it later.
    12. ArchGuardianAngel
      ArchGuardianAngel
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      ahh thank you! but I managed to do your manual method (using the Merge Method in Mo2) while nabbing the texture ebony folder from v1.2.3 :)
      so weapons all showing up like yours! and keeping the most recent fix <3
  7. Fear2288
    Fear2288
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    So…I’m a little confused now.

    The Ancient Nord Ebony set has been removed, and the description page only mentions the 1H/2H swords, the bow/arrows, and 1H/2H axes.

    Yet, maces/daggers/warhammers still appear in-game with purple handles and the LOTD display still has spaces for the Ebony versions. 

    Not to sound “entitled”, but can you please either remove the daggers/maces/warhammers or fix the handle textures? 

    Yes, I can do it myself by using xEdit but I’m not sure why the author would keep the weapons in the mod at all if they’re broken. 

    Additionally, what’s the deal with the Ebony? Is it going to be re-released as a separate mod anytime soon or added back in? 

    For those that use this, what previous version had all the weapons and with working textures? 
    1. ArchGuardianAngel
      ArchGuardianAngel
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      version 1.2.3.1
      is what I use for the LotD display, only the maces/2h maces handle missing textures everything else is fine :) because of the CC fishing s#*! lol

      just avoid making arrows because it will crash you :) because this version doesn't have the fix for it :)
      if you some how figure out how to fix the missing textures on those maces that would be fantastic 
    2. daken72127
      daken72127
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      use the bsa from version 1.2 and the missing texures are fixed
  8. jfjb2005
    jfjb2005
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    Bug posting glitched with screenshot in hex code;

    First time encounter of *purple* (?) weapon in v.2 -- not in v1.1.7 -- looking like this
    -- photo error --
    Downgrading makes weapon disappear.
    Base IF : FE095834
    Ref ID : FF005DA3
    No conflict in MO2 - Loot - WryeBash ; maybe it's me. Any insight ?

    P.S. I can't delete my comment in the bugs tab
    1. jfjb2005
      jfjb2005
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      test copy image

      picture looks good here...

      EDIT : found matching purple glitch with the Warhammer
      Base ID : FE095841
      Ref ID : FF005707
    2. avalanche24
      avalanche24
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      • 2 kudos
      I'd like to report the same thing.
    3. Maldaraan92
      Maldaraan92
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      Yes i have the same issue along with the stalhrim dagger and warhammer as well as the ebony versions of these weapons
    4. gutmaw
      gutmaw
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      FYI, these meshes point to textures in the CC Fishing mod.  If u have Fishing installed it works, if not you'll need to update in Nifskope or wait for a fix.  He has the textures in this mod, just the meshes aren't mapped to them...
    5. TateTaylorUSA
      TateTaylorUSA
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      Apologies, I forgot to fix this.
    6. gutmaw
      gutmaw
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      Sorry I'm late on this, but the DES_1stPersonAnicentNordEbonyDaggerHero in the plugin has the wrong model,,,should be ogebony\hero\1stpersondraugrdagger.nif
    7. JDLENL
      JDLENL
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      still seeing this in 1.2.1
    8. bladewisp
      bladewisp
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      still having this issue myself after latest update, it occurs on every dagger/mace/warhammer

      EDIT: Never mind, textures just weren't installing properly, had to manually redownload the files.
    9. NaomiSaphorus
      NaomiSaphorus
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      does anyone have a fix? my maces, daggers, and warhammers from this mod are still having the exact same issue

      I tried reinstalling but that didn't work
    10. daken72127
      daken72127
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      I stole the mesh and texture files from a previous version, and the purple mesh bug is gone. Quick fix for anyone looking for it.
    11. KriegChanUWU
      KriegChanUWU
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      how do i do this for vortex?
    12. Kulharin
      Kulharin
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      The mesh is from the free AE DLC.. You just have to upgrade to 1.6+ ... after than you can roll back if you want but it needs the assets
    13. Fear2288
      Fear2288
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      Having the same issue with the latest version. Will this be fixed? Can I fix it on my end?
  9. ArchGuardianAngel
    ArchGuardianAngel
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    it really sucks that you removed ebony which requires in the LoTD display x.x
    have to keep using older version
    I don't make arrows anyway I use the arrows from Green Pact armor :)
    wasn't bothered about the double bows on mobs I don't pick them up lol or use them
    unless it has the tcc symbol on them
  10. Kulharin
    Kulharin
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    How come the enchanted variants are gone in the newer versions?