Hey so i am not really sure why but this i was lead ot a place called Marauders Hole by a bounty quest, and entering the hatch just instantly CTD's. I have only installed the mod by placing the files in the data folder, is there an incompatability that just makes it crash? i aslso ran dyndolod if that is relevant for it at all, but as it stands i have no idea what might be causing it
This might be a long shot but am at my ropes end trying to figure it out on my own. I'm stuck in Duathand-Zel trying to turn on all the steam and find the dwemer cogs. I've found 7 of the 8 I think but haven't been able to figure out I think two valves that aren't working?? One says it needs steam and the other says it's not working.
I found and fixed two or three (one top floor and the other two on the bottom floor). But I'm just wandering around the maze without a clue.
Can anyone help or point me in the right direction? I can try and elaborate more but hard to describe kinda haha
SSEEdit reports 2 deleted navmeshes. I can see that these have been replaced by new navmeshes, but if another plugin were to edit the original navmesh formIDs, it would most likely cause a CTD. I have seen tutorials about fixing this by either undeleting the navmesh, then moving the original navmesh to the Z floor, or removing the deleted navmesh entry in your plugin and renaming the new navmesh to match the original's formID.
Just wanted to let you know! I don't have anything editing this area, so I wouldn't think I'd have issues and I'm not sure if there are any plugins that edit the same navmesh, but just in case others have problems!
Maybe I'm mistaken, but from the border image I think the dragon model you've chosen for your dragon NPC is the "Carnotaur" dragon from Robobirdie's New Dragons modder's resource. It's a wonderful choice! I have always wanted to see it incorporated in to a mod of some kind.
I'm stuck in the dwarven dungeon, Duathand-Zel, there's a door with a bunch of spheres on the other side and i cant get in. I've looked around the entire area and there's no activator to open the door. I don't know what to do.
Edit: I found the note mentioning explosives, am I supposed to come back after finding some? I also tried using fire spells and swinging with a sword but nothing worked.
this is so huge :P I mean, reading description I knew it would be big but... huge! very cool environment, different, finally some good amount of lava, but also many other rare combinations of landscape/architectures togheter :) I enjoyed it. About combat well, too hard for me, I'm not playing skyrim for combat honestly, even if I like many aspects of it, but I don't like when it become too cryptic (I'm too old for that, exhausted enough my brain with in my wow mythic raiding years...). So I cheated on most bosses, even if not like /killall but using the flying mod, helped quite a lot and there was still a fight, but it was clear cheat :P also a bit too much cryptic the dwarven "labyrinth" or tubes and steams locks... not for me :P especially with zero hints, I enjoy using brain, but I need to have some clear hints or I just become nervous. So I just unlock the door with console... Also the number of souls to open door in that "riften dungeon" part didn't seems to be enough to open all the doors needed, so I had to add some with additemmenu... but even with using all this cheats I found the mod very enjoyable, even if it made me a bit sad and frustrated when I had to use cheats: overall a very positive experience, which I still didn't finish...TO BE CONTINUED! p.s. I tried to go on but it was so hard, I have a crash going right in the frozen crypt (the corridors) , so I decided to just disable the door to the last boss...that was epic, it really gave me Onyxia Lair vibes (WoW). Funny enough the boss that gives the name to the mod is one of the few not too overpowered... Then in the Vulcano vent I got stucked, I see there are some tunnel going in different directions in the map but I could not find them even swimming in the lava... If it would be more casual-player friendly and bug (or supposed to be bug) free this could really be one of the best mod ever made, rivaling Vigilant (that is also not much casual friendly and bug free btw)
This thing is completely underrated. It's like a new land, and perfect for a Dunmer playthrough. Oh and, did i mention that the puzzles are sometimes really hard to solve? I love it :-)
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This might be a long shot but am at my ropes end trying to figure it out on my own. I'm stuck in Duathand-Zel trying to turn on all the steam and find the dwemer cogs. I've found 7 of the 8 I think but haven't been able to figure out I think two valves that aren't working?? One says it needs steam and the other says it's not working.
I found and fixed two or three (one top floor and the other two on the bottom floor). But I'm just wandering around the maze without a clue.
Can anyone help or point me in the right direction? I can try and elaborate more but hard to describe kinda haha
Thanks in advance!
SSEEdit reports 2 deleted navmeshes. I can see that these have been replaced by new navmeshes, but if another plugin were to edit the original navmesh formIDs, it would most likely cause a CTD. I have seen tutorials about fixing this by either undeleting the navmesh, then moving the original navmesh to the Z floor, or removing the deleted navmesh entry in your plugin and renaming the new navmesh to match the original's formID.
Just wanted to let you know! I don't have anything editing this area, so I wouldn't think I'd have issues and I'm not sure if there are any plugins that edit the same navmesh, but just in case others have problems!
I can't wait to play this!
Edit: I found the note mentioning explosives, am I supposed to come back after finding some? I also tried using fire spells and swinging with a sword but nothing worked.
About combat well, too hard for me, I'm not playing skyrim for combat honestly, even if I like many aspects of it, but I don't like when it become too cryptic (I'm too old for that, exhausted enough my brain with in my wow mythic raiding years...). So I cheated on most bosses, even if not like /killall but using the flying mod, helped quite a lot and there was still a fight, but it was clear cheat :P
also a bit too much cryptic the dwarven "labyrinth" or tubes and steams locks... not for me :P especially with zero hints, I enjoy using brain, but I need to have some clear hints or I just become nervous. So I just unlock the door with console...
Also the number of souls to open door in that "riften dungeon" part didn't seems to be enough to open all the doors needed, so I had to add some with additemmenu... but even with using all this cheats I found the mod very enjoyable, even if it made me a bit sad and frustrated when I had to use cheats: overall a very positive experience, which I still didn't finish...TO BE CONTINUED!
p.s.
I tried to go on but it was so hard, I have a crash going right in the frozen crypt (the corridors) , so I decided to just disable the door to the last boss...that was epic, it really gave me Onyxia Lair vibes (WoW). Funny enough the boss that gives the name to the mod is one of the few not too overpowered...
Then in the Vulcano vent I got stucked, I see there are some tunnel going in different directions in the map but I could not find them even swimming in the lava...
If it would be more casual-player friendly and bug (or supposed to be bug) free this could really be one of the best mod ever made, rivaling Vigilant (that is also not much casual friendly and bug free btw)
Unlike everywhere else there is no steam valve to lower the lava and you are just stuck on the platform after defeating the boss.
Thank you!